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General => Off Topic => Topic started by: Myst1cPrun3 on March 12, 2019, 10:35:58 AM

Title: MotoGP19
Post by: Myst1cPrun3 on March 12, 2019, 10:35:58 AM
Announcement trailer released for MotoGP19
It seems to promise to fix all previous issues with the games, and seems focused around esports?..
I hope they get it right, as a full mgp game is fun but I doubt they will
Title: Re: MotoGP19
Post by: Myst1cPrun3 on March 12, 2019, 10:40:38 AM
Title: Re: MotoGP19
Post by: Myst1cPrun3 on March 12, 2019, 10:46:03 AM
Dedicated Servers
Better 'neural' AI Whatever that is
MotoE
Most Classic Bikes/Riders than any other Milestone GP game.
As long as it has more moddable physics than 18 to make it better it'll be alright I hope
Title: Re: MotoGP19
Post by: TimboC137 on March 12, 2019, 01:19:21 PM
That sounds nice, but milestone has lost my trust completely. They won't get another penny out of me.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on March 12, 2019, 04:03:23 PM
Quote from: TimboC137 on March 12, 2019, 01:19:21 PM
That sounds nice, but milestone has lost my trust completely. They won't get another penny out of me.


Tbh I rarely play their games anymore either. Only get them for the full championship then I tend to mod the shit out of it,
But 18 wasn't really moddable. Will probs get this one just to try the motoE bikes and see if they actually did what they said. Then refund it on steam for the 2 hour trial thing.
I generally hate people doing that, and I don't like doing it myself but milestone takes the p**s sometimes
Title: Re: MotoGP19
Post by: Blackheart on March 12, 2019, 04:43:28 PM
I will buy it for X box one, hoping for a decent price, since it will only be an big motogp18 update  :P
Title: Re: MotoGP19
Post by: Myst1cPrun3 on March 13, 2019, 12:46:50 PM
Quote from: Blackheart on March 12, 2019, 04:43:28 PM
I will buy it for X box one, hoping for a decent price, since it will only be an big motogp18 update  :P

I only used to play them on xbox's, but after I got 17 and modded the physics I've not gone back
Title: Re: MotoGP19
Post by: Myst1cPrun3 on March 13, 2019, 02:20:54 PM
Quote from: Myst1cPrun3 on March 13, 2019, 12:46:50 PM
Quote from: Blackheart on March 12, 2019, 04:43:28 PM
I will buy it for X box one, hoping for a decent price, since it will only be an big motogp18 update  :P

I only used to play them on xbox's, but after I got 17 and modded the physics I've not gone back

Apparently the neural AI adapts and learns what you ride like and will exploit your mistakes.  ???
Title: Re: MotoGP19
Post by: KG_03 on March 15, 2019, 07:35:08 AM
Well looking at how they handle Ride 3 it looks quite promising. Maybe its finally a moment when Milestone started to listen to players. We will see...
Title: Re: MotoGP19
Post by: Myst1cPrun3 on March 15, 2019, 08:49:35 PM
Quote from: KG_03 on March 15, 2019, 07:35:08 AM
Well looking at how they handle Ride 3 it looks quite promising. Maybe its finally a moment when Milestone started to listen to players. We will see...

Literally just thinking that. Daylight Macau was something I never thought I'd see in R3... As you say tho, we will see
Title: Re: MotoGP19
Post by: KG_03 on March 17, 2019, 11:40:24 AM
Exactly... I couldnt believe that they did it. Also recent replies on the Facebook show that they slightly changed the approach to their games. If they will handle the low level fatal error some players have and will tweak the physics a little bit I will be very very amazed... time will show.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on April 05, 2019, 06:29:48 PM


Milestones 'Neural AI' developer diary. Looks interesting, especially since the AI are around 3-4 seconds a lap faster on average, and develop their own styles, such as sliding the bikes which hasn't been seen before in a motogp game. 
The fact that it's for a motogp game is kinda irrelevant to me, as the idea of a Neural AI is good for most games, I mean, an FPS with this could be awesome, but then again terminator.
Either way, the fact they've been doing it for 2 years tells me that mgp 18 and ride 3 were transitional games to the unreal engine for movement of assets and integration, and now its complete they're going to start adding features. Quietly looking forward to seeing how this plays out
Title: Re: MotoGP19
Post by: Blackheart on April 05, 2019, 07:03:33 PM
Sounds good. For sure a great new feature. MotoGP\Ride Games were boring because the AI inexistent ;)
Title: Re: MotoGP19
Post by: Myst1cPrun3 on April 05, 2019, 10:06:01 PM
Quote from: Blackheart on April 05, 2019, 07:03:33 PMFor sure a great new feature.

IF it works that is ;)
Title: Re: MotoGP19
Post by: Blackheart on April 06, 2019, 06:26:16 PM
Quote from: Myst1cPrun3 on April 05, 2019, 10:06:01 PM
Quote from: Blackheart on April 05, 2019, 07:03:33 PMFor sure a great new feature.

IF it works that is ;)

2 years of development for A.N.N.A. (AI's name) im quite optimistic, but better to wait 2 months for the release.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on April 06, 2019, 07:43:18 PM
Quote from: Blackheart on April 06, 2019, 06:26:16 PM2 years of development for A.N.N.A. (AI's name) im quite optimistic, but better to wait 2 months for the release.

Waiting for release, reviews and a sale would be the smart thing to do. I'm not known for being smart XD

(https://postimages.org/)
Title: Re: MotoGP19
Post by: Myst1cPrun3 on April 06, 2019, 09:19:07 PM
Also, if I remember correctly, this is going to be the first Milestone game where we can paint our own helmets in game, presuming we pick a helmet that's got a blank white paint and use an editor similar to ride 3 to make it.
That's a big positive for me, and if they keep this for ride 4, (should they make it) it could mean custom leathers too.
Title: Re: MotoGP19
Post by: poumpouny on April 08, 2019, 01:59:56 PM
I think Rfactor 2 had it for years ... or i'm missing something ?
Title: Re: MotoGP19
Post by: Myst1cPrun3 on April 08, 2019, 05:50:27 PM
Quote from: poumpouny on April 08, 2019, 01:59:56 PMI think Rfactor 2 had it for years ... or i'm missing something ?

In terms of AI, its a first for the industry, seemingly quite close ideologically to the SKYNET in terminator, where it learns from itself and imitates a human thought process, although the parameters are hugely different (I hope lol).
 
As for the helmets, IDK if Rfactor2 has this feature, not looked at paints for that, just the driving.

One of the things that was in Rfactor/Rfactor2 is sidecars. Would love to see those in GPB, or WRS considering their handling characteristics, but its unlikely as supporting them isn't on Pibs radar to my knowledge sadly :(
Title: Re: MotoGP19
Post by: JohnnoNinja on April 08, 2019, 08:46:51 PM
Nearal AI... Could be a fantastic new feature, which could give a whole new dimension regarding single player racing! I sincerely hope this features works as advertised... We'll see...
Title: Re: MotoGP19
Post by: Blackheart on April 08, 2019, 09:00:21 PM
I played just now F1 2018 in multiplayer (free with the xbox gamepass)... and I saw the worst players in the world, sometimes a bad AI is better than real people lol
Title: Re: MotoGP19
Post by: JohnnoNinja on April 08, 2019, 09:24:17 PM
True! Bad AI are at least predictable...;)
Title: Re: MotoGP19
Post by: poumpouny on April 11, 2019, 07:49:44 AM
Quote from: Myst1cPrun3 on April 08, 2019, 05:50:27 PM
Quote from: poumpouny on April 08, 2019, 01:59:56 PMI think Rfactor 2 had it for years ... or i'm missing something ?

In terms of AI, its a first for the industry, seemingly quite close ideologically to the SKYNET in terminator, where it learns from itself and imitates a human thought process, although the parameters are hugely different (I hope lol).
 
As for the helmets, IDK if Rfactor2 has this feature, not looked at paints for that, just the driving.

One of the things that was in Rfactor/Rfactor2 is sidecars. Would love to see those in GPB, or WRS considering their handling characteristics, but its unlikely as supporting them isn't on Pibs radar to my knowledge sadly :(


I means the AI thing exist for Rfactor 2 since many years. Rfactor 2 AI is adapting to track / player. Which mean, when a new track is released, the AI is slow but the most they race on it the faster they become ...
So i think the name "Neural" is just a Marketing thiing that milestone is so used to fool people for decades now .....
Title: Re: MotoGP19
Post by: Myst1cPrun3 on April 11, 2019, 10:27:57 AM
While the AI in rfactor 2 is great, from what I've read it's only adaptive, as in it reacts to a given situation, it doesn't learn as such, and those values have to be manually changed in the files.
It does seem again to only half learn tracks, as they go around 3rd party mods reacting based of the track params, but for a better experience it seems the sim can be launched in a separate mode, but the process seems relatively long, and not done by the devs, and the fact isi/sector 3 never advertised it as neural (to my knowledge) leads me to believe its not quite as advanced as many think
Either way, even if it is milestone b*********g it can't be worse than the current ai. Its literally impossible
Title: Re: MotoGP19
Post by: Myst1cPrun3 on May 18, 2019, 11:16:59 PM
So motogp 19 is going to be the most in depth motogp game...
Providing it works...
Limited number of engines per season, so I'm presuming there's mechanical failures as well..
Pro career mode, as 100% weekends, cockpit only, andno hud and max ai isn't easy enough.

Handling looks, 'loose' to say the least. But the Milestone handling never looks good on videos, but seems to feel better when actually riding. Not realistic, but better than videos.

They also had MotoGP esports guys and 'community members', (guessing YouTubers etc etc) to test the early build, similar to what codies did with the f1 games, and they're going from strength to strength so it'll be interesting to say the least.

Still skeptical, but Milestone is going in the right direction by the looks. Only time will tell.

(I still want vr/trackIR support, but after ride 3 and MotoGP 18 I'll settle for non suicidal AI)




Title: Re: MotoGP19
Post by: davidboda46 on May 19, 2019, 03:37:43 AM
I always had problems with Milestones on-board views, the bike looks like it's a sideways rocking chair when you change direction...

Cheers,

/David "Gonzo" Boda #46
Title: Re: MotoGP19
Post by: Blackheart on May 19, 2019, 06:06:03 AM
I'm pretty optimistic, looks fun, never played this game with the onboard view because the AI was just stupid, this year maybe will be possible do some nice races onboard vs AI, I'll wait some full reviews here, before buy it  ;D
Title: Re: MotoGP19
Post by: KG_03 on May 19, 2019, 07:44:18 AM
Yes on the first game show up the youtubers were invited. One of them was Jorge Sprinter:
https://www.youtube.com/watch?v=HG0r4dA9L00

Soap Gaming:
https://www.youtube.com/watch?v=mdICyn-p-hw

and Kenpich who didn't post his video yet.

Anyway from what I have seen in comments, videos and what I understood:
-the tyres will have a temperature simulation, they will overhear and warm down loosing grip will be much easier.
-there will be limited tyres and engines in career so the management will be important. Engines will have a life span, but will the crashes impact on their durability - got no idea
-dashboards in onboard camera have laptimes, gap, ECU status and lap number
-the AI is really good if you enter the line they have programmed, they will not overtake, but once you open a line they will attack agressively. Someone in FB said they act like good real life players but do not make stupid moves.
-Jorge said the game in general feels more realistic.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on May 19, 2019, 10:32:36 AM
If milestone can do with motogp what codemasters have managed with f1, it'll be a beast game series.
The f1 games are some of the best 'sim-cade' games on the market, and have only been going from strength to strength so we'll ll see.

I'd does sort of prove what I thought though gou, in that ride 3 and motogp 18 were filler games to port over assets to the new engine but it does look good.

However it still is milestone so we'll see. (I remember saying this all the way back for f1 2016 for codies and that was a huge step up so I'm still hopeful)
Title: Re: MotoGP19
Post by: doubledragoncc on May 19, 2019, 11:08:54 AM
Milestone still needs to change there damn controller inputs setup as it sucks still and its 2019 damn it. MotoGp18 is one of the worse ones yet. MotoGP13 had the best controller input coding. This Sony and Microsoft monopoly of gamepads for gaming only should be stopped. Sony cost me the Dorna contract as they insist on the esports being gamepad only so naturally software houses kiss their ass to keep them happy and comply to making it impossible to have a perfect controller setup in bike games.

I just hope MotoGP19 is better

Oh and it would only take a few days work in UE4 to have data output from MotoGP games as Igor from DOF Reality has been helping me look at motion systems in bike games. So it is totally possible for them to allow controllers like GPBikes does they just refuse to give it to us.

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on May 19, 2019, 11:25:47 AM
There may also be some issues with licensing in that regard, as Sony are partnered with motogp and won't want to promote anything that isn't theirs, which means it limits what milestone can do. So the problem may not actually be their fault.
I remember code masters have similar issues with f1, In that they used to only be able to use thrust master wheels resulting In the ffb and detection being awkward on other wheels, and lacking behind compared to the other games. This was notable on the logitech stuff, as that didn't seem to be supported at all in 2015+2016 games, even though logitech is arguably the most accessible company for cheap reliable ffb, with the g27 and then the g29/920.
I can understand why its frustrating from a hardware developer however, but again, the issue, while potentially a easy fix, milestone may be 'banned' from fixing it so to speak
Title: Re: MotoGP19
Post by: Myst1cPrun3 on May 19, 2019, 11:28:08 AM
Ps: there's even a difference in controller detection/feedback between the PS4 versions and Xbox versions, xbox coming off worse, despite arguably being better hardware than the PS4, so it's not just the PC market that's badly affected by this.

As for keeping the esports gamepad only, I understand and kind of agree with it, although that isn't probably what you want to hear. In the end, it's got to be an equal playing field, and homologating things like controllers and other hardware will achieve this. As for the fact it is a 'gamepad', like I said Sony are partnered with motogp to my knowledge, and won't want someone using a potential competitors product, and certainly won't want anyone doing better with it.
Title: Re: MotoGP19
Post by: doubledragoncc on May 19, 2019, 11:41:41 AM
Gotta agree MPR.

