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GP Bikes => Mods => Topic started by: Myst1cPrun3 on November 19, 2018, 08:14:47 PM

Title: IoM Course, Road Racing, + LMP files in 3DS Max/Blender?
Post by: Myst1cPrun3 on November 19, 2018, 08:14:47 PM
I was reading the Isle of Man TT thread in the Track mods, and sort of got onto a train of thought about attempting to port over the tracks from the Jester Interactive games into GPB.
I have managed to extract the files from the ISO I downloaded, and think I have narrowed it down as to which files are for which tracks.

I have entered the 'LUMPS' folder, which is an acronym for LMP files, which are 3d CAD files from what I can see, and require opening using a 3d modeling software, the recommended one being 'ARCHICAD'. This seems to be the format for the models and tracks in the Jester Game.

I was wondering if there is an extension for 3ds Max or Blender to use those instead, as I have even less of an Idea about ARCHICAD.
Should this be possible surely it wouldn't be that difficult to add in some extra alterations to allow it to function in GPB?

The jester version, while it is old, lacks some of the tiny details that the modern game has, which should help with compatibility and FPS?

If someone can get this to open in either 3ds Max or blender it could open up the entire Jester games for both Bikes and tracks, completing a reborn nostalgia trip, and giving some relatively well done road race tracks into GPB.

Any advice or offers to look into it for me would be absolutely Lovely  :-*

Until then, I'll keep looking into it a little more.

Link to the original thread:

http://forum.piboso.com/index.php?topic=379.0
Title: Re: 3DS Max/Blender file types + LMP files
Post by: matty0l215 on November 19, 2018, 08:23:49 PM
What was the original game??
Title: Re: IoM Course, Road Racing, + LMP files in 3DS Max/Blender?
Post by: Myst1cPrun3 on November 19, 2018, 08:26:47 PM
The original game was the old ps2 TT game,

Suzuki TT Superbikes: Real Road Racing by jester Interactive

https://www.google.co.uk/search?q=tt+superbikes+real+road+racing&safe=active&rlz=1C1JZAP_enGB696GB696&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiY39ehpeHeAhVJJsAKHbeODAQQ_AUIDigB&biw=1849&bih=929#imgrc=IbZwAwPVAVVSNM:
Title: Re: IoM Course, Road Racing, + LMP files in 3DS Max/Blender?
Post by: doNico on November 19, 2018, 09:51:21 PM
+1 for Road Racing. There are alot of great tracks out there. What a pity, i dont know how to work with 3ds or w/e.

~doN
Title: Re: IoM Course, Road Racing, + LMP files in 3DS Max/Blender?
Post by: Myst1cPrun3 on November 19, 2018, 09:57:25 PM
I've only ever (Poorly) attempted blender, as I was unable to find a link to the 3ds 2010 that most people where use. If anyone has a download link for the 2010 3ds max that would also be useful.
Title: Re: IoM Course, Road Racing, + LMP files in 3DS Max/Blender?
Post by: h106frp on November 19, 2018, 10:17:00 PM
.lmp appears to originate from the Quake engine and is an archive of map assets.

Some info available from Valve;
https://developer.valvesoftware.com/wiki/Lump_file_format (https://developer.valvesoftware.com/wiki/Lump_file_format)
Title: Re: IoM Course, Road Racing, + LMP files in 3DS Max/Blender?
Post by: Myst1cPrun3 on November 19, 2018, 10:32:31 PM
Yeah I came to that conclusion as well, however I've yet to find a way to convert it to a different formant or open it, which lead me to ARCHICAD
Title: Re: IoM Course, Road Racing, + LMP files in 3DS Max/Blender?
Post by: Grooveski on November 19, 2018, 11:05:11 PM
I got in to about the same place once.  A little investigatory dig into their Olivers Mount folder.   ;D

Was years ago and I deleted the folder but yeah, if memory serves - the .lmp files were archives.
Don't think I got into them but if you open one in a hex editor you can see the filnames inside. 
The image extensions were a relatively common PS2 format. 
...but the model extensions were a format I'd never seen before, and couldn't find anything about on the net.

I remember installing SoftImage to see what formats it supported(I think SI was Jester's main modeling program) but no joy.

Sorry it's just vague memories.  Good luck.   :)
Title: Re: IoM Course, Road Racing, + LMP files in 3DS Max/Blender?
Post by: Myst1cPrun3 on November 19, 2018, 11:11:48 PM
Yeah, thought they'd have some sort of subfolders, as there's more than one helmet in the game, but only one file.
I googled jester interactive to try and find some background and some hints, but I instead found that their website has returned and massively modernized, wotha promise to high scoring Motorsport games in the future...
As for them being an archive, to get access to the iso I simply extracted it in 7zip, I doubt it'd be that simple but is there something like that for the LMP files?


Title: Re: IoM Course, Road Racing, + LMP files in 3DS Max/Blender?
Post by: Myst1cPrun3 on November 19, 2018, 11:18:37 PM
UPDATE:

After installing the free version of ARCHICAD it has automatically changed the LMP file extension to ARCHIAD LAMP LIBRARY PART extensions.

