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GP Bikes => Mods => Tracks => Topic started by: Myst1cPrun3 on December 14, 2018, 05:53:52 PM

Title: Renaming Track Objects
Post by: Myst1cPrun3 on December 14, 2018, 05:53:52 PM
I am attempting to convert a track, and there are so many individual objects that have to be renamed, I was just wondering what happens if they don't get renamed? Do they bug out or just not show up in game eventually?
Title: Re: Renaming Track Objects
Post by: h106frp on December 14, 2018, 06:05:55 PM
Anything that does not use a defined name eg TRK just end up as visible object but will not be collidable.

Its much easier if you group common object elements together before renaming.
Title: Re: Renaming Track Objects
Post by: Myst1cPrun3 on December 14, 2018, 06:12:16 PM
Ah, that's useful, saved me a load of work in the renaming area. just got to rename the collidable objects then, such as the main objects in this (http://docs.piboso.com/wiki/index.php?title=Track_Creation_Rules) wiki?
Title: Re: Renaming Track Objects
Post by: h106frp on December 14, 2018, 06:23:24 PM
Thats the idea, the important thing is to ensure that any surface that can be ridden is named (TRK or OFF_TRK) or the non rideable area is enclosed by collidable objects (WLL) or a hidden barrier (INVISIBLE).

Everything else is just eye-candy  :)
Title: Re: Renaming Track Objects
Post by: Myst1cPrun3 on December 14, 2018, 07:00:18 PM
I need to add a tyre wall into an area to create a chicane, as in the real world its a temp chicane irl, used only for the bikes. Is there a database for 3D models that can be loaded into 3DS, or can I do that in Track ED?

And do I need to delete the marshals that are already in the track and add them in using TrackED?
Just wondering what exactly is TrackED used for?
Title: Re: Renaming Track Objects
Post by: h106frp on December 14, 2018, 08:09:38 PM
You can add objects in trackED but they will not cast shadows in-game.

Best source for new objects if you do not want to model your own is from other track rips.

Animated marshals and starter are placed in trackED but its usually best to have some people in the track model or it will appear deserted when practicing.
Title: Re: Renaming Track Objects
Post by: Myst1cPrun3 on December 14, 2018, 08:14:44 PM
Ahh ok that makes sense. Are spawns and grids placed in tracked too?
Title: Re: Renaming Track Objects
Post by: h106frp on December 14, 2018, 10:08:33 PM
'racedata' is used to define grid, pits, pitboards, splits etc - created in tracked
Title: Re: Renaming Track Objects
Post by: Myst1cPrun3 on December 14, 2018, 10:31:14 PM
Sweet thanks. Getting there now, just some final editing then i should be looking at a GPB import hopefully.  :-\ probs take me all weekend like to get there like as I'm not very good at this 3d stuff but we'll see  :)
Title: Re: Renaming Track Objects
Post by: h106frp on December 14, 2018, 10:45:49 PM
Fun job of making a centreline next then   ;)
Title: Re: Renaming Track Objects
Post by: Myst1cPrun3 on December 14, 2018, 11:52:21 PM
Is it that awkward/ahrd?  :o