PiBoSo Official Forum

GP Bikes => General Discussion => Topic started by: PiBoSo on February 23, 2019, 10:19:26 PM

Title: GP Bikes beta15b
Post by: PiBoSo on February 23, 2019, 10:19:26 PM

GP Bikes beta15b available:
http://www.gp-bikes.com/?page=news

It is possible to download a patch at this link, to avoid having to re-download the whole installer:
http://www.gp-bikes.com/downloads/gpbikes.dll
To install it, simply overwrite the file gpbikes/gpbikes.dll in the GP Bikes installation folder.

Full download:
http://www.gp-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )
Title: Re: GP Bikes beta15b
Post by: PiBoSo on February 23, 2019, 10:21:58 PM

Release notes
- This update is a code patch only. Therefore, there are no fixes for the M2 bike issues ( overheating front tyre and onboard replay cameras ).
- When using the "Free Roam" camera in replay, the numpad decimal key now cycles between normal mode, mouse look and tracking
- The "Free Roam" camera FOV adjustment is now non-linear
- "Max Power" in the "Bike Info" page has been changed from kW to HP ( please note that modders still have to use kW in the INI file, though )
- The testing laptimes sent to the plugins should now be correct

Modding
- the chain animation should now be backward compatible. Hence, there should be no need to convert the mod bikes.
Title: Re: GP Bikes beta15b
Post by: passerBy on February 24, 2019, 03:31:13 AM
Hello, Piboso (been a while again)
I see the sideways "strafing" issue is still there after the betas 15. I wonder if it could be tyre model related...
The main gripe with GPB that is currently bothering me is that rider's automatic ground kicking behavior that was introduced in beta 14 (or was it beta 13?).

Please, make it at least optional (even with a line in an .ini). Better yet, offer a key setting responsible for activating the kicking while it's being held (or toggled).
This ground kicking thing makes it extremely hard to navigate confined spaces of the pits and it even makes traversing some of the hairpins impossible for me.

And one more thing: I can't really make the mods be seen by GPB unless I physically put them into the game folder. I know that the option migrated to gpbikes.ini, but neither just putting "[mods] folder=" there, nor with the full path does seem to work for me. So far I worked around the issue using symbolic links, but please take a look into the problem.
Title: Re: GP Bikes beta15b
Post by: SwarleyRuiz on February 25, 2019, 07:27:15 AM
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/GP-Bikes/Downloads/Betas/gpbikes-beta15b.exe
Title: Re: GP Bikes beta15b
Post by: PiBoSo on February 25, 2019, 09:55:29 AM
Quote from: SwarleyRuiz on February 25, 2019, 07:27:15 AM
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/GP-Bikes/Downloads/Betas/gpbikes-beta15b.exe

Thank you.
Title: Re: GP Bikes beta15b
Post by: passerBy on March 05, 2019, 09:59:22 AM
Could you please at least give me a recompiled .exe with Automatic Dab disabled, Piboso?
I understand it most likely won't be usable online, but I'm not concerned with that.
Title: Re: GP Bikes beta15b
Post by: janaucarre on March 05, 2019, 07:13:16 PM
Thank you piboso
Title: Re: GP Bikes beta15b
Post by: Vini on March 05, 2019, 07:42:55 PM
yes, thank you piboso.
great beta!
hard braking is fixed and the feel for the rear tyre is much improved. physics and bike handling in general feel great.
Title: Re: GP Bikes beta15b
Post by: PiBoSo on March 05, 2019, 09:09:52 PM
Quote from: passerBy on March 05, 2019, 09:59:22 AM
Could you please at least give me a recompiled .exe with Automatic Dab disabled, Piboso?
I understand it most likely won't be usable online, but I'm not concerned with that.

It is possible to disable the automatic dab adding the line

autoriderdab = 0

under the "aids" section of the profile.ini file.
Title: Re: GP Bikes beta15b
Post by: passerBy on March 06, 2019, 08:55:14 AM
Quote from: PiBoSo on March 05, 2019, 09:09:52 PM
Quote from: passerBy on March 05, 2019, 09:59:22 AM
Could you please at least give me a recompiled .exe with Automatic Dab disabled, Piboso?
I understand it most likely won't be usable online, but I'm not concerned with that.

It is possible to disable the automatic dab adding the line

autoriderdab = 0

under the "aids" section of the profile.ini file.

Thanks a lot!
Title: Re: GP Bikes beta15b
Post by: Vini on March 11, 2019, 07:55:12 PM
I feel like the downhill-understeer problem is better in this beta.
Title: Re: GP Bikes beta15b
Post by: nico916 on March 13, 2019, 12:42:35 PM
Hello, i install beta 15 this morning and in the game all the bikes, helmets, suits tracks and best laps dispapper  :'(
I can see bikes, tracks, and riders in the folder but in the game only the schwaben bike and victoya circuits...
If anyone can "save" me  :D :D
Title: Re: GP Bikes beta15b
Post by: krustoid on March 16, 2019, 01:10:04 AM
I have the same problem
Title: Re: GP Bikes beta15b
Post by: Davide74 on March 19, 2019, 02:01:40 PM
Piboso.. Varese, Murasama and 125cc no update?
Title: Re: GP Bikes beta15b
Post by: passerBy on April 16, 2019, 05:50:03 AM
Quote from: Davide74 on March 19, 2019, 02:01:40 PMPiboso.. Varese, Murasama and 125cc no update?
If you haven't converted them to beta 15 yet, I can share my conversions (chain fix included).
Title: Re: GP Bikes beta15b
Post by: Takuan_Soho on June 05, 2019, 11:06:00 AM
Installing over the old folder worked just fine here, mods are present.

I see a distinct lack of servers, I'd love to run one despite my very limited means, but I'd need a standalone executable for that :P

Can people vote to start races/change track ?

Cheers !
Title: Re: GP Bikes beta15b
Post by: Super Hang-On on July 28, 2019, 07:51:37 PM
I was looking at some GP Bikes mod videos and the bike behavior reminded me of MotoGP series by Milestone (especially 2018/2019). I was wondering if there's a parameter or what combination of parameters deal with maximum lean angles "allowed" per certain speeds?

Point being too often I observed bikes leaning extensively for corners that didn't seem to need such and also at speeds less than those you'd expect for such lean angles to stick, seems exploitative. So the behavior was that of frequent over-correction/back-and-forth (in Milestone games you don't lose speed) pinging of the directional.