I am working on an MX project right now and one party involved is trying to negotiate with Milestone for MXGP tracks for USA championships and data output and controller setup so hanging in the sidelines hoping they manage to even talk with Milestone lol.

I guess I need to figure a gizmo and software to just sort it out for me lol.

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on May 19, 2019, 11:53:26 AM
Off topic post here:
If I remember right you use a bodnar board and a program to register your controllers on pc?
I don't know much about hardware etc, but would it not be possible to re-route the joysticks and buttons on an xbox/ps controller, and use the original dualshock/xbox board in your system?
Would than not solve the issues as it still technically is being registered as a supported controller just with a different layout. Or is it a different issue.

And Sony are stubborn b******s when it comes to their products, they won't even speak to Microsoft about cross compatibility and stuff like that, because, and I quote:
"PlayStation is the only way to play"
That was quite literally what they said, and they've lost a load of business because of it, xbox and pc games are now merging to 'Microsoft exclusives' and Sony are left in the dust.
Only now, around 4-5 years later, (initially it was surrounding rocket league) have Sony even talked to Microsoft and even then that's for streaming and not gaming.

Fanatec also have to make seperate purpose built wheel bases for PS4, despite their pc ones working with a PS4 rim, as Sony don't want to have to share anything. The even forced Fanatec to make the new clubsport wheelbase (think it's 2.5) to be
incompatible with their own system as they believe their system was above the tech that could be used on xbox. Only a bit later, and with a custom PS4 rim did they get PS4 compatibility. Even now their new direct drive wheels have to have seperste ones for xbox one and PS4. However to maintain the upper hand the PS4 one is compatible with the xbox with the right rims, but Sony have forced Fanatec to make the xbox one not compatible with their stuff.
Tldr: Sony are d***s, ea of hardware, money over players, So yeah don't hold out on any help from Sony.
Title: Re: MotoGP19
Post by: doubledragoncc on May 19, 2019, 04:43:28 PM
I have already done an xbox one controller mod and works okay BUT it still has over sensitive steering and I hate it. It is kinda off topic but to do with how will motogp19 be compared to 18? MXGP Pro did the same as MXGP2 and ruined the input totally. MXGP and MXGP3 are fine and fun, not PRO so how will MIlestone use UE4 this time is the question to Jorge? How did you find it on a gamepad from 18?

I just been watching UE4 tutorials and they could add any input, even touch and motion to motogp lol.

I really hope they add data output one day for motion rigs.

I am hoping the first person is good too as I can NOT play in 3rd person as I am no longer 5 years old..........sorry guys lol

x360 is good for gamepads too as it allows you to adjust your gamepad inputs which you can not normally do in games so maybe someone should try it out and see. It also allows multiple devices for control wjich I know some of you have.

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on May 19, 2019, 05:10:57 PM
Quote from: doubledragoncc on May 19, 2019, 04:43:28 PMI have already done an xbox one controller mod and works okay BUT it still has over sensitive steering and I hate it.



If I'm not mistaken, the Xbox one Elite Controller has adjustable sensitivities with a program from the windows store. Not sure if it can be used with the original controllers, or how that would translate to your system however.

As for the MotoGP games, better inputs would be a massive improvement, but it all depends on how much they're allowed to do I feel, from both MotoGP/Dorna themselves and Sony. But yeah, better inputs, and Headtracking/VR support would be nice.
Title: Re: MotoGP19
Post by: doubledragoncc on May 19, 2019, 08:55:58 PM
Well I just had a few hours in Motogp18 and ride3 and mxgp3 and the crew2 with my Hs3 and Edtracker for body movement, only just realized only MXGP3 has body left/right lean but ride3 ans motogp18 only have forward/back lean so will motogp18 have rider left/right lean in it? Using x360 to use edtracker worked good and can set sensetivity in x360 and edtracker UI

Will have to play a bit more but it means body movement without thumbsticks at last lol

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on May 21, 2019, 06:35:06 PM
Seems that they're going to the 'sim'  side of sim-cade a little more, and the braking has been heavily tweaked, which was pretty much all I wanted from the new game. That and better AI which seems to be pretty good from all the gameplay and early reviews.

I am so looking forward to this game now, and the minute it's available for steam pre-purchase and pre-load it's getting bought.

Still don't know about inputs DD, not much I can say about that, however it's a fairly niche market/request so we'll see I guess.

Still fooking hyped for it tho


Title: Re: MotoGP19
Post by: doubledragoncc on May 21, 2019, 06:40:56 PM
Get it for 20 quid here m8: MotoGP19 20 quid to you sir (https://www.hrkgame.com/en/games/product/motogptm19/?utm_source=www.allkeyshop.com&utm_medium=referral&utm_campaign=allkeyshop)

I use them and CD keys all the time

MotoGP18 steering sucks for me to be honest. It takes time to get used to but not as good as MotoGP13 still

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on May 21, 2019, 07:54:11 PM
Quote from: doubledragoncc on May 21, 2019, 06:40:56 PMGet it for 20 quid here m8: MotoGP19 20 quid to you sir (https://www.hrkgame.com/en/games/product/motogptm19/?utm_source=www.allkeyshop.com&utm_medium=referral&utm_campaign=allkeyshop)

I use them and CD keys all the time

MotoGP18 steering sucks for me to be honest. It takes time to get used to but not as good as MotoGP13 still

DD

Cheers for that :)

And its a weird one, as I hated MotoGP 13 steering when I went back to it on the game-pad. Found it too slow and Lazy.
Quite Interesting how 2 different controller inputs differ in results.
Title: Re: MotoGP19
Post by: doubledragoncc on May 21, 2019, 09:33:14 PM
Thats because my system uses a large movement and a gamepads thumbstick hardly any so the deadzone in milestone games for gamepads is a killer for me. Its like a great big hole in the center of steering I normally add an antideadzone in x360 but if milestone just stopped making games JUST for gamepads we would all benifit.

Robo is a cool dude btw like his videos.

Just hope 19 is better than 18 please dear lord lol

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on May 24, 2019, 08:09:18 PM

The helmet editor looks awesome :o
Title: Re: MotoGP19
Post by: KG_03 on May 31, 2019, 09:43:45 AM
All i wonder is how off track grip will look like. They may tweak everything on track but if off track grip will still be as high as tarmac than sorry I wont like the game.

Surprisingly I have noticed that GP Bikes offtrack grip in last build is higher and now you can turn easily on grass. 😟

Anyway if tyres simulation will work nicely in MGP19 it will be a big step forward.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on May 31, 2019, 10:52:43 AM
Quote from: KG_03 on May 31, 2019, 09:43:45 AMAll i wonder is how off track grip will look like. They may tweak everything on track but if off track grip will still be as high as tarmac than sorry I wont like the game.

Surprisingly I have noticed that GP Bikes offtrack grip in last build is higher and now you can turn easily on grass. 😟

Anyway if tyres simulation will work nicely in MGP19 it will be a big step forward.


Supposedly the off track grip in mgp19 is pretty much nonexistent, making it very difficult.
Have to agree with the GPB grass being gripper, although the gravel is still very slippy, and it seems to depend on what bike it is as well
Title: Re: MotoGP19
Post by: KG_03 on June 02, 2019, 07:48:42 PM
I based my feeling of grippier grass on M2 bike and victoria circuit.

As for MotoGP19 did you base the feeling of grass grip from videos or you have played it?

Robo46 said he lost grip instantly when he accelerated but its not the case. On grass you almost cant lean the bike, while in all Milestone games you can turn like on tarmac. Ride 3 is the worst example of that grippy grass issue.

I wonder if its that hard to code off track grip or rather its developers fault?
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 02, 2019, 08:47:37 PM
Grass in GPB is grippier, but again it does depend on what bike, (I can't remember which).

I've not played MotoGP19 yet, but most of the testers said you couldn't do much on the grass, and Robo said he crashed as soon as he touched it. Depends on what their comparing it to I guess. Only time will tell.

Coding grass would be hard, as if its not grippy people will complain that its
'too hard and not realistic'

Make it too grippy and people would complain that its
'too easy and not much of a penalty'

I've seen them both on the Ride/MotoGP games comments both on FB and YT.
I believe this is why they brought in the 'Off Track Assist' in the menus, although it doesn't seem to be much different at the minute. Maybe that will change IDK
Title: Re: MotoGP19
Post by: KG_03 on June 03, 2019, 12:20:01 AM
I just found this video on YT:

https://youtu.be/Nft6vCQWe3g

Seems like that guy played the full version of game. Including MotoE which was supposed to be day 1 patch.

As for off track grip, from the videos it seems like once you leave the track and you dont brake or accelerate (both cause crash) the rider will automatically limit the lean angle and turn radius.

If my observations will confirm, I think it will be a decent punishment for riding off track.

As for people complains I really hate it. In Ride 3 they were complaining the game is too hard and Milestone dumbed down PRO physics to ridiculous level. You can go full speed and lean on the grass and the bike will not even fall if you brake hard.

And low off track grip is realistic. You dont see people lean the bike on the grass...I will never understand people picking up pro physics and complain the game is too hard.
Title: Re: MotoGP19
Post by: Blackheart on June 03, 2019, 12:47:57 AM
@KG_03

In Malaysia the game has already been released, don't ask me why  ;D
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 03, 2019, 09:44:16 AM
Quote from: Blackheart on June 03, 2019, 12:47:57 AM@KG_03

In Malaysia the game has already been released, don't ask me why  ;D

'changes steam location to malaysia'
Title: Re: MotoGP19
Post by: Blackheart on June 05, 2019, 09:32:23 PM
I couldn't resist, In download now (for xbox), I think will be playable in 1 hour...
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 06, 2019, 07:42:15 AM
Quote from: Blackheart on June 05, 2019, 09:32:23 PMI couldn't resist, In download now (for xbox), I think will be playable in 1 hour...

Gonna get my copy on steam later. I inject postproccessing shades into milestone games to make them look better, and mods are life 😎
Title: Re: MotoGP19
Post by: Blackheart on June 06, 2019, 08:29:58 AM
Quote from: Myst1cPrun3 on June 06, 2019, 07:42:15 AMGonna get my copy on steam later. I inject postproccessing shades into milestone games to make them look better, and mods are life 😎

I haven't a gaming PC :(

Played mainly online and the game works very well, in 3 races zero lag. Tried also 2 races with the AI to 120% and is not bad. Moto-E is a great addon, easy and fun.


Title: Re: MotoGP19
Post by: doubledragoncc on June 06, 2019, 08:43:00 AM
Just installed it and finishing another Hs3 to test in it so looking forward to a nice surprise with inputs

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 06, 2019, 09:24:44 AM
I can't wait to get it on download later, it looks most promising motogp game in ages.

Especially the career mode, taking part in preseason tests on 3 different versions of your bike and being able to choose which one to develop. Can't wait for career mode
Title: Re: MotoGP19
Post by: JohnnoNinja on June 06, 2019, 02:41:03 PM
How is the AI? Are they aware of you? Do they try to evade you or do they just stick to their line and run in to you?
Title: Re: MotoGP19
Post by: Davide74 on June 06, 2019, 05:32:57 PM
The physics have bored me at 3 hours of play ..
Title: Re: MotoGP19
Post by: doubledragoncc on June 06, 2019, 06:44:34 PM
So many good points but so bad on important ones
Title: Re: MotoGP19
Post by: Blackheart on June 06, 2019, 06:56:33 PM
Quote from: JohnnoNinja on June 06, 2019, 02:41:03 PMHow is the AI? Are they aware of you? Do they try to evade you or do they just stick to their line and run in to you?

Usually the AI don't hit you, the virtual riders can avoid you. 120% difficulty is the only good imo.
Title: Re: MotoGP19
Post by: Blackheart on June 06, 2019, 09:40:51 PM
For sure the game will be patched because you can't join in a online race if have already started the qually (you can just watch the race)... its a nonsense.
Title: Re: MotoGP19
Post by: Pableke46 on June 07, 2019, 02:06:28 PM
HOW HAVE FUN WITH MOTOGP 19

1. PUSH Unistall
2. Call some friends who have instal GP BIKES in their computers
3. Ask Javiliyors to OPEN a server in Jerez, Mugello, Motegi or some fucking good track
4. Enjoy... riding together.


ouh yeah madafaka
Title: Re: MotoGP19
Post by: doubledragoncc on June 07, 2019, 04:34:53 PM
Well Im pissed off already.........SHIT 1st person FOV on some bikes Moto2 sucks bad in 1st person and I got the Historical pack but wont show in game and cant even enter Downloadable Content Section in-game.

Otherwise its been fun, sorta lol

DD
Title: Re: MotoGP19
Post by: Blackheart on June 07, 2019, 04:50:07 PM
Tried a bit the helmet editor, and is fun, you can share your creation with the community in 1 click, here my project:


Based on the Alberto Naska's helmet (an italian Youtuber\rider)
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 07, 2019, 05:33:23 PM
Quote from: doubledragoncc on June 07, 2019, 04:34:53 PMWell Im pissed off already.........SHIT 1st person FOV on some bikes Moto2 sucks bad in 1st person and I got the Historical pack but wont show in game and cant even enter Downloadable Content Section in-game.

Otherwise its been fun, sorta lol

DD

Yeah fov in milestone games has always been an issue in 1p, I use an fov changer mod for MotoGP 18 and ride 3, but I rarely use first person in these games anyway. (oculus and trackIR have spoilt me, that not controlling head movement is now impossible for me XD)

As for the dlc, milestones dlc system is an odd one, In that on ride 3 you had to launch it like a separate game in steam, and then it'd install, but only after a full restart. (for me that includes the PC)
Don't ask me why it doesn't work like anything else cos I have literally 0 answers

Just finished the download now, as my Internet is awesome, and can't wait to play it
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 07, 2019, 05:36:29 PM
Also, in order to do the DLC, I think you have to do the 'historical challenges' to unlock the riders.
Or just wait for someone to release a fully completed save game and download that like I did for ride 3
Title: Re: MotoGP19
Post by: Blackheart on June 07, 2019, 05:46:35 PM
The positive thing is the 1p view is very easy to use, same laptimes in 3p and 1p, the negative for me it should be lower (MotoGP category). So I prefer keep  the third person.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 07, 2019, 06:16:17 PM
Quote from: Blackheart on June 07, 2019, 05:46:35 PMThe positive thing is the 1p view is very easy to use, same laptimes in 3p and 1p, the negative for me it should be lower (MotoGP category). So I prefer keep  the third person.

