PiBoSo Official Forum

GP Bikes => General Discussion => Topic started by: DidietXFuera on December 25, 2018, 11:46:20 AM

Title: New Game Engine
Post by: DidietXFuera on December 25, 2018, 11:46:20 AM
Does Piboso have plans to replace the gp-bikes engine? for example, switching to Unity or Unreal engine.
Title: Re: New Game Engine
Post by: Hawk on December 25, 2018, 12:59:18 PM
Quote from: DidietXFuera on December 25, 2018, 11:46:20 AM
Does Piboso have plans to replace the gp-bikes engine? for example, switching to Unity or Unreal engine.

It has been suggested before by the community, but as far as I'm aware there has been no real response to the suggestion, so I'd take that as a "No".

But I'd personally definitely give a +1 to moving his projects over to UE4; a no brainer deal especially now epic now have their own online store at much better rates than Steam, and also includes the 5% royalties for that too so UE4 is just getting a better and better deal all around for developers.
Title: Re: New Game Engine
Post by: doubledragoncc on December 25, 2018, 02:46:43 PM
+1000

Its not just the graphical improvement but how the engine works for input and response to it. UE4 is also kinda expected by gamers of today. But can pib do it without having to start everything again. Its a big thing to ask for. In reallity he has done an amazing jobe useing OpenGL

DD
Title: Re: New Game Engine
Post by: Hawk on December 25, 2018, 04:04:48 PM
Quote from: doubledragoncc on December 25, 2018, 02:46:43 PM
+1000

Its not just the graphical improvement but how the engine works for input and response to it. UE4 is also kinda expected by gamers of today. But can pib do it without having to start everything again. Its a big thing to ask for. In reallity he has done an amazing jobe useing OpenGL

DD

If Pib said he was looking to switch his projects over and will therefore be no updates for a year so he could sort it all out then I'd be happy with that, though I'm sure some wouldn't.... Always those that don't appreciate how long it would take and the work involved in switching over to a new engine. But I'd be happy to wait for the big improvements, especially online stability and the visuals.  ;) ;D

Even be happy to pay again for a UE4 version myself.
Title: Re: New Game Engine
Post by: KG_03 on December 25, 2018, 11:07:40 PM
Yes same here. Still there are questions and doubts. First of all will He want to do it.
Second, will the engines allow the physics simulations like we have now.
Third. Is it worth time and money?
Forth. What if BikeSIM experience is better and GP Bikes would loose all community? As past past modders and maybe silent observers of the project they can copy the good ideas from GP Bikes and implement into much better game, which is finished.
Fifth. What is the future of GP bikes? Is it endless project, whats the point of constant development that might never end? Is there any plan for this project?
So many questions, still a lot of work. Game is great and is no doubt no one at this moment can match the simulation level of GP Bikes.
Title: Re: New Game Engine
Post by: Hawk on December 25, 2018, 11:49:33 PM
Quote from: KG_03 on December 25, 2018, 11:07:40 PM
Yes same here. Still there are questions and doubts. First of all will He want to do it.
Second, will the engines allow the physics simulations like we have now.
Third. Is it worth time and money?
Forth. What if BikeSIM experience is better and GP Bikes would loose all community? As past past modders and maybe silent observers of the project they can copy the good ideas from GP Bikes and implement into much better game, which is finished.
Fifth. What is the future of GP bikes? Is it endless project, whats the point of constant development that might never end? Is there any plan for this project?
So many questions, still a lot of work. Game is great and is no doubt no one at this moment can match the simulation level of GP Bikes.

In answer to your questions quoted above(just my opinions of course):

1: I doubt he will want to do it..... I suspect Pib is an old school indie-dev who likes to do everything himself? I suspect he will feel it's sacrilege to use anothers game/entertainment sdk to develop his projects, but I could be wrong.... I hope I'm wrong?
To me, using UE4 for development would be no different than using 3ds max or Maya to develop the 3D models used in Piboso's projects, but some indie devs seem to be living in the stone age still it seems?  :)

2: Of course.... If you can programme it you can do it, no limits..... Might even be able to drop a lot of the current physics code into the engine and maybe more, but would take a lot of planning to do it and tie everything in with the additional capabilities of the UE4 engine. Might even be a good time to programme certain things better than he did previously? I suspect there are parts that Pib would programme differently if he had the chance?

