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GP Bikes => Mods => Tracks => Topic started by: noss69 on January 30, 2014, 04:03:23 PM

Title: Reflection
Post by: noss69 on January 30, 2014, 04:03:23 PM
Piboso Hello, I work on the rendering of reflection on track but I do not manage to remove the effect miroire we see far.

(http://img15.hostingpics.net/pics/465692screen021.jpg)

My files .shd :
specular
{
map = WINDOW_S.tga
shininess = 6
}

reflection
{
factormin = 0
factormax = 0.9
factorexp = 1.2
envmap = env.tga
map = reflection_map.tga
}


files :
(http://img15.hostingpics.net/pics/256760screen021.jpg)

I tried to change file value. shd, the brightness of the specular but the brightness does not disappear.
could you tell me how this element plays shine ?
Title: Re: Reflection
Post by: noss69 on January 30, 2014, 05:34:27 PM
without specular windows disappear completely

(http://img15.hostingpics.net/pics/785520screen023.jpg)

(http://img15.hostingpics.net/pics/660056screen022.jpg)
Title: Re: Reflection
Post by: noss69 on January 30, 2014, 08:26:40 PM
gloss is reabsorbed by removing the transparency of the glass
Title: Re: Reflection
Post by: noss69 on January 31, 2014, 01:36:44 PM
The solution is not to exceed 40% opacity on glass or not to use transparency