That's why I play PC as with Mods you can do pretty much anything with the camera.
I appreciate this may not be possible for all as like you said you don't have a gaming PC, but once I played a MotoGP game on PC I've not looked back, as they're so different to console versions, and so much better too
Title: Re: MotoGP19
Post by: Blackheart on June 07, 2019, 07:17:49 PM
I had any MotoGP games on PC, and I dont like so much the PC version of these games, too many bugs and incompatibility, for example Ride 3 not works more on my PC after an drivers update.


Challenges seem too easy, here in my first lap I do a lot of little mistakes, but I win the challenge and 2+ sec faster of the gold medal. WTF

Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 07, 2019, 10:56:01 PM
Quote from: Blackheart on June 07, 2019, 07:17:49 PMI had any MotoGP games on PC, and I dont like so much the PC version of these games, too many bugs and incompatibility, for example Ride 3 not works more on my PC after an drivers update.


Challenges seem too easy, here in my first lap I do a lot of little mistakes, but I win the challenge and 2+ sec faster of the gold medal. WTF

The challenges are a little easy, but other than that I love the game

The 2 strokes are actually kind of hard with no aids. They wheelie and slide and its odd behaviour for a milestone title 😳
Title: Re: MotoGP19
Post by: Blackheart on June 07, 2019, 11:35:05 PM
Quote from: Myst1cPrun3 on June 07, 2019, 10:56:01 PMThe 2 strokes are actually kind of hard with no aids. They wheelie and slide and its odd behaviour for a milestone title 😳

Yep, tried the challenge in Phillip Island with the Aprilia 500, not bad at all, also the sound is good  :)

Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 08, 2019, 12:25:09 AM
That thing is brutal, I had a horrendous (but realistic) highside coming out of the honda hairpin, easily one of the hardest milestone bikes ever, but in a good way.
I too tried all the editors, and making a number that sticks out on all the bikes is a lot harder than it looks :D
Title: Re: MotoGP19
Post by: doubledragoncc on June 08, 2019, 10:45:55 AM
Quote from: Myst1cPrun3 on June 07, 2019, 05:33:23 PM
Quote from: doubledragoncc on June 07, 2019, 04:34:53 PMWell Im pissed off already.........SHIT 1st person FOV on some bikes Moto2 sucks bad in 1st person and I got the Historical pack but wont show in game and cant even enter Downloadable Content Section in-game.

Otherwise its been fun, sorta lol

DD

Yeah fov in milestone games has always been an issue in 1p, I use an fov changer mod for MotoGP 18 and ride 3, but I rarely use first person in these games anyway. (oculus and trackIR have spoilt me, that not controlling head movement is now impossible for me XD)

As for the dlc, milestones dlc system is an odd one, In that on ride 3 you had to launch it like a separate game in steam, and then it'd install, but only after a full restart. (for me that includes the PC)
Don't ask me why it doesn't work like anything else cos I have literally 0 answers

Just finished the download now, as my Internet is awesome, and can't wait to play it

Do you have a link for the FOV changer please?

Jorge Sprinter has the DLC on PS4 and did not need to unlock anything to use the DLC. It is not showing in game so cant use it

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 08, 2019, 12:39:24 PM
Quote from: doubledragoncc on June 08, 2019, 10:45:55 AM
Quote from: Myst1cPrun3 on June 07, 2019, 05:33:23 PM
Quote from: doubledragoncc on June 07, 2019, 04:34:53 PMWell Im pissed off already.........SHIT 1st person FOV on some bikes Moto2 sucks bad in 1st person and I got the Historical pack but wont show in game and cant even enter Downloadable Content Section in-game.

Otherwise its been fun, sorta lol

DD

Yeah fov in milestone games has always been an issue in 1p, I use an fov changer mod for MotoGP 18 and ride 3, but I rarely use first person in these games anyway. (oculus and trackIR have spoilt me, that not controlling head movement is now impossible for me XD)

As for the dlc, milestones dlc system is an odd one, In that on ride 3 you had to launch it like a separate game in steam, and then it'd install, but only after a full restart. (for me that includes the PC)
Don't ask me why it doesn't work like anything else cos I have literally 0 answers

Just finished the download now, as my Internet is awesome, and can't wait to play it

Do you have a link for the FOV changer please?

Jorge Sprinter has the DLC on PS4 and did not need to unlock anything to use the DLC. It is not showing in game so cant use it

DD


I have all the DLC installed and available through steam, having to do the historic challenges to unlock the rest of the riders though, so it may be a glitch on your end.

As for the FOV changers here's the links:

Ride 3: http://www.wsgf.org/forums/viewtopic.php?f=63&t=32921&p=173784

MotoGP 18: http://www.wsgf.org/dr/motogp-18/en

Note: These are detected as cheat engines, so you may get banned if you use them online. (I haven't tried it, and there's been no complaints but still)

I'm waiting for a MotoGP 19 release, and looking into getting free look working so I can use my TrackIR with it set up right.
Title: Re: MotoGP19
Post by: doubledragoncc on June 08, 2019, 01:18:29 PM
Thanks MPR

Working on wireless body movement unit that can be used to plug into bodnar board as direct inputs like a thumbstick. Test so far are good. Could be used for head movement too as is gyro and mgnetometer and accelrometer unit.

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 08, 2019, 01:50:15 PM
Doe
Quote from: doubledragoncc on June 08, 2019, 01:18:29 PMThanks MPR

Working on wireless body movement unit that can be used to plug into bodnar board as direct inputs like a thumbstick. Test so far are good. Could be used for head movement too as is gyro and mgnetometer and accelrometer unit.

DD

Does this work with GP19?
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 08, 2019, 03:20:38 PM
Quote from: Pableke46 on June 07, 2019, 02:06:28 PMHOW HAVE FUN WITH MOTOGP 19

1. PUSH Unistall
2. Call some friends who have instal GP BIKES in their computers
3. Ask Javiliyors to OPEN a server in Jerez, Mugello, Motegi or some fucking good track
4. Enjoy... riding together.


ouh yeah madafaka

HOW TO HAVE FUN WITH MOTOGP 19

1. Accept its going to be DIFFERENT to GP Bikes
2. Accept there are different motorcycle games than GP Bikes, and that it's not the be all and end all of bike games.
3. Go offline and try the new AI, which is miles better at not hitting you consistently than some GP Biker
4. Enjoy Riding. As we're all bike enthusiasts and more bikes = good time.
(Unless it's that crapoy version of drive club for bikes, that can burn)

madafaka
Title: Re: MotoGP19
Post by: Blackheart on June 08, 2019, 03:39:11 PM
Quote from: Myst1cPrun3 on June 08, 2019, 03:20:38 PMHOW TO HAVE FUN WITH MOTOGP 19

1. Accept its going to be DIFFERENT to GP Bikes
2. Accept there are different motorcycle games than GP Bikes, and that it's not the be all and end all of bike games.
3. Go offline and try the new AI, which is miles better at not hitting you consistently than some GP Biker
4. Enjoy Riding. As we're all bike enthusiasts and more bikes = good time.
(Unless it's that crapoy version of drive club for bikes, that can burn)

madafaka

+1

It's really fun, this year Milestone has worked hard. 9\10 for me.

Any bike is different, the online is great and in some weeks will start the E-Sports, I haven't had so much fun with a motorcycle game in years (the last great game for me was SBK 2001 lol) :)





Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 08, 2019, 04:21:34 PM
Las motorbike game I put any time in was MotoGP 4 by Namco, and the old TT games by Jester.

This is by far the best MotoGP game I've ever played, and certainly the most complete package. Still a couple of glitches, like kato's sprains no 1 Honda getting a 'place hold' texture when you run off track instead of getting dusty.

Overall its a huge improvement and I'm thoroughly enjoying it.

(and while I mentioned motogp 4 is it me or do the menu sounds I'm that and motogp 19 sound similar?)
Title: Re: MotoGP19
Post by: Blackheart on June 08, 2019, 08:03:29 PM
F1 players in Motogp 19?

A lot of insults to me for my 2nd corner lol is there an option for mute the players online? Very annoying ;D
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 08, 2019, 08:55:32 PM
Quote from: Blackheart on June 08, 2019, 08:03:29 PMF1 players in Motogp 19?

A lot of insults to me for my 2nd corner lol is there an option for mute the players online? Very annoying ;D

Can you not click their name and mute them? I've not tried online so IDK about it. Seems decent tho
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 08, 2019, 09:01:14 PM
Just done the first race of a new Pro Career, started in Moto3, as you can choose now, and did this due to the fact I did a RedBull Rookies in MotoGP 18 recently and CBA doing it again. Running 115% difficulty, 100% weekend/races. Started 4th finished 7th, including chasing down and overtaking Masia on the final Lap. Was the best offline race I've ever had fun-wise.

Running 13 as 93 is taken apparently LOL
I popped in my shader mod, with some minor tweaks, and holy crap, it can be a beautiful game :o
(https://postimg.cc/ykGZYwSM)
Title: Re: MotoGP19
Post by: Aernouts2 on June 09, 2019, 06:25:50 PM
Hello Myst1cPrun3 :)

Do you mind sharing your settings ?
Looks great to me.
Although the game itself already looks good, yours looks even better.

I am using the latest Reshade, i did have a quick go myself but my improvements were not that great yet.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 09, 2019, 07:14:57 PM
All in game settings on Maximum, no motion blur and vsync.

Here is my Brightness settings:

(https://postimg.cc/N2qPQ6zr)

Here's what settings I have on my shader's. All selected settings are at the top and are on the default values. Menu quality is reduced a little, but in game quality is improved.

(https://postimg.cc/NyNcGz62)

Your results may vary but those are mine :)
Title: Re: MotoGP19
Post by: Aernouts2 on June 10, 2019, 03:56:14 PM
Thx, my setting are a little different but for sharpening i am using the ingame settings => [/Script/Engine.RendererSettings]
r.Tonemapper.Sharpen=2
this works great aswell

But i see you are using LUT (LUT.fx)... you need to create your own texture .png for it if i am not mistaken ?
Did you do this ? and is the result worth it ?
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 10, 2019, 06:57:25 PM
I have tried a couple, but the default one seems the best one so far, I just leave that enabled to make it so I don't have to keep changing the settings when I change them.
Title: Re: MotoGP19
Post by: Blackheart on June 10, 2019, 10:15:41 PM

Completed my first helmet with the in-game editor (and maybe the last one... its a nighmare use this editor for complex stuff!)  ;D


The original




Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 10, 2019, 10:58:45 PM
Looks good. And I agree, the editor can be a little... Fiddly. Even my relatively simple design was awkward to do, and the lighting. Makes it near impossible to match colors, so much so for the first race of my career I had a dark blue spot on a light blue helmet xD
Title: Re: MotoGP19
Post by: Blackheart on June 10, 2019, 11:12:07 PM
Quote from: Myst1cPrun3 on June 10, 2019, 10:58:45 PMLooks good. And I agree, the editor can be a little... Fiddly. Even my relatively simple design was awkward to do, and the lighting. Makes it near impossible to match colors, so much so for the first race of my career I had a dark blue spot on a light blue helmet xD

I used an opaque material while editing.

Not possible to merge the layers, so I have something like 200+ layers  ;D

Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 11, 2019, 06:21:24 AM
I've got something like 50, and there's only 3 colors!
Its still a good addition though, and when you spend the time, can be quite good
Title: Re: MotoGP19
Post by: KG_03 on June 11, 2019, 08:50:08 AM
I must say that i really enjoy new game. Its indeed more challanging and needs some time to master the bikes.

Most of all important is that you finally get a punishment for leaving track.

The tyres simulation is surprisingly nice and adds an element of strategy to the races.

The onboard is fantastic to me despite the wide field of view close racing is fun and immersive.

There are some bugs like Anti Wheelie is working all the time for Moto2, E and GP bikes. Also the front brake feels a bit weird as the bike is very stable and rear is not moving up simulating high force on the brakes.

Some tracks miss brake markers but they are more detailed.
 
Multiplayer is smooth, lobby browser. Finnaly its a game with good base, proper handling. I would give it 7/10 and rise it to 9 if they fix the issues above.

Im supper happy with Moto E as they picked the subject hated by many.
Title: Re: MotoGP19
Post by: JohnnoNinja on June 11, 2019, 08:55:40 AM
Good to hear/read positive things about the new MotoGP game. Should get a copy myself:)
Title: Re: MotoGP19
Post by: KG_03 on June 11, 2019, 09:55:06 AM
You should! We didnt play together for a long time
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 11, 2019, 11:55:53 AM
It's very good, and I to enjoy the MotoE more than perhaps I expected.
Should have a video recorded on them soon, and the static 'tank cam' is brilliant on those
Title: Re: MotoGP19
Post by: Hawk on June 11, 2019, 02:46:21 PM
I'm hearing good things about this 2019 version of MotoGP....... Whats the classic 2 stroke side of it like? Anyone tried it?
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 11, 2019, 03:16:25 PM
Quote from: Hawk on June 11, 2019, 02:46:21 PMI'm hearing good things about this 2019 version of MotoGP....... Whats the classic 2 stroke side of it like? Anyone tried it?


Tried it... The aprillia is deadly... Just highsides tf out of you if you're too enthusiastic. They all to tbh, but the aprillia, being a twin, seems to be the worst
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 11, 2019, 03:18:53 PM
Oh and if it's raining... God help you actually set a quick time, you need the patience of a Saint not to highsides then...
They're great fun tho
Title: Re: MotoGP19
Post by: Blackheart on June 11, 2019, 03:46:01 PM
Guys on Xbox One i've a 2.2GB update for MotoGP 19 anyone know what is or where is a changelog?
Title: Re: MotoGP19
Post by: JohnnoNinja on June 11, 2019, 04:28:38 PM
Quote from: KG_03 on June 11, 2019, 09:55:06 AMYou should! We didnt play together for a long time
You're absolutely right, it's a long time ago! Just bought it:) See you on track;)
Title: Re: MotoGP19
Post by: doubledragoncc on June 11, 2019, 04:34:27 PM
Im on PC and still cant get my paid DLC for Historical bikes to work or enter Downloadable Content section so advise to not buy it until its fixed lol

Anyone else on PC here?