3: I personally think so, especially if the community would be willing to buy again on release for the big improvements gained?

4: Yet to be known about BSE and wholly harder than people think to get this right(just look at Pibs signature to get the meaning of what I'm talking about).  ;)

5: Only pib can attempt to answer that one.


Again... Just my thoughts.  :)
Title: Re: New Game Engine
Post by: connorhall70 on December 26, 2018, 05:45:52 PM
or just at least move to steam so we can have workshop and automatic updates...
Title: Re: New Game Engine
Post by: Hawk on December 27, 2018, 04:48:14 PM
Quote from: GP500 on December 27, 2018, 03:29:50 PM
Unreal 4 has a frequency limit that is a potential issue for simracers, it would be a downgrade from current and popular titles. If Unity doesn't have that it's a point in favor.
There's no point talking about engine changes, it is all up to the developer.

UE4 frequency limit? Could you elaborate please mate?  ;)
Title: Re: New Game Engine
Post by: Hawk on December 29, 2018, 07:20:40 PM
Quote from: GP500 on December 29, 2018, 03:07:42 PM
Quote from: Hawk on December 27, 2018, 04:48:14 PM
Quote from: GP500 on December 27, 2018, 03:29:50 PM
Unreal 4 has a frequency limit that is a potential issue for simracers, it would be a downgrade from current and popular titles. If Unity doesn't have that it's a point in favor.
There's no point talking about engine changes, it is all up to the developer.

UE4 frequency limit? Could you elaborate please mate?  ;)

Physics rate, about 3-6 times less than current titles from iRacing to Assetto Corsa to rFactor 2.

This is very interesting..... So how have you come to that conclusion? :)
Title: Re: New Game Engine
Post by: bison160 on December 30, 2018, 12:29:25 AM
Last I knew, iracings was extremely low and they said they would have to do a complete overhaul to up the rates to current standards. DK does have a somewhat convincing articles that say it's not as big of a deal as some make it out go be.

As far as UE4, isnt the new Assetto built on it? I haven't tried it so cant really comment on the physics, but the old Assetto had a pretty good feeling tire model, so if they thought UE4 was as good or better, how bad can it be?
Title: Re: New Game Engine
Post by: Hawk on December 30, 2018, 06:06:17 AM
As far as I'm aware, any iterations, cycles, FPS rates, etc, etc, surely depend on the design of the application code implemented by the game-developer themselves?
Title: Re: New Game Engine
Post by: poumpouny on December 31, 2018, 08:33:41 AM
UE4 is only a graphic engine, the physic is done the same as always on C language, you may talk about some nvidia physic preset such as "Physx" or something like this when you talk about frequency limit etc ....
Title: Re: New Game Engine
Post by: Hawk on December 31, 2018, 09:40:57 AM
Quote from: poumpouny on December 31, 2018, 08:33:41 AM
UE4 is only a graphic engine, the physic is done the same as always on C language, you may talk about some nvidia physic preset such as "Physx" or something like this when you talk about frequency limit etc ....

+1

Though I wouldn't categorise UE4 as "only a graphic engine", it's an SDK that can be used for a whole variety of applications; but totally agree with you about the rest of your statement mate.  :)

It would make it easier to respond to GP500's initial statement if he would explain where he got his information from cause personally I think he is misguided on that one.... But I'm open to be corrected.  :)

Title: Re: New Game Engine
Post by: poumpouny on January 02, 2019, 06:55:57 AM
I mean GP bikes would only benefit UE4 Graphic engine (probably netcode also) but the rest should stay the same as now .... !
Title: Re: New Game Engine
Post by: Tube91 on February 14, 2019, 12:30:44 AM
Bike Sim would probably take the lead... sad.
http://www.bikesimxp.com/
Title: Re: New Game Engine
Post by: Hawk on February 14, 2019, 03:55:54 AM
Quote from: Tube91 on February 14, 2019, 12:30:44 AM
Bike Sim would probably take the lead... sad.
http://www.bikesimxp.com/

It sounds great, but notice they are not saying anything about the ability to MOD their app at all.... So you have to ask yourself: Is it going to be a sim that will only have in-house DLC's being sold to us now and again when they manage to get official product licences, and what sort of longevity and variety affect will that have on the sim itself with regards to long-term public interest?