I have no idea what to do from here, but it seems progress of some description, it at least gives me hope of opening the files to a degree. No promises tho...
Title: Re: IoM Course, Road Racing, + LMP files in 3DS Max/Blender?
Post by: Myst1cPrun3 on November 20, 2018, 08:14:47 PM
Quote from: Myst1cPrun3 on November 19, 2018, 11:18:37 PM
UPDATE:

After installing the free version of ARCHICAD it has automatically changed the LMP file extension to ARCHIAD LAMP LIBRARY PART extensions.

I have no idea what to do from here, but it seems progress of some description, it at least gives me hope of opening the files to a degree. No promises tho...

***EDIT: Looks like I'll have to delve into quake modding, to decompile the files. Upside is that's a very popular topic so it seems there are several programs that can help and tutorials too.
Title: Re: IoM Course, Road Racing, + LMP files in 3DS Max/Blender?
Post by: Myst1cPrun3 on December 08, 2018, 04:54:43 PM
Turns out the ArchiCAD LMP library files are an ArchiCAD 8 file type, and require that version to open it. This is kind of awkward considering the version I've got is 22... ArchiCAD support said I could add these to my external libraries using a feature in the program, however I couldn't tell if that was on 22 or 8. It doesn't seem to work on 22, (or I'm somehow doing it wrong which is equally likely), hence my quest to find a download for the v8 program.

There are options to convert older files to a more modern format, but the website isn't very clear, and often is just a circle of links, that end up where I started. If there are any suggestions on where to get the older version from, or alternative programs that would be very helpful. Until then I guess I'll keep looking.  :)

(Should I manage to get the files and convert them to a more modern type I will make them available for download as I really have no Idea what I'm doing when it comes to track conversions/creations in 3DS Max, so others may have better luck on that front)
Title: Re: IoM Course, Road Racing, + LMP files in 3DS Max/Blender?
Post by: Myst1cPrun3 on February 03, 2020, 09:36:04 PM
Following some recent enthusiasm bursts again, i am looking back into this, so hopefully we can get a little further this time.



@Grooveski

Do you have a link for the soft-image softw?

It appears in 2008, at around the time of the games release, it was sold to AutoDesk, and became 3ds/maya in 2014.

I expect the game to have been developed on a version before this as a result...

A version which I can't for the life of me find.

For all the info on the internet its not got a lot of info
Title: Re: IoM Course, Road Racing, + LMP files in 3DS Max/Blender?
Post by: Hawk on February 03, 2020, 10:08:16 PM
Quote from: Myst1cPrun3 on February 03, 2020, 09:36:04 PMFollowing some recent enthusiasm bursts again, i am looking back into this, so hopefully we can get a little further this time.



@Grooveski

Do you have a link for the soft-image softw?

It appears in 2008, at around the time of the games release, it was sold to AutoDesk, and became 3ds/maya in 2014.

I expect the game to have been developed on a version before this as a result...

A version which I can't for the life of me find.

For all the info on the internet its not got a lot of info

Just to correct you: "Softimage" was it's own entity. It didn't become 3dsmax or Maya, they have been around for decades as the industry standard 3d modelling applications for the entertainment/games industry.

Softimage was often included in the "Entertainment Creation Suit" software packages that Autodesk used to provide, so if you do a search for that package you may just be lucky.... Good luck mate.  ;)
Title: Re: IoM Course, Road Racing, + LMP files in 3DS Max/Blender?
Post by: Grooveski on February 04, 2020, 11:20:56 AM
Had a search through my old GP500 hard drive in case I'd hung onto a copy but nothing...
Looks like I gave up on it as a lost cause and cleared it along with the lmp files.

I do know that the model files within the Jester archives weren't Softimage filetypes - either proprietary or on the I/O list.  My guess was that they were using an in-house I/O filter or one from a PS2 development suite.  I did look for the latter but couldn't find anything that matched the filetype.

Perhaps a long shot but this dude is obviously a genius when it comes to this sort of thing.  Might be worth sticking your lmp on mega or the likes and sending him an email with a link. 
http://aluigi.altervista.org/quickbms.htm
Title: Re: IoM Course, Road Racing, + LMP files in 3DS Max/Blender?
Post by: Myst1cPrun3 on February 07, 2020, 08:13:29 PM
I'll deffo look into it a bit more. The actual courses were of a basic laser scanning I think, so even though they look potato they should be accurate. (And with 1080p upscaling on PCSX2 it can actually look OK)

so it would deffo be worth looking into, even if its not the TT course that is the first attempt.

As for softimage it appears I got a bit muddled up with words, as while it was its own entity, it was discontinued by Adsk in 2015 and the features integrated into maya and 3ds respectively.

still gonna have a mooch for a version on the web though.

May drop Jester an email as well, as apparently their site is still active and usable. :/

will have a look into that link over the weekend.

Really wanna get this little curiosity going

Thx for the help