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 11, 2019, 05:26:52 PM
Quote from: doubledragoncc on June 11, 2019, 04:34:27 PMI'm on PC and still cant get my paid DLC for Historical bikes to work or enter Downloadable Content section so advise to not buy it until its fixed lol

Anyone else on PC here?

DD

Yep, PC here, bought through steam for £39.99, no issues, however I have just done some testing and it seems there is an issue with the DLC,  although there is a load of historical bikes in the base game, such as 2t and 4t machinery, and those are great fun, and the DLC is not needed to get the classic bikes, so I'd get the game first and then the DLC when there's a patch if you're a little bothered about it.

The biggest issues I've had in game is when I run off track on some bikes, (Kato's Spains' no1 Honda V5 is the prime example), the dust texture doesn't load, instead I get 'PlaceHold' Fading in and out on the bike instead of dust.

Title: Re: MotoGP19
Post by: doubledragoncc on June 11, 2019, 07:59:44 PM
I paid 20 quid lol but dlc was 4 on its own

Whats ur steam name?

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 11, 2019, 09:01:55 PM
Quote from: doubledragoncc on June 11, 2019, 07:59:44 PMI paid 20 quid lol but dlc was 4 on its own

Whats ur steam name?

DD

Myst1cPrun3 what else XD
Title: Re: MotoGP19
Post by: doubledragoncc on June 11, 2019, 09:18:48 PM
DOH...........

DD
Title: Re: MotoGP19
Post by: Hawk on June 12, 2019, 10:52:10 AM
Thanks guys..... Sounds good..... I'm busy with life at the mo, so I'll still wait for the sale though I think unless I can find it cheap somewhere. Lol ;)  8)
Title: Re: MotoGP19
Post by: doubledragoncc on June 12, 2019, 12:44:00 PM
CD Keys still got it at 23 quid Hawky and the 500 2T in it are fun.....love the smoke lol

MotoGP19 PC (https://www.cdkeys.com/pc/games/motogp-19-steam-pc)

DD
Title: Re: MotoGP19
Post by: Hawk on June 12, 2019, 05:37:49 PM
Quote from: doubledragoncc on June 12, 2019, 12:44:00 PMCD Keys still got it at 23 quid Hawky and the 500 2T in it are fun.....love the smoke lol

MotoGP19 PC (https://www.cdkeys.com/pc/games/motogp-19-steam-pc)

DD

Thanks DD..... I see it's slightly cheaper from G2A.com though. ;)

Something that is putting me off a bit is that we can't do a career mode with the historical 2T bikes, it just sounds like it's a series of challenges(Boring).... I hope I'm wrong? :-\
Can you use the historic 2T bikes online in race events?
Title: Re: MotoGP19
Post by: doubledragoncc on June 12, 2019, 09:16:47 PM
You can use the 500cc for full races on any track against AI but I think only 9 AI to race against and will check for online racing for you............... Yep just checked you can hold private and public 500cc 2 stroke races online and offline

Are you a happier bunny now lol

DD
Title: Re: MotoGP19
Post by: Blackheart on June 12, 2019, 09:55:01 PM

First 2 online races with top MotoGP's players (E-Sports 2018 finalists and the winner).

P.S. In this event the Milestone's Game Designer is in the comments, nice! :)

 
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 12, 2019, 10:26:16 PM
Quote from: Hawk on June 12, 2019, 05:37:49 PMSomething that is putting me off a bit is that we can't do a career mode with the historical 2T bikes, it just sounds like it's a series of challenges(Boring).... I hope I'm wrong? :-\
Can you use the historic 2T bikes online in race events?

As far as I'm aware, the DLC, should it be fixed, is some of the 1992 500cc field. Not sure how many, I'd like to see all of it but I think its only 4 machines.
But there's plenty to go at, and you can use the 500s online as they're in the game as another class, like moto2 or moto3.

I think you could set up a custom championship in the 'quick modes' section, but I haven't looked, as for me the reason I get a motogp/Formula 1 game is for the career mode, and not necessarily the online/historical/unrelenting realism.

One interesting note, is the Donnington track in the game actually never existed. Its a weird hybrid, as its go the historic runoffs, black kerbing and old logos, yet modern buildings, no spitfire, and the modern, straighter chicane.
Its the new layout with the old advertisements, color scheme and boundaries. Bit of an odd one there like, but still enjoyable.

And Catalunya is just the modern version of Catalunya, as it was before it was altered following Louis Salom's crash, no old adverts, kerbings or runoffs etc

Laguna Seca is probably the only course in the game that is period correct, from the gravel at the corkscrew exit, (Now has about 5ft of green paint laid where Rossi famously went after overtaking Stoner), and it has the older kerbing and runoffs.

Not to say they're not fun, just some minor points as to where the 'anoraks' may be a little upset.

(Oh, and most of the classic bikes have analogue dashes, even Stoners Honda, which is not correct, as there's an on-board of it with the modern dash during his pre-season tests, and while the data on it is blurred you can clearly see its not an analogue clock/needle arrangement, and is the LCD display used on modern bikes)


Title: Re: MotoGP19
Post by: Hawk on June 13, 2019, 12:09:03 PM
Quote from: doubledragoncc on June 12, 2019, 09:16:47 PMYou can use the 500cc for full races on any track against AI but I think only 9 AI to race against and will check for online racing for you............... Yep just checked you can hold private and public 500cc 2 stroke races online and offline

Are you a happier bunny now lol

DD

Thanks DD.... Would be great to get back into some good 2T GP500cc online events with people who know what real racing is all about(Got to add some controversy here). LOL!  ;D  ;D

But yep... Definitely a happier bunny now DD. LOL!!  ;D  ;D

PS: Is MotoGP moddable(Model and physics-wise) and if so can anyone point me to the importer/exporter tools for it, thanks.  ;)  8)

Thinking about modding MotoGP..... I presume with it being developed on UE4 that FBX would be the files to export with, though Milestone have probably created their own file format that needs and exporter anyway for the final game files?



Quote from: Myst1cPrun3 on June 12, 2019, 10:26:16 PM
Quote from: Hawk on June 12, 2019, 05:37:49 PMSomething that is putting me off a bit is that we can't do a career mode with the historical 2T bikes, it just sounds like it's a series of challenges(Boring).... I hope I'm wrong? :-\
Can you use the historic 2T bikes online in race events?

As far as I'm aware, the DLC, should it be fixed, is some of the 1992 500cc field. Not sure how many, I'd like to see all of it but I think its only 4 machines.
But there's plenty to go at, and you can use the 500s online as they're in the game as another class, like moto2 or moto3.

I think you could set up a custom championship in the 'quick modes' section, but I haven't looked, as for me the reason I get a motogp/Formula 1 game is for the career mode, and not necessarily the online/historical/unrelenting realism.

One interesting note, is the Donnington track in the game actually never existed. Its a weird hybrid, as its go the historic runoffs, black kerbing and old logos, yet modern buildings, no spitfire, and the modern, straighter chicane.
Its the new layout with the old advertisements, color scheme and boundaries. Bit of an odd one there like, but still enjoyable.

And Catalunya is just the modern version of Catalunya, as it was before it was altered following Louis Salom's crash, no old adverts, kerbings or runoffs etc

Laguna Seca is probably the only course in the game that is period correct, from the gravel at the corkscrew exit, (Now has about 5ft of green paint laid where Rossi famously went after overtaking Stoner), and it has the older kerbing and runoffs.

Not to say they're not fun, just some minor points as to where the 'anoraks' may be a little upset.

(Oh, and most of the classic bikes have analogue dashes, even Stoners Honda, which is not correct, as there's an on-board of it with the modern dash during his pre-season tests, and while the data on it is blurred you can clearly see its not an analogue clock/needle arrangement, and is the LCD display used on modern bikes)




Interesting..... Sounds like they have made some short-cuts in development there mate? But by what I've been hearing, the bikes and physics are much better now than previous MotoGP titles and I'm constantly hearing good things about it which is a good sign..... So yeah, I think I'll definitely have a look at this one.... I hope I'm not disappointed?

Thanks for that Myst1cPrun3. ;)  8)

I'll have to look for the Demo first if there is one? I just don't trust Milestone after previous debacles and attitudes to their customers, you know.  :-\
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 13, 2019, 01:04:30 PM
No demo I can see, but you can refund it on steam before you exceed 2 hours of play time. Not usually a big fan of this, but there are some games where devs have a checkered past that I can understand.

As for cutting corners, I think that's a bit of it, cut and paste. Maybe it'll be patched in the next game, maybe the next patch IDK, but those issues are trivial and very minor, compared to the amount of improvement everywhere else for me.

As for modding, you can find what you need on race department, as well as tutorials on how to do it and get 3d models into the in game, (or standard ones out of them)

https://www.racedepartment.com/threads/motogp-18-modding-tools.153829/

For MotoGP 18 but its still unreal engine so the same processes should still apply I expect.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 13, 2019, 01:10:26 PM
Although from what I can gather you can't add new items without their encryption, only edit existing ones. Not sure on that tho so someone may be able to confirm/deny it
Title: Re: MotoGP19
Post by: Blackheart on June 13, 2019, 01:20:47 PM
Quote from: Myst1cPrun3 on June 13, 2019, 01:10:26 PMAlthough from what I can gather you can't add new items without their encryption, only edit existing ones. Not sure on that tho so someone may be able to confirm/deny it

I confirm, anyway the right link is this one: https://www.racedepartment.com/threads/motogp-19-modding-tutorial.169595/
Title: Re: MotoGP19
Post by: Hawk on June 13, 2019, 01:50:06 PM
Useful info... I'll take a look.... Thanks guys! ;)
Title: Re: MotoGP19
Post by: doubledragoncc on June 13, 2019, 05:50:33 PM
UE 4 engine has many things you can do. Milestone could add VR, generic controller input and so much more in a matter of days but do they even bother? NOPE

They have joined the gaming monoperlization program with sony and microsoft........time to fight it if you ask me

DD
Title: Re: MotoGP19
Post by: Hawk on June 13, 2019, 06:18:28 PM
Quote from: doubledragoncc on June 13, 2019, 05:50:33 PMUE 4 engine has many things you can do. Milestone could add VR, generic controller input and so much more in a matter of days but do they even bother? NOPE

They have joined the gaming monoperlization program with sony and microsoft........time to fight it if you ask me

DD

Totally agree with you DD...  ;)
In my opinion UE4 is the best development platform by far, especially for games... I applaud Milestone for the great move they have now made to developing the MotoGP series on UE4, I think there is bigger and better things to come now they can concentrate more on pure game/sim development instead of also having to deal with developing a bespoke game engine of their own. It is a great move and I have a lot more respect for them now than I ever had for them in the past years.

But talking about Sony and Microsoft: If I had my way I'd ban game consoles altogether..... All game console manufacturers have done nothing but hold good game development back in my opinion, especially when often they put in their contract that development houses can only distribute their game on one particular console as part of the deal to access the mass console market, that to me is abhorrent and only done to sell more of their own particular consoles..... They don't give a flying f*ck about the gaming community as a whole, it's all about profit to them and nothing more..... Trouble is that people have bought in to it just like remainers have bought into the scaremongering about leaving the EU! LOL!!!

I say: We should all stay strong and boycott game consoles.... The PC is the only true versatile and cheap development and user platform for true gamers! ;D
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 13, 2019, 08:49:57 PM
Quote from: Hawk on June 13, 2019, 06:18:28 PMTrouble is that people have bought in to it just like remainers have bought into the scaremongering about leaving the EU! LOL!!!


Careful Hawk you're beginning to sound like my dad LOL
I mean you're right but still XD
Title: Re: MotoGP19
Post by: Hawk on June 13, 2019, 10:39:47 PM
Quote from: Myst1cPrun3 on June 13, 2019, 08:49:57 PM
Quote from: Hawk on June 13, 2019, 06:18:28 PMTrouble is that people have bought in to it just like remainers have bought into the scaremongering about leaving the EU! LOL!!!


Careful Hawk you're beginning to sound like my dad LOL
I mean you're right but still XD

Lol! ;D

Sounds like your dad and I have lived long enough to know what was and is better for the future of gamers and the people of the UK alike.... Shame that a substantial percentage of the younger generation these days think they know better than life-experience and no longer listen to their elders anymore. Lol!  ;D  ;)
Title: Re: MotoGP19
Post by: MaVericK on June 13, 2019, 11:00:03 PM
Why you talking about MGP19 so much ? It is only a milestone game - good polished crap....   with no soul, like all the games of this developer before.

End of message...
Title: Re: MotoGP19
Post by: Blackheart on June 14, 2019, 04:48:28 AM
Quote from: MaVericK on June 13, 2019, 11:00:03 PMWhy you talking about MGP19 so much ? It is only a milestone game - good polished crap....   with no soul, like all the games of this developer before.

End of message...

Maybe because the title of the thread is "Motogp 19"? Or maybe because it is fun and a good game finally?

It is crap for you, but not for the 90% of the people...  just read the reviews of users on steam, xbox or ps4... Or also here lol
Title: Re: MotoGP19
Post by: DidietXFuera on June 14, 2019, 06:05:23 AM
Helmet customization in MotoGP 19 makes me addictted
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 14, 2019, 06:47:25 AM
Quote from: MaVericK on June 13, 2019, 11:00:03 PMWhy you talking about MGP19 so much ? It is only a milestone game - good polished crap....   with no soul, like all the games of this developer before.

End of message...