Is it going to have an esports capability(and be designed for that too) for those that want to organise events online? Noticed nothing is being marketed or said about multi-player... Why?

Maybe their thoughts on a sustainable business model will be the very thing that makes it stumble at the first hurdle? That would be a shame considering the work that has obviously gone into creating BSE....

Having said that, it does look very promising and I sincerely hope they do have it right and do well from it.... Good luck guys! ;) 8)
Title: Re: New Game Engine
Post by: poumpouny on February 14, 2019, 07:52:49 AM
I still see this video's physics not realistic at all, even Milestone's Moto gp game move way lot better even the TT game .........
Title: Re: New Game Engine
Post by: KG_03 on February 14, 2019, 09:12:01 AM
What was already said/confirmed on facebook:
-it will be simulation but still with more friendly way to control the bikes
-there will be visible damage on the bikes
-possible that you will be able to walk through the paddock
-if there will be enough money they will have licenced things
-no modding support
-game based on unity
-real life tyre degradation and simulation

I didnt see any ifnormations about multiplayer but sure there will be one. Anyway keep in mind that game will be developed for around 2 years. Thats a short time for a simulation.

Time will show but I expect it to be something between Milestone and PiBoSo
Title: Re: New Game Engine
Post by: Manu on February 14, 2019, 11:12:53 AM
 PhysX by NVIDIA.

No comments
Title: Re: New Game Engine
Post by: Myst1cPrun3 on February 14, 2019, 12:40:13 PM
Quote from: KG_03 on February 14, 2019, 09:12:01 AM
What was already said/confirmed on facebook:
-it will be simulation but still with more friendly way to control the bikes
-there will be visible damage on the bikes
-possible that you will be able to walk through the paddock
-if there will be enough money they will have licenced things
-no modding support
-game based on unity
-real life tyre degradation and simulation

I didnt see any ifnormations about multiplayer but sure there will be one. Anyway keep in mind that game will be developed for around 2 years. Thats a short time for a simulation.

Time will show but I expect it to be something between Milestone and PiBoSo
I think it's supposed to be multiplayer, like GPB, with ghost laps and online racing
Title: Re: New Game Engine
Post by: Hawk on February 14, 2019, 01:15:03 PM
Quote from: Myst1cPrun3 on February 14, 2019, 12:40:13 PM
Quote from: KG_03 on February 14, 2019, 09:12:01 AM
What was already said/confirmed on facebook:
-it will be simulation but still with more friendly way to control the bikes
-there will be visible damage on the bikes
-possible that you will be able to walk through the paddock
-if there will be enough money they will have licenced things
-no modding support
-game based on unity
-real life tyre degradation and simulation

I didnt see any ifnormations about multiplayer but sure there will be one. Anyway keep in mind that game will be developed for around 2 years. Thats a short time for a simulation.

Time will show but I expect it to be something between Milestone and PiBoSo
I think it's supposed to be multiplayer, like GPB, with ghost laps and online racing

Indeed I hope so...... I just found it very strange that multiplayer being as huge as it is today that it wasn't being promoted as one of the main features.... It did raise a suspicious red flag for me..... I'm just wondering if they plan to release it before they implement multiplayer? That would be a very bad sign for me personally in that it usually signifies that they don't know what they are doing with multiplayer and netcode enough to create a rock-solid networking system from the get-go? I hope I'm wrong.  :)
Title: Re: New Game Engine
Post by: HornetMaX on February 14, 2019, 02:01:03 PM
Quote from: Manu on February 14, 2019, 11:12:53 AM
PhysX by NVIDIA.

No comments
Why ? It depends what it's used for. It's surely not bad per se.

I don't know how it will come out, but what I can say is that they started from scratch and the progress in what, 2 years?, has been excellent.
I wasn't super impressed by the choice of Unity but the more I read around about it the less it seems a werdo choice with respect to other game engines.

It's another bike game, it's not from milestone/big guns and they are not putting all their budget in advertising or silly sposoring: I have zero reason to be doubtful at the moment. We'll see once it's out ...