Maybe because this is an 'off topic' 'motogp 19' thread.....
And tbf it's probably the best game milestone have ever made tbh.
Title: Re: MotoGP19
Post by: Blackheart on June 14, 2019, 07:07:06 AM
Quote from: DidietXFuera on June 14, 2019, 06:05:23 AMHelmet customization in MotoGP 19 makes me addictted

Great job here!  :)
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 14, 2019, 07:09:45 AM
Quote from: Blackheart on June 14, 2019, 07:07:06 AM
Quote from: DidietXFuera on June 14, 2019, 06:05:23 AMHelmet customization in MotoGP 19 makes me addictted

Great job here!  :)

+1
Title: Re: MotoGP19
Post by: Blackheart on June 14, 2019, 02:49:28 PM

Little vid vs the fastest ghost on xbox and my first laps with the Honda, it seems the best bike in the game, for sure without some little mistakes and the wrong gear to 0:40  it was a nice 1:35   :-[

EDIT: The patch is out:

QuoteeSport – Introduced eSport challenges.
Editors – Introduced stickers editor
Riders – Unlocked "Valentino Rossi 2001"
Gameplay – Improved vibration feedback.
Gameplay – Anti-wheelie rebalanced.
Gameplay – AI Rider skill levels rebalanced.
Gameplay – Fixed physics on kerbs (traction).
Gameplay – Fixed issue about ECU settings in box and race.
Gameplay – Fixed AI behavior in warm-up lap.
Gameplay – Updated 2D dashboard
Gameplay – Added mini dashboard in first person camera
Career – Added packages descriptions in pre-season tests.
Career – Fixed issue about "leg out" animation in career mode.
Career – Fixed ideal line issue while rewinding in career mode tests.
Online – Various fixes.
3D Models – Updated box lighting
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 14, 2019, 08:00:49 PM
That patch has completely changed the AI speed, holy crap... I was running 117% before the patch, and was capable of top 10s...
Now after the re-balance I was going faster than I've ever gone in pre-patch and am still about 3 secs a lap slower... THAN LAST PLACE
Still too much traction on the inside kerbs, outside ones are great, and the AI Now swerve for slipstreams, making Moto3 a load more fun, when they don't fuck off into the next race weekend and your on lap 2. XD

Good patch all in all, fixed a bunch of things, and improvements in terms of AI speed were needed. I have no doubt even the fastest 'E-sports racers' Will struggle on 120%.

(I qualified on a 1:51:6 at Argentina on the petronas Moto 3, and thought I was a real G, yet the Real world Pole time was a 1:48:7, which the AI will pretty much do on 117/118%, 120% is just unattainable for someone of my mediocrity lol)
Title: Re: MotoGP19
Post by: Blackheart on June 14, 2019, 09:06:26 PM
For me this patch is the worst ever... its impossible improve the old laptimes, the bike now also with AW 4 is all time on a wheel, and its not fun :(

This vid is recorded some hours before the patch:


Tried to do the same lap after the patch for improve a bit before the e-sport challenge, a nightmare...

EDIT: Here the same lap in the new patch...


Any corners on a single wheel with max AW... I don't understand why MS didn't reset the ranking, the phisics now is different (AW and curbs grips).
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 15, 2019, 06:58:51 AM
I can't even connect to the esports events, all it says is 'invalid code'
Even created a new account.

As for the physics, I'm not too sure they're much different, however for some reason it is slower.
I will say I did prefer pre patch however.

The AI is a massive improvement noless
Title: Re: MotoGP19
Post by: doubledragoncc on June 15, 2019, 08:52:59 AM
YES!!! Finally get all my Historic 500 2T bikes without having to do anything so DLC works now

Mini dash in 1st person is good for tyres but need to test after what Blacky said

DD
Title: Re: MotoGP19
Post by: Blackheart on June 15, 2019, 03:23:49 PM

[/quote]
Quote from: doubledragoncc on June 15, 2019, 08:52:59 AMYES!!! Finally get all my Historic 500 2T bikes without having to do anything so DLC works now

Mini dash in 1st person is good for tyres but need to test after what Blacky said

DDv

I need more laps for understand this patch because I'm slower on tiny tracks (short gears = more wheelies) but faster in the big tracks because the AW now cut less power.

Not tried yet the new AI but I read some not happy comments on steam...  so dunno. Please MS don't destroy an other game...
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 15, 2019, 05:38:30 PM
IMHO the game has been improved on the whole.

I think what milestone have done is only going to better serve the game in the long run and is a positive change (However the leader-boards should be wiped as the game is slower now).

I know that when I first played MotoGP 19, I was a bit upset at the physics, but over use, I've come to realise the fact that the physics are massively improved, and I've had the same feelings again when comparing Pre-Patch - Current.

As far as I can tell, they've made it so you can't rely on the Anti-Wheelie electronics to keep the front end down, and have to modulate the throttle somewhat realistically to ensure you 'power wheelie' out of the turns, which is the fastest way. As for the setups, one thing I did notice is that changing the final ratio has a different effect to shortening the individual gears, so for instance if I was banging off 6th gear down a straight I'd increase the final ratio, (Think its Pinion and Crown in-game), but if I was then wheeling I'd lengthen the individual gears this occurred in.

(May be the other way around I can't quite remember, I do remember though that one affects acceleration, and one is used to affect top speed, try using the 'Track Engineer' for this, as he's actually quite useful in this game, as the setups do seem to have the LARGEST effect on handling I've seen from a Milestone title)

What I do think they've done is simply removed the games moderation of the throttle, which is a big bonus for me, as in Ride 3, even with all assists turned off, on some bikes it still felt like there was an assist controlling the wheelies, and it felt similar to the Pre-Patch MGP19.

The AI is an improvement in terms of speed, handling is an improvement in terms of realism/difficulty, (Although still not a sim), the graphics and 2D dash updates are again improvements. The slipstream also appears to have been re-balanced, although it isn't mentioned, and is now a little stronger, and the AI will now swerve to pick up the slip stream off each other, although I've yet to see them do this to a player.

The only thing I dislike currently in the patch, is the vibration feedback changes, to me it just feels a little mushy if that makes sense, its hard to distinguish whats losing grip and by how much. And I'd love the option to turn off the feedback for increasing the speed/revs/wind effect, as when I'm going in a straight line that is just odd. I get why its there but in a game it just doesn't feel right.

A good update, improvements across the board, (slightly better FPS as well for me, around 2-3 on average, not much but its there,) and DLC works now, the Cagiva being deadly.

Can't wait for some more patches/content/updates.

I just wish they would let me access the E-Sports events, rather than just saying 'Invalid code' like no its not I literally followed your tutorial Milestone and even made a new MotoGP account how can it be invalid. XD

(https://postimg.cc/8jZSxVjK)
Title: Re: MotoGP19
Post by: connorhall70 on June 15, 2019, 07:41:46 PM
NOOBS PLAYING WITH AIDS MAN FUCK ANTI WHEELIE FUCK TRACTION CONTROL USE THE THROTTLE LIKE A MAN U FUCKIN PUSSIESSSSSSSSSS
Title: Re: MotoGP19
Post by: Blackheart on June 15, 2019, 07:47:12 PM
The e-sports invalid code
It was a bug I think or a server issue. For me it worked and done the 3 qualification challenges (not fun at all,  too easy).

Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 15, 2019, 09:08:07 PM
Quote from: connorhall70 on June 15, 2019, 07:41:46 PMNOOBS PLAYING WITH AIDS MAN FUCK ANTI WHEELIE FUCK TRACTION CONTROL USE THE THROTTLE LIKE A MAN U FUCKIN PUSSIESSSSSSSSSS

If the real bikes have the aids, I have no issue using them, as for me that makes it more sim like than not doing. And its often faster, but each to their own y'know :)
Title: Re: MotoGP19
Post by: Blackheart on June 15, 2019, 09:19:33 PM
@Myst1cPrun3

Tried right now the new AI 120% in a 3 laps race, seems fast, but imo too aggressive sometimes, for example; Crutchlow at 0:44!  ;D

Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 15, 2019, 10:03:14 PM
Quote from: Blackheart on June 15, 2019, 09:19:33 PM@Myst1cPrun3

Tried right now the new AI 120% in a 3 laps race, seems fast, but imo too aggressive sometimes, for example; Crutchlow at 0:44!  ;D



The AI in the MotoGP class, (and MotoE) are very odd in terms of some behaviour patterns, and do pull some aggressive moves. In the lower classes, (Moto3 + Moto2) they are quite good and certainly believable in most aspects.

Although one thing I would like to see added would be a few more sliders giving the user more control over that behaviour, such as an 'Aggression' Slider, which quite a few car sims have, and it basically controls how Aggressive the AI are when looking at battling. (Overtakes/Blocks etc)

One thing I would like to see as well would be a 'variation' slider for the AI, which would basically reduce/increase the lap time difference from the fastest AI making potentially closer Moto3 style racing, or more spaced out F1 style racing. It would be a huge improvement for me, as it would close up the field where its supposed to be, as in my Moto3 career mode there was several 1+2 bike breakaways, and that's just not a thing.

What I will say is that while A.N.N.A is a HUGE improvement over the previous AI, there are still some rough edges, and areas to improve, such as overtaking, which when on the player always seems to be a lunge from about 50 years back...
Title: Re: MotoGP19
Post by: Blackheart on June 15, 2019, 10:28:44 PM
Quote from: Myst1cPrun3 on June 15, 2019, 10:03:14 PM
Quote from: Blackheart on June 15, 2019, 09:19:33 PM@Myst1cPrun3

Tried right now the new AI 120% in a 3 laps race, seems fast, but imo too aggressive sometimes, for example; Crutchlow at 0:44!  ;D



The AI in the MotoGP class, (and MotoE) are very odd in terms of some behaviour patterns, and do pull some aggressive moves. In the lower classes, (Moto3 + Moto2) they are quite good and certainly believable in most aspects.

Although one thing I would like to see added would be a few more sliders giving the user more control over that behaviour, such as an 'Aggression' Slider, which quite a few car sims have, and it basically controls how Aggressive the AI are when looking at battling. (Overtakes/Blocks etc)

One thing I would like to see as well would be a 'variation' slider for the AI, which would basically reduce/increase the lap time difference from the fastest AI making potentially closer Moto3 style racing, or more spaced out F1 style racing. It would be a huge improvement for me, as it would close up the field where its supposed to be, as in my Moto3 career mode there was several 1+2 bike breakaways, and that's just not a thing.

What I will say is that while A.N.N.A is a HUGE improvement over the previous AI, there are still some rough edges, and areas to improve, such as overtaking, which when on the player always seems to be a lunge from about 50 years back...

A other problem are the collisions, the rider in this game can't collide with AI models, so if u stop my vid at 1:11 the Crutchlow bike is entirely into my rider model. So A.N.N.A has "more space" for these odd moves.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 15, 2019, 10:40:08 PM
Oh God yea, there are definitely 'corners cut' with the development, and I suspect that the decision to not include riders in the collisions is to aid ride-ability.

Hopefully as the AI learns more and is tweaked for the next couple of patches/games things will improve in that regard. For me it doesn't change the fact its still a huge improvement.

Still massively enjoying the game however.
Title: Re: MotoGP19
Post by: KG_03 on June 15, 2019, 10:44:30 PM
What you guys think about last update? It seems like the physics are a bit easier now. The tyre grip seems to be bigger with less difference in grip between compounds.
Title: Re: MotoGP19
Post by: Blackheart on June 15, 2019, 11:22:40 PM
Quote from: KG_03 on June 15, 2019, 10:44:30 PMWhat you guys think about last update? It seems like the physics are a bit easier now. The tyre grip seems to be bigger with less difference in grip between compounds.

Mainly I play in time attack mode for improve quickly my laptimes, so the tires are to 100% and any time with soft compound, in this mode I dont see any phisics difference (excluding the AW change).

For now just a single race (that in the vid above) with the new patch, with Med front and Soft rear, and yep the difference are small, but tires temp and wear are quite different, my rear tire in the final lap was so hot ruining my race pace lol

 I like just the stickers editor in this update :)
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 16, 2019, 08:11:07 AM
I've had to change the way I ride for it, and choose a compound of tyre based on what temps I get, and as per the real world, sometimes choosing a hard tyre isn't the right option for more tyre life.

As for the grip, there isn't much of a difference between the compounds grips in the real world, which is why we see several different tyre choices, and each bike choosing different bases. (Honda known for the hard fronts, yet yamaha go med to soft etc)
Title: Re: MotoGP19
Post by: Hawk on June 16, 2019, 10:03:34 AM
I noticed they only do the short 10 lap sprint races in the Official esport champs, and ride in 3rd person too..... What's that all about?  :o

I just wish Dorna would treat the champs more seriously and do the full length GP race distances and ride in 1st person only... Surely that's what the "Official" champs should be all about so that winning was more than just being able to ride fast over short distance races but also to manage tyre wear and rider race fatigue too..... Doing the full distance races and doing it in 1st person view  I'm sure would give the riders in esport a lot more respect from spectators/fans and more sense of achievement and fulfillment for themselves.

Just my thoughts
Title: Re: MotoGP19
Post by: doubledragoncc on June 16, 2019, 11:01:58 AM
Dorna got owned by Sony for the esports as Dorna wanted my systems but were not aloud to use anything but gamepads because Sony insist on it  and 3rd person is all that the competiters play in so 1st person is out too. So much for a realistic esports event.

The monopolization by Sony is getting out of hand and should be stopped

DD
Title: Re: MotoGP19
Post by: Hawk on June 16, 2019, 12:06:09 PM
Quote from: doubledragoncc on June 16, 2019, 11:01:58 AMDorna got owned by Sony for the esports as Dorna wanted my systems but were not aloud to use anything but gamepads because Sony insist on it  and 3rd person is all that the competiters play in so 1st person is out too. So much for a realistic esports event.

The monopolization by Sony is getting out of hand and should be stopped

DD

+1 Totally agree DD..... And not only Sony, it's the same for all console manufacturers.... Gamers should realize that the true and more versatile gaming platform is the PC and that by supporting the console market will only lead to, and has done, lower quality gaming in comparison to what can be acheived by developers on PC's(even the developers admit that given the choice the PC is the best gaming platform to develop games for)...... How many times have previously exclusive console only games just been poorly coverted over for the PC market instead of working to the advantages of the PC and doing a proper job? The console manufacturers are taking the piss out of gamers for sure, but unfortunately most people follow the mass crowd and buy these crappy game consoles....

I think MotoGP 19 sounds like it is the best Milestone have done so far with the MotoGP series.... I just wish they didn't have to base development purely for the consoles and having to regard the PC side of development as secondary.... MotoGP games could be so much better without having consoles to develop for as the main mass market.... I just wish people would wake up and buy games for the PC, only then would we see a shift back to amazing ideas and games instead of much the same old stuff being developed all the time.

Support the PC market guys..... Drop the support for consoles! 
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 16, 2019, 09:05:33 PM
Quote from: doubledragoncc on June 16, 2019, 11:01:58 AMDorna got owned by Sony for the esports as Dorna wanted my systems but were not aloud to use anything but gamepads because Sony insist on it  and 3rd person is all that the competiters play in so 1st person is out too. So much for a realistic esports event.

The monopolization by Sony is getting out of hand and should be stopped

DD

Agreed. I do understand their need for keeping it consistent across the board of E-Sports, even playing field and all, but It would be nice to see a more 'realistic' approach, and I also realise too that this isn't necessarily Milestones fault.

Off topic but still kinda not but is:

As for Dorna wanting your system would it not be better to market it at WSBK events and stuff like that? Yes its still Dorna, but without an 'official game' I'd doubt that the same rules would apply, and it may be a great opportunity to show off both the system, GP Bikes, and some WSBK mods, without Sony throwing the toys out the pram so to speak. (Looking at you @Blackheart for those mods ;) ) I can't say for certain however as I've never looked into it and the licensing behind it.

Other events like the TT, (With the Kylotonn Game), and BSB, (with a BSB Mod @Blackheart) and some British tracks may be a way of attracting some larger customers individually but maybe not the 'official' sponsors if you get me.

Again I don't know what you've looked into vs what you haven't, just some passing thoughts.

Off Topic PT2:

Milestone and Sony have the Grand Prix Style racing nailed down (It may be not how we'd want the games to be, but a competitor would be up against it with Milestone and Sony being some 'Gaming Giants' so to speak, and the lawsuit hammer being what it is these days)

This is why I believe the WSBK market would be a much better focus as the main simulation for GP Bikes, (and maybe your systems to DD)

Maybe a GPB re-brand to 'Super-Bikes' or something.

I think this as there currently is no available game for the WSBK championship, and GPB has most of the WSBK Calendar and content in mods, so with a bit of marketing Dorna, and WSBK could take notice, and either give us a Super-Bike game, which I REALLY want, or support GPB with licensing and the first 'Official' content, which would boost its standings against competitors like BSE, which while it isn't released yet promises a steady stream of licensed bikes and tracks.

Either would be a win, and Sony would (Initially at least), not have their money hoover noses in the gaming part of it.

Back to Topic:

Quote from: Hawk on June 16, 2019, 12:06:09 PMI think MotoGP 19 sounds like it is the best Milestone have done so far with the MotoGP series.... I just wish they didn't have to base development purely for the consoles and having to regard the PC side of development as secondary.... MotoGP games could be so much better without having consoles to develop for as the main mass market.... I just wish people would wake up and buy games for the PC, only then would we see a shift back to amazing ideas and games instead of much the same old stuff being developed all the time.

Support the PC market guys..... Drop the support for consoles! 


While I'm not sure its the Hardware holding the MotoGP games back that much, (the graphics are good enough, even when up-scaled on the PC), what Milestone do is subject to their agreement with Dorna firstly.
A full PC release, which is then down-scaled to console peasantry,  would lose a tonne of income for MS/Dorna, as the console Market is arguably their biggest customer base.
This for me is due to a few reasons, the main one being the ease of consoles compared to PCs, (Although its not to big of an issue these days, it can still be an issue on some games that require controllers setting up)

And then there is also the fact that quite a lot of people don't even own a PC these days, nor do they have the space for one. This is due to the smartphones, smart watches, and smart TVs all functioning as a PC, with the ability to browse the internet, play basic games, and well, watch TV.. I can even do a word document, or beam a Power-Point presentation from my phone to a TV, and I can use my phone as a remote if I need to.

The result is most people having a console as a replacement for a DVD player, it has a wireless controller, One, that can be moved anywhere, can turn on or off the device, and can control most games, as these days 99% of games use controllers.

While the consoles hardware may be slower and crappier than most PC's, its much easier to use in the long-run, and doesn't require much in the way of space and wires ETC, and I truly believe that in the future, recreational PC's will become redundant, (He says looking down at his new PC, which cost more than perhaps I should have spent), and everything becoming console/smart TV related, and at a pinch going to the weird dystopian future that the cyberpunk 2077 game showed in its trailers.

So, to cut the text down, it would severly harm Milestone to do this as the motoGP games require controllers, and are pretty much perfectly suited to consoles,a s they aren't too serious, and aren't to simmy so living room loungers get as much out of it as PC sweats.



As for MotoGP 19 itself, yes, it quite simply is the best Milestone Motorcycle game to date. Including the old SBK games and previous MotoGP games.



















Title: Re: MotoGP19
Post by: Blackheart on June 17, 2019, 03:45:35 AM
@Myst1cPrun3
 
I think a WSBK game will be released by MS in the next 2 years, if with MotoGP 19 they will earn enough money. Unfortunately on PC the game does not sell a lot, with cracked version and keys on websites as g2a, kinguin, etc...
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 17, 2019, 07:15:53 AM
Quote from: Blackheart on June 17, 2019, 03:45:35 AM@Myst1cPrun3
 
I think a WSBK game will be released by MS in the next 2 years, if with MotoGP 19 they will earn enough money. Unfortunately on PC the game does not sell a lot, with cracked version and keys on websites as g2a, kinguin, etc...



+1
Pc doesn't sell as much as consoles, and what does sell is mostly like you said cracked and for a reduced price.

Using those type of sites may be good for your wallet but in the long run is harming the industry, and meaning devs won't bother as much with PC releases as the consumer takes the advantage.

Hence why I always pay full price, although some does go to steam ms still get more than they do a sale through a site like G2a at the end of it
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 17, 2019, 07:19:51 AM
Hence why, Milestone will never fully focus on the PC side of things, and will put a lot of effort into their deal with Sony.

As that's where the moneys at.

Buy from an authorised source (stated on MGP/Milestone websites) if you guys really want to save PC and Milestone games, as well as reduce sony's monopoly on the franchise.

Once they see there's a customer base outside of Sony, dorna/motogp/Milestone may be open to other development options, both in game and hardware sided
Title: Re: MotoGP19
Post by: -aGy- on June 17, 2019, 10:22:44 AM
Quote from: doubledragoncc on June 16, 2019, 11:01:58 AMDorna got owned by Sony for the esports as Dorna wanted my systems but were not aloud to use anything but gamepads because Sony insist on it  and 3rd person is all that the competiters play in so 1st person is out too. So much for a realistic esports event.

The monopolization by Sony is getting out of hand and should be stopped

DD

nerds want to play with gamepad and so be it. waiting for bse simulator and i hope its not gamepad combatible. motogp 19 ue4 fatal error. only can do time trial. nice milestone
Title: Re: MotoGP19
Post by: doubledragoncc on June 17, 2019, 11:34:37 AM
Fatal error is normally windows defender, make an exclusion to the game install folder and should stop fatal error

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 17, 2019, 12:46:28 PM
Quote from: -aGy- on June 17, 2019, 10:22:44 AMnerds want to play with gamepad and so be it. waiting for bse simulator and i hope its not gamepad combatible. motogp 19 ue4 fatal error. only can do time trial. nice milestone




Why would you want to exclude part of the community, not everyone has the desire, money or space for things other than gamepads. (Me included)

They're just not playable with a keyboard.

There's nothing wrong with playing with a game pad, and once setup can be more than adequate.

Stating that they're less of an enthusiast or should be excluded from playing a certain game because of it is just going to kill the motorcycle gaming/simming community, I know I for one wouldn't play.

I just can't understand that point of view.

As for MotoGP 19, as DD said, that's probably antivirus or windows defender related on your end.
Title: Re: MotoGP19
Post by: Hawk on June 17, 2019, 12:59:06 PM
Quote from: Myst1cPrun3 on June 17, 2019, 07:15:53 AM
Quote from: Blackheart on June 17, 2019, 03:45:35 AM@Myst1cPrun3
 
I think a WSBK game will be released by MS in the next 2 years, if with MotoGP 19 they will earn enough money. Unfortunately on PC the game does not sell a lot, with cracked version and keys on websites as g2a, kinguin, etc...


+1
Pc doesn't sell as much as consoles, and what does sell is mostly like you said cracked and for a reduced price.

Using those type of sites may be good for your wallet but in the long run is harming the industry, and meaning devs won't bother as much with PC releases as the consumer takes the advantage.

Hence why I always pay full price, although some does go to steam ms still get more than they do a sale through a site like G2a at the end of it

You both seem to think about pirated and/or reduced price games as exclusive to PC titles..... Console games are pirated and or sold at reduced sale rates just the same as PC games, probably more so with the consoles currently holding the major part of the games market sales. Lol. So your reasoning doesn't add up. ???

There is only one way to stop the console domination and ruination of the games market, and that is to totally boycott anything related to console gaming and switch totally over to PC games only..... UP THE REVOLUTION GUYS!!! :P  ;D ;D  ;D

PS: Where's the fist pump emoti.... we need one! Lol!  ;D  ;D
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 17, 2019, 01:49:40 PM
Microsoft have a system preventing their consoles running pirated games, or at least making it very difficult, and pointless to try...
Not saying its imposso9, it's just EXTREMELY difficult.
(believe me I have tried)

Not sure about Sony as I haven't really used a PlayStation properly since the ps2 days.

It's much easier to pirate games on PC, and there are more 'discount gaming shops' on pc, resulting in more choice for discounts and lack of funding to the devs.

I still believe consoles will make PC gaming obsolete in the future, especially now keyboard and mice are compatible with it, and Microsoft merging Windows with xbox..
Now 'Microsoft Exclusives' , as opposed to Windows PC exclusives, and most new xbox games are available on Windows 10 store, and vice versa.

PC is becoming obsolete, regardless of how much better it is, people aren't willing to put the effort into running one, as quite frankly, an console is just plug'n'play.

I know I for one have been slow going back to consoles, with my PC setup being shoved in the wardrobe and pulled out when I want to use it, when it used to be the xbox that had the dreaded wardrobe.
Title: Re: MotoGP19
Post by: Blackheart on June 17, 2019, 04:00:03 PM
Just check the steam discussions about MotoGP 19... a lot of people can't even play with this game, because different errors; Blackscreen, crashes, etc...

The consoles with a button you can play with the same graphics of a good PC without crashes, drivers issues, etc... just play and have fun.


Pirate games on xbox? Dunno if possible, but anyway is a nonsense, you have a lot of triple A games for free (almost) with the gamepass.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 17, 2019, 05:28:16 PM
Quote from: Blackheart on June 17, 2019, 04:00:03 PMJust check the steam discussions about MotoGP 19... a lot of people can't even play with this game, because different errors; Blackscreen, crashes, etc...

The consoles with a button you can play with the same graphics of a good PC without crashes, drivers issues, etc... just play and have fun.


Pirate games on xbox? Dunno if possible, but anyway is a nonsense, you have a lot of triple A games for free (almost) with the gamepass.


+1

Im quite lucky when it comes to game raking issues, I very rarely get them, (in fact The most I've had is a blue screen due to all my auxiliary controllers draining too much power)
I have a really good PC, which I do keep about one update behind, that way any issues with new drivers can be fixed before I update etc.

Other than that and a few graphical bugs in GPB VR I've had literally no issues
Title: Re: MotoGP19
Post by: doubledragoncc on June 17, 2019, 09:33:40 PM
Not had any crashes once I made exception in windows defender and that was becaues I was also using x360ce at same time but game is stable as fook. consoles suck trumps balls anyway

xbox 360 pirate copies been available for years guys

PC rules consoles kill smoking and drinking is safer than playing on a console lol

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 17, 2019, 10:04:27 PM
Quote from: doubledragoncc on June 17, 2019, 09:33:40 PMNot had any crashes once I made exception in windows defender and that was becaues I was also using x360ce at same time but game is stable as fook. consoles suck trumps balls anyway

xbox 360 pirate copies been available for years guys

PC rules consoles kill smoking and drinking is safer than playing on a console lol

DD

As far as I'm aware the encryption for xbox 360 is now abandon-ware, meaning that there will be some emulators in future I imagine. (Looking forward to that sweet Forza Motorsport 2/4)

As for consoles, for me, like everything else, they have their place, and have their uses. As well as good and bad points.

The concept of a plug'n'play console is a great Idea, but as hardware advances, the consoles become obsolete, and then a second one with improved hardware comes out etc.. And then it becomes, like everything else, all about money.



But yeah to me MotoGP 19 seems very stable, possibly the most stable a Milestone game has been since 'Sebastian Loeb Rally Evo' which I loved, and was perhaps the closest to a sim Milestone Have ever gotten. That shit was haard, damage model very good, and those stages were tight.
Can't vouch for the smoking and drinking part as I don't do any of those things but I'm sure they have their good and bad points too XD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 17, 2019, 10:12:52 PM
As for MotoGP 19, I think I'm finally getting the Hang of it.

Currently on round 5 of my 'Pro-Career Mode', with a full 100% weekend and race length. I'm beginning to understand how to set up the bike, and which tyres to choose.

Seems that temp is more important than wear, as a fully worn soft in the green temps will have comparatively similar grip and behaviour to a minimally worn hard that's on its max temps.

Leads to some interesting little choices, such as at COTA if I remember right I ran a Soft front and Hard Rear, which would have been a sure last place in the MotoGP 18 game.

Enjoying the challenge of the career mode, running with 115% AI, managed a 7th at Qatar, DNF at Argentina, (As the patch came out mid weekend and made the AI sooo much quicker I crashed trying to stay with last place)
and then a 2nd at COTA and recently another 2nd at Jerez, both times tyres just beginning to fade and meaning I didn't have enough left to bridge the gaps.

May not have won, but the races were the most fun I've had in an offline session on a bike game in ages, comparable to when I tried GPB in VR for the first time at Macau.