Quote from: poumpouny on February 14, 2019, 07:52:49 AM
I still see this video's physics not realistic at all, even Milestone's Moto gp game move way lot better even the TT game .........
Really ? What exactly ? The ones I've seen were pretty convincing.
For sure on another planet compared to MotoGP and TT (especially TT ...).
Title: Re: New Game Engine
Post by: KG_03 on February 14, 2019, 04:09:25 PM
Whatever we think now we need to support those guys. There arent many people wanting to pick up motorcycle subject. We need to wait for the final result of their work. I think it will not be a single release project but continous work. But I will ask them about it.
Title: Re: New Game Engine
Post by: Napalm Nick on February 14, 2019, 04:44:29 PM
+1 on that KG.

I have more than enough room for another Motorcycle game. There really is no need to compare games to reach a 'best' conclusion. Only compare to see what's best about each one.

Bring it on!
Title: Re: New Game Engine
Post by: Myst1cPrun3 on February 14, 2019, 09:41:34 PM
Quote from: Hawk on February 14, 2019, 01:15:03 PM
Quote from: Myst1cPrun3 on February 14, 2019, 12:40:13 PM
Quote from: KG_03 on February 14, 2019, 09:12:01 AM
What was already said/confirmed on facebook:
-it will be simulation but still with more friendly way to control the bikes
-there will be visible damage on the bikes
-possible that you will be able to walk through the paddock
-if there will be enough money they will have licenced things
-no modding support
-game based on unity
-real life tyre degradation and simulation

I didnt see any ifnormations about multiplayer but sure there will be one. Anyway keep in mind that game will be developed for around 2 years. Thats a short time for a simulation.

Time will show but I expect it to be something between Milestone and PiBoSo
I think it's supposed to be multiplayer, like GPB, with ghost laps and online racing

Indeed I hope so...... I just found it very strange that multiplayer being as huge as it is today that it wasn't being promoted as one of the main features.... It did raise a suspicious red flag for me..... I'm just wondering if they plan to release it before they implement multiplayer? That would be a very bad sign for me personally in that it usually signifies that they don't know what they are doing with multiplayer and netcode enough to create a rock-solid networking system from the get-go? I hope I'm wrong.  :)

MP is supposed to be on release I think . Its at least what they said to me when I asked about it on one of their youtube videos. Whether it comes through or not is a different story tho. (Its also in the description of their BSE in cadwell park vid - https://www.youtube.com/watch?v=4ryzRdSCads)
Interestingly BSE is built on unity and not the Unreal engine that was a suggested replacement here.
Title: Re: New Game Engine
Post by: poumpouny on February 15, 2019, 06:31:17 AM
Max : if you watch the replay video on their website (Monterey USA) in the 2/3/4th plan it's seems like bike don't have suspension at all, it's like sliding on ice track when the track has lot of denivelation change  :o,  also leaning start remind me arcade game in the 90's when moto bike start leaning way to soon before the rider even start to move his little pinky, i don't even talk about wheelie .........
Title: Re: New Game Engine
Post by: HornetMaX on February 15, 2019, 08:00:48 PM
Quote from: poumpouny on February 15, 2019, 06:31:17 AM
Max : if you watch the replay video on their website (Monterey USA) in the 2/3/4th plan it's seems like bike don't have suspension at all, it's like sliding on ice track when the track has lot of denivelation change  :o,  also leaning start remind me arcade game in the 90's when moto bike start leaning way to soon before the rider even start to move his little pinky, i don't even talk about wheelie .........
I don't see anything scary in any of the videos. The 1st ones may have some weird impression of the bike sort of sliding around, true, but don't forget that in some occasions GPB looks very weird too. And they are not yet done (OK, in some ways GPB is not yet done either).

Personally at the moment I wondn't bet a buck on their physics being worse than GPB, just because I don't have any indication that that will be the case. It could be worse, of course, but it could also be on par or better.

For what is worth, visually it is already way better.
Title: Re: New Game Engine
Post by: Tube91 on February 24, 2019, 11:39:23 PM
wait and see, :D
and as discussed  yes of course the community is really important and here, for gpbikes we got a lot of modder and update for FREE.
Thanks to them.