(https://postimg.cc/06b644KR)

Title: Re: MotoGP19
Post by: Blackheart on June 18, 2019, 08:11:04 AM
I have to try a 100% race lengh, I use the motogp to 120% so its a bit hard to keep concentration :)

Atm I try the 1st esport challenge (just practice because the esport start tomorrow) the people is fucking fast on console, my best is 1.34.3 (33th) and here the top 12:

(https://postimg.cc/V0wdvch0)

I think there is a bug with the flags, trast73 he should be Trastevere73 so he's italian and the 5th is a my italian friend  :-\
 
EDIT: Also The 1st place is italian, Kevin Pignotti lol
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 18, 2019, 08:36:11 AM
I've only done the qualifying for the esports, ss it finally let me in.

I'm not sure if people will be faste or slower on PC I haven't looked.

There is definitely a bug with nationalities there though as jackhammer (p6)
Is British lol

Is Argentina the confirmed track?
Title: Re: MotoGP19
Post by: Blackheart on June 18, 2019, 08:40:59 AM
Quote from: Myst1cPrun3 on June 18, 2019, 08:36:11 AMI've only done the qualifying for the esports, ss it finally let me in.

I'm not sure if people will be faste or slower on PC I haven't looked.

There is definitely a bug with nationalities there though as jackhammer (p6)
Is British lol

Is Argentina the confirmed track?

Yep here the calendar of the event https://esport.motogp.com/calendar
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 18, 2019, 09:32:50 AM
I'll have a smooch at that later thx :)
Title: Re: MotoGP19
Post by: doubledragoncc on June 18, 2019, 10:24:15 AM
Interesting to see the finals will be played on PC Also says the players can use their favorite controller.......wonder if mine would be allowed? Take the sit-on CBR1000RR to it lol

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 18, 2019, 12:37:13 PM
Quote from: doubledragoncc on June 18, 2019, 10:24:15 AMInteresting to see the finals will be played on PC Also says the players can use their favorite controller.......wonder if mine would be allowed? Take the sit-on CBR1000RR to it lol

DD

While that sounds utterly amazing, I'm not sure how efast it'd be compared to a gamepad 😂
Title: Re: MotoGP19
Post by: Hawk on June 18, 2019, 03:51:47 PM
Quote from: doubledragoncc on June 18, 2019, 10:24:15 AMInteresting to see the finals will be played on PC Also says the players can use their favorite controller.......wonder if mine would be allowed? Take the sit-on CBR1000RR to it lol

DD

+1 DD

As far as I know, all esport events are played on PC machines at the actual staged venue esport events once they get past the home-played qualifying stages..... That does or should indeed tell everyone a lot about the best and most preferred platform for esport by organizers and developers alike.  ;)
Title: Re: MotoGP19
Post by: Blackheart on June 18, 2019, 04:21:56 PM
Its not the PC version... obviously, it is a build for lan races, probably will be also limited to 30 fps since almost all players play at 30 fps, and just the pc gamers (they are very few, on steam just 100 reviews...) can play to 60.
Title: Re: MotoGP19
Post by: doubledragoncc on June 18, 2019, 05:15:33 PM
Quote from: Myst1cPrun3 on June 18, 2019, 12:37:13 PM
Quote from: doubledragoncc on June 18, 2019, 10:24:15 AMInteresting to see the finals will be played on PC Also says the players can use their favorite controller.......wonder if mine would be allowed? Take the sit-on CBR1000RR to it lol

DD

While that sounds utterly amazing, I'm not sure how efast it'd be compared to a gamepad 😂

Yep my system is slower as it uses real components so all the guys thinking they can ride as fast as Rossi think again lol. I dont care about being the fastest just getting the closest to real without going crazy expensive lol

Happy with the Hs3 PRO-HE

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 18, 2019, 07:21:10 PM
Quote from: Blackheart on June 18, 2019, 04:21:56 PMIts not the PC version... obviously, it is a build for lan races, probably will be also limited to 30 fps since almost all players play at 30 fps, and just the pc gamers (they are very few, on steam just 100 reviews...) can play to 60.


I play at 120fps, and 144hz refresh on steam, but I'm sure there's going to be a way in the steam files to remove that cap.

As for the e-sports, MotoGP is played on PS4, (Cos sony but that discussion has already happened so lets not go round in circles), but the Xbox One S, Xbox one X, and PS4 Pro have an in-game option to run at 60fps for slightly reduced graphics, so I imagine this would be the one they'd use when racing online.

Indeed going to ride 3/ride 2 on consoles for me now is not an option, its like watching a Powerpoint, not playing a game LOL


Quote from: doubledragoncc on June 18, 2019, 05:15:33 PMYep my system is slower as it uses real components so all the guys thinking they can ride as fast as Rossi think again lol. I dont care about being the fastest just getting the closest to real without going crazy expensive lol

Happy with the Hs3 PRO-HE

DD

For an E-Sport, (Or any serious race for that matter, In game or not) I'd want whatever would make me the fastest, not the most realistic.

But for my enjoyment, having a sim as real as I can get is fun for me personally, its just what I define as being 'as real as I can get', which for the minute is VR and a game-pad.

May not be the fastest but I enjoy it, even if it does seem a little 'sad' to others, at the end of the day, enjoyment's all that really matters, as whats the point of doing something if you don't enjoy it.

Title: Re: MotoGP19
Post by: doubledragoncc on June 18, 2019, 08:00:27 PM
The esports webpage from Milestone clearly states its played on PC so any controller can be used for console and PC players as PS4 would not allow xbox controllers which PC and Xbox users will clearly use.

DD
Title: Re: MotoGP19
Post by: Blackheart on June 18, 2019, 08:24:45 PM
Just on PC are 60 fps stable. For this reason the PC version is the best for sure, but maybe with a next patch will be improved the framerate also in the consoles.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 18, 2019, 08:47:02 PM
Quote from: doubledragoncc on June 18, 2019, 08:00:27 PMThe esports webpage from Milestone clearly states its played on PC so any controller can be used for console and PC players as PS4 would not allow xbox controllers which PC and Xbox users will clearly use.

DD

I know that's what it says, and I do agree with it.

However, if you watch the live events, you'll realise that the stage Lan stage events are actually played with DualShock 4 controllers from the PS 4, regardless of what you used to qualify, you have to to use this in the finals.
Not sure if on PC however, I doubt it as Sony.
Title: Re: MotoGP19
Post by: Blackheart on June 18, 2019, 09:00:53 PM
And nope you can't play to 60 fps on consoles with this game, also if the guys on console are faster of the PC people so... fps are not a big issue on this game.


Title: Re: MotoGP19
Post by: doubledragoncc on June 18, 2019, 09:54:40 PM
MPR this is the quote from esports stating

"All races will be held on PC but every gamer will be able to play with their preferred controller."

This is the LIVE races for this year. The ones last year were only PS4 because PC was not aloud. That means they will have 60FPS too lol

I have to agree with most that it is the best MotoGP so far but they still got a lot to learn.

We can only wait and see

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 18, 2019, 10:14:12 PM
Quote from: doubledragoncc on June 18, 2019, 09:54:40 PMMPR this is the quote from esports stating

"All races will be held on PC but every gamer will be able to play with their preferred controller."

This is the LIVE races for this year. The ones last year were only PS4 because PC was not aloud. That means they will have 60FPS too lol

I have to agree with most that it is the best MotoGP so far but they still got a lot to learn.

We can only wait and see

DD


We will see soon enough.

For me the best racing E-Sport is iRacing. Everyone is on an even footing, with whatever controller you like, but steering wheels are the main used one as they are faster.

Cockpit cam only, locked, only the aids available in the real world versions of the cars.

Whether iRacing is a sim is questionable, as it has some 'interesting' querks, and the payment options, are, well premium to say the least.

As for lap times @Blackheart, here's the PC leaderboard.

(https://postimg.cc/dLzsrhCT)


I managed a 1:35:something which was good for 233rd place, so its deffo close on PC, and is good to see times are similar across platforms.

Although I feel like I can make up another 2-3 seconds maybe more, if I actually tried to go quick and not chicken out. Rubbish at hot-lapping/qualifying, I try not to crash as if its a race rather than Marquez it and find the limits lol.
Title: Re: MotoGP19
Post by: Blackheart on June 18, 2019, 11:32:24 PM
thx for the PC leaderboard, yep the laps are very similar also if on xbox the best lap is a bit amazing... Tomorrow I'll try to push a bit more, at least for the top 20, since my ideal is quite quickly and I have some new ideas (thx to Wimp for some tips :D ).
Title: Re: MotoGP19
Post by: doubledragoncc on June 19, 2019, 07:58:34 AM
Cool to see Wimp up there I take it that is the GPB Wimp? Pistol73 tried my system at Dorna demo on motoGP17 and loved it.....trast73 as Blacky said is trastevere73 and man he is always up there lol

Keep at it MPR and Blacky maybe we see you in esport finals

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 19, 2019, 08:16:35 AM
Quote from: doubledragoncc on June 19, 2019, 07:58:34 AMKeep at it MPR and Blacky maybe we see you in esport finals

DD


Don't you'll see me there, I'm about 4 years to slow 😂
Be lucky to break into top 100 at this rate 😂
Thanks for the encouragement tho
Title: Re: MotoGP19
Post by: Blackheart on June 19, 2019, 09:10:48 AM
Quote from: doubledragoncc on June 19, 2019, 07:58:34 AMCool to see Wimp up there I take it that is the GPB Wimp? Pistol73 tried my system at Dorna demo on motoGP17 and loved it.....trast73 as Blacky said is trastevere73 and man he is always up there lol

Keep at it MPR and Blacky maybe we see you in esport finals

DD

I think just Wimp has some chances here, for now my best is just a 1:34:070 (fuuuck), when I will have 1.33 I will be happy, earn some position in the ranking is not bad and more important is fun!

After a lot of laps I realized that:


1:31 = Aliens
1:32 = Great virtual riders
1:33 = Very fast people

EDIT: Ok Dorna we are all Spaniards...  ;D

 
Title: Re: MotoGP19
Post by: doubledragoncc on June 19, 2019, 10:50:02 AM
LOL Blavky you got it right and I guess they are proud spanish guys lol

DD
Title: Re: MotoGP19
Post by: Blackheart on June 19, 2019, 11:45:52 PM
Quote from: doubledragoncc on June 19, 2019, 10:50:02 AMLOL Blavky you got it right and I guess they are proud spanish guys lol

DD

lol and is not yet fixed :\

Anyways first day 20th with 1:33 so im quite happy :)
Title: Re: MotoGP19
Post by: Blackheart on June 21, 2019, 12:54:47 AM
Here the ranking at the day 2 of the first challenge, in order PS4, Xbox and PC.

We have Trastevere73 in ANY version of the game (cheater! I'm joking ;D ) but yet not in the first 2 places, me on xbox 8th and Wimp 11th on PC.




Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 21, 2019, 06:40:58 AM
Nice times Blacky. I'm just a little slower. Like about 3-4 seconds.

I can't even go as fast as I did in the practice time trial sessions..

Honda isn't my thing, can't seem to set the bugger up right. 😂
Title: Re: MotoGP19
Post by: Blackheart on June 21, 2019, 09:23:36 AM
I think you re faster than Trastevere73...


lol





Title: Re: MotoGP19
Post by: doubledragoncc on June 21, 2019, 11:31:20 AM
Video unavailable
This video contains content from Dorna Sports, who has blocked it from display on this website or application.
Watch on YouTube

Typical Dorna

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 21, 2019, 12:36:01 PM
Interestingly, I don't think he's riding 😂 and also this is prepatch as well..
Interesting they used that footage instead of more modern laps.

Its the setups for me, I don't have a clue as to which direction to take the Honda, its just consistent in not doing what I want everywhere
Title: Re: MotoGP19
Post by: Blackheart on June 22, 2019, 05:40:23 AM
I haven't yet a perfect setup, tried also some my friends settings and with my style don't work well, so any day I test different things. For sure I can do 1.32 with a lucky lap but for hit 1.31 I have not idea of the setup and tricks used :p

I lose something in all sectors, mainly in acceleration (I use tcs 2 and aw 0).
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 22, 2019, 10:11:32 PM
From what I've seen High TCS and AW is the way to go, although I've pretty much given up on this challenge, as I hate the Honda, and I hate Termas, and I hate the Honda on Termas even more. Will pick up the next one XD

In other news, pro-career mode...
FLAMES. COME ON PIBOSO MAKE A BETA 15C WITH FLAAAAAAMES


(https://postimg.cc/mPwyQ6Nd)
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 23, 2019, 11:10:54 AM

Does this work?
Title: Re: MotoGP19
Post by: Blackheart on June 23, 2019, 12:59:10 PM
No, for sure.  ;D

Im in a team with the faster xbox players and any member use a different setup, the xbox n.1 player have 1 tcs and a 0 aw, tried in this way and im slower in t1 but faster in any other sector.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 23, 2019, 03:17:40 PM
Quote from: Blackheart on June 23, 2019, 12:59:10 PMNo, for sure.  ;D

Im in a team with the faster xbox players and any member use a different setup, the xbox n.1 player have 1 tcs and a 0 aw, tried in this way and im slower in t1 but faster in any other sector.

Props to milestone for trying then 😂
Although it may be how they'd setup a real bike it shows the differences between their handling and the real world
Title: Re: MotoGP19
Post by: KG_03 on June 23, 2019, 06:38:46 PM
Well I have tried different suspension settings but I didnt see any big difference. The people I play with say that its because I ride on a shitty KTM...but I really dont feel anything different even if I set maximum suspension setting rates.
Title: Re: MotoGP19
Post by: Blackheart on June 23, 2019, 10:47:11 PM
Quote from: KG_03 on June 23, 2019, 06:38:46 PMWell I have tried different suspension settings but I didnt see any big difference. The people I play with say that its because I ride on a shitty KTM...but I really dont feel anything different even if I set maximum suspension setting rates.

The springs changes are usefull and easily you can notice the differences, other parameters dunno yet.


Here the final results of the 1st challenge

Title: Re: MotoGP19
Post by: doubledragoncc on June 24, 2019, 04:53:27 AM
HI guys

Just got a request for a system.........off topic leads to on topic.......Fabio the brother of Antonio Manganelli who races R3's https://yamaha-r3cup.ch/en/rider/antonio-manganelli (https://yamaha-r3cup.ch/en/rider/antonio-manganelli) and it led me to looking into body kits and Yamaha the this site from Yamaha Racing https://www.yamaha-racing.com/ (https://www.yamaha-racing.com/) and Trastevere73 is on it showing a ride in MotoGP18 so thought it might interest a few here


I know its not 19 but he seems to be so well known.

Been waiting for the first patches to drop before getting into it this week so hope to maybe join you soon lol

DD
Title: Re: MotoGP19
Post by: Blackheart on June 24, 2019, 01:57:33 PM
it is very likely than the game will be not patched soon, because the esport is started.
Title: Re: MotoGP19
Post by: doubledragoncc on June 24, 2019, 06:10:33 PM
Seriously Blacky?...............thats like daying Milestone care about us and not the money lol

DD
Title: Re: MotoGP19
Post by: Hawk on June 24, 2019, 06:51:31 PM
Quote from: Blackheart on June 24, 2019, 01:57:33 PMit is very likely than the game will be not patched soon, because the esport is started.

A good reason for them to get it right first time out(test, test and test again before release) now they are responsible for such a vital product of esport....

Let's not make excuses for Milestone and their responsibility not only to their customers but probably more importantly to Dorna and the Motorcycle esport industry..... Just saying.  ;)  :)
Title: Re: MotoGP19
Post by: doubledragoncc on June 24, 2019, 07:24:17 PM
Im glad I have waited for patches.....had the game since launch and just tried it then stopped and watched videos of others having bugs lol

Gonna start using it this week, see what happens

Need to test online too so if you guys on PC could give me your names to race online with you if your up to a bad rider would be cool and yes MPR I know yours lol. I just have to figure how to do it in game as never done it lol

The 6 hours I have done were actually fun and if it was not for the AI (without patches) it would be great.

Videos I have watched show AI rider suddenly having acceration like there doing 20mph more in just a few feet ???? What happend to the Neural (BS name for Milestone did nothing to AI but change a few perameters, learning my ass) AI or woteva its called. AI is as shite as ever and at times totally unrealistic.

Well I will see in the morrow

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 24, 2019, 07:27:27 PM
Quote from: doubledragoncc on June 24, 2019, 07:24:17 PMIm glad I have waited for patches.....had the game since launch and just tried it then stopped and watched videos of others having bugs lol



yes MPR I know yours lol.



;)

Gladly give online a bash, not touched it since I moved off the Xbox for Milestone Games.

Last 'proper' random matchmaking one was VRTG the game I think, although me and a mate did some ride 2 joyriding just before ride 3 was released..

And we all know about that laggy online mess.
Title: Re: MotoGP19
Post by: doubledragoncc on June 24, 2019, 07:53:54 PM
Got a lot of systems to test so would be cool to ride with you and let you laugh as I miss the apex again lol

DD
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 24, 2019, 08:31:16 PM
Quote from: doubledragoncc on June 24, 2019, 07:53:54 PMGot a lot of systems to test so would be cool to ride with you and let you laugh as I miss the apex again lol

DD



Whats an apex?? ;)


(https://postimg.cc/3yZYZjq8)

(https://postimg.cc/zyCF03FD)


On another note:
That crash really miffed me off as well, on for a 5th place, from a horrific start where I was as low as 26th position, 113% AI, in the rain,  with no pace whatsoever, a complete bodge of a setup, starting the penultimate lap (20/22), on the final corner... 
Title: Re: MotoGP19
Post by: Blackheart on June 24, 2019, 08:52:51 PM
For esport MotoGP 19 seems a very good product. 

In the first challenge we tried any "trick" possible, example; there aren't corner cuts because the lap is invalidated if you put some cm (inches) of the wheels out of the track, and before of the esport they have fixed in the patch an exploit for take advantages with the weight of the rider (a lot more grip if you put the weight back in acceleration).

Also if some PC users still complain issues as crashes and infinite loadings. Maybe just a little patch for these issues.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 24, 2019, 10:06:37 PM
There are a couple of small little bugs, but on the whole, motogp19s track limits are so much better.

Only little bug I've found with that is the last corner at Le Mans, bit strict and sometimes too much so, in that I may not actually be off the course, or even on the white line.

Also, in my first 'crash' pic, is it me or does it look kinda like my airbag has gone off in the suit? Top half looks proper 'puffed up'
Title: Re: MotoGP19
Post by: Hawk on June 25, 2019, 07:35:57 AM
What do you guys think of the brakes simulation in MotoGP19?

Personally I think the brakes in MotoGP19 are pretty naff..... They have no power progression or real strength at all.... and as for locking up the front wheel or doing a stoppy it's not possible? :o
The only positive about them is that at least one can get a feel for the limit of tyre grip under trail braking.
Title: Re: MotoGP19
Post by: KG_03 on June 25, 2019, 09:54:11 AM
I have been complaining about brakes all the time since the release of the game and after patch. Right after the game was released I like the small feedback from tyres. It was like you are going into corner, trail raking, small vibration and you are on the ground.

Now you feel the controller vibrating way before tyre loose grip. But its what people were complaining about that there is no feedback at all... I know its a game but in real life you dont have so much feedback - its just a matter of seconds or sometimes no feedback at all :-(

I am still not sure if the grip of the tyres was made higher in the first patch or its the big amount of feedback that make me feel the bikes are easier to ride now... Anyway I have a feeling that once again Milestone made the game dumber after too many people complained its too hard. I really hate it that people complain about many handling issues not even trying to learn the game.

I have sent a feedback to Milestone in one of the bugs report that front brakes dont feel strong. And its not a matter of braking distance but the instability or rear lifting up when braking too hard. But again I have seen ppl mapping front brake as a button and were crying everywhere they cant play because they crash on braking. And unfortunately those ppl are more valuable for Milestone than those who need more demanding handling.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 25, 2019, 10:11:22 AM
Quote from: KG_03 on June 25, 2019, 09:54:11 AMI have been complaining about brakes all the time since the release of the game and after patch. Right after the game was released I like the small feedback from tyres. It was like you are going into corner, trail raking, small vibration and you are on the ground.

Now you feel the controller vibrating way before tyre loose grip.

The brakes are interesting, and I must say, I did prefer the pre-pratch handling, although I can understand why they made these changes.

As for the vibrations, this is adjustable in the games menus, although not to a large degree.
(vibration normal, vibration low, vibration off)
It should be noted I played with LOW pre-pratch, and I liked it a lot, however since the patch the low setting seems to be the old normal setting.

There isn't much progression in the vibration strength it seems to me, its either on, or off. The minute you go further with it vibrating seems to have huge understeer / lack of lean, (which I like in this game, but not in GPB weirdly)
And if you go further than that again you go down.

As for corner entry, it is possible to back the bike in and endo it into turns, it just has to be setup a certain way, and often to the extreme. (the setup changes aren't precise enough (jumps between suspension setting 5 and 6 are to small etc))
I know in the esport I was endoing into the hairpin at term as, and sliding (realistically I might add)
Into t1 and t6 (the double opening right after the long left)
It didn't seem very fast, and a 250 style seems to be the way from what I can gather, but it was cool looking

Although the bike could do with endoing easier, and wheeling a little less, unless it's hard acceleration.
Title: Re: MotoGP19
Post by: Blackheart on June 25, 2019, 11:16:33 AM
Pre patch was far better now there are vibrations are there for any thing...

I hate just a thing in this game, if you have wobbles, you dont lose nothing.

Here the comparison between Trastevere73 best lap and my best (the difference is about 1.5 sec) both with wobbles (trastevere a lot more) and we dont lose nothing.

My lap:

Trastevere lap
Title: Re: MotoGP19
Post by: DidietXFuera on June 25, 2019, 11:42:58 AM
Title: Re: MotoGP19
Post by: -aGy- on June 25, 2019, 12:39:24 PM
Quote from: Blackheart on June 25, 2019, 11:16:33 AMPre patch was far better now there are vibrations are there for any thing...

I hate just a thing in this game, if you have wobbles, you dont lose nothing.

Here the comparison between Trastevere73 best lap and my best (the difference is about 1.5 sec) both with wobbles (trastevere a lot more) and we dont lose nothing.

My lap:

Trastevere lap

yeah not so realistic but its arcade game. trastevere 3 highsides for sure and how he got the bike up after wobble like 0.001s and then just lean..arcade i say but nice game if not ue4 fatal error.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 25, 2019, 01:45:07 PM
For me they should have made these changes to the 'normal' physics mode and left the 'Pro physics' alone.
Title: Re: MotoGP19
Post by: Blackheart on June 25, 2019, 04:49:29 PM
Quote from: Myst1cPrun3 on June 25, 2019, 01:45:07 PMFor me they should have made these changes to the 'normal' physics mode and left the 'Pro physics' alone.

New patches = high risk that they ruin the game any times... :\

Today an little update but i dont see any changelog, so i think it was just the new liveries in the winter test.
Title: Re: MotoGP19
Post by: KG_03 on June 25, 2019, 05:12:48 PM
Yeah it seems it was just winter tests liveries or sth connected with new eSport challenge.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on June 26, 2019, 08:54:13 AM
Quote from: Blackheart link=msg=98700

New patches = high risk that they ruin the game any times... :\

/quote]

That's true, but I do like the way csgo introduces patches/content.
They release it on steam under the 'betas tab', sperate from the base game, and adjust it based off the feedback of the public test.
I'd love to see milestone do something like this before releasing it as part of the main game.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on July 01, 2019, 09:14:23 AM
New patch, fps option now works on console,
And there have been a few little gameplay updates.

Notably the addition of pit boards, and marshals waving flags, the checkered one at the end being the main one.

Quite surprised tbh...


https://motogpvideogame.com/news/motogp19-new-patch-available-01-07-2019/

Title: Re: MotoGP19
Post by: Blackheart on July 01, 2019, 11:11:49 AM
Works but just for PS4 pro and Xbox One X... so the majority of people with standard consoles has a huge disadvantage in the esport now.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on July 01, 2019, 11:21:27 AM
Quote from: Blackheart on July 01, 2019, 11:11:49 AMWorks but just for PS4 pro and Xbox One X... so the majority of people with standard consoles has a huge disadvantage in the esport now.

Thats how its always been, even from old engine MotoGP games. High end xboxs and Ps, like xbx x and xbx s and ps4 pro, get 60fps.
The standard consoles just don't have the power. (Day one xbox one has an i3 equivalent processor, and 2GB RAM I think)
Title: Re: MotoGP19
Post by: Blackheart on July 01, 2019, 11:52:54 AM
Quote from: Myst1cPrun3 on July 01, 2019, 11:21:27 AM
Quote from: Blackheart on July 01, 2019, 11:11:49 AMWorks but just for PS4 pro and Xbox One X... so the majority of people with standard consoles has a huge disadvantage in the esport now.

Thats how its always been, even from old engine MotoGP games. High end xboxs and Ps, like xbx x and xbx s and ps4 pro, get 60fps.
The standard consoles just don't have the power. (Day one xbox one has an i3 equivalent processor, and 2GB RAM I think)

The processor is the same just overclocked and the ram is 8 for the S and 12 for the X... anyway it would be possible have 60 fps for esport also for standard version, because there is just a bike on the screen in this mode.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on July 01, 2019, 12:34:16 PM
Quote from: Blackheart on July 01, 2019, 11:52:54 AM
Quote from: Myst1cPrun3 on July 01, 2019, 11:21:27 AM
Quote from: Blackheart on July 01, 2019, 11:11:49 AMWorks but just for PS4 pro and Xbox One X... so the majority of people with standard consoles has a huge disadvantage in the esport now.

Thats how its always been, even from old engine MotoGP games. High end xboxs and Ps, like xbx x and xbx s and ps4 pro, get 60fps.
The standard consoles just don't have the power. (Day one xbox one has an i3 equivalent processor, and 2GB RAM I think)

The processor is the same just overclocked and the ram is 8 for the S and 12 for the X... anyway it would be possible have 60 fps for esport also for standard version, because there is just a bike on the screen in this mode.

My day one edition only just ran ride 2 at 30fps.
After looking into it, I was wrong, It had 8GB of ram, but it was ddr3 and not ddr4, and was utter turds.

Not sure on PS but my standard ps plays even worse.

After playing motogp on pc I'd never buy an xbox game again, unless I get something like xbox scarlett or as powerful as my pc
Title: Re: MotoGP19
Post by: Blackheart on July 01, 2019, 02:18:18 PM
Anyway motogp 18 was 60 fps for all consoles... I think will be out ready a new patch, because no one can beat the 60 fps's guys now.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on July 01, 2019, 04:03:04 PM
Quote from: Blackheart on July 01, 2019, 02:18:18 PMAnyway motogp 18 was 60 fps for all consoles... I think will be out ready a new patch, because no one can beat the 60 fps's guys now.

Didn't get 60fps on xbox one day one edition on motogp 17 . 30fps consistently. Same on ride 3. I should expect something similar on MGP18 although I never owned it on console

Doubt they'll do anything about it as there's very few peoe who use older consoles these days
Title: Re: MotoGP19
Post by: Blackheart on July 01, 2019, 04:24:06 PM
Quote from: Myst1cPrun3 on July 01, 2019, 04:03:04 PMDoubt they'll do anything about it as there's very few peoe who use older consoles these days

The 80% of the consoles are standard edition (and S for one and slim for ps4), just 1\5 are the "premium" version. Also because is a nosense to buy these boxes when PC with the same price are far better. Buyed my xbox one S (new not second-hand) to 160 euros...

In my group we are about 20 guys and just 1 guy with the xbox one X...
Title: Re: MotoGP19
Post by: DidietXFuera on July 04, 2019, 04:23:04 AM
Enjoy my helmet
Title: Re: MotoGP19
Post by: Blackheart on September 13, 2019, 07:29:33 AM

Title: Re: MotoGP19
Post by: Myst1cPrun3 on September 15, 2019, 09:59:55 PM
(https://postimg.cc/948G29Pq)
Title: Re: MotoGP19
Post by: Blackheart on September 20, 2019, 10:45:10 PM
The 2nd race (Aragon) was so fun and a great Wimp here! :)

Title: Re: MotoGP19
Post by: Myst1cPrun3 on October 22, 2019, 03:20:17 PM
I still Maintain  that the best bikes in motogp 19 are the Moto2 bikes. Despite the fact I hate them pretty much everywhere else lol.

(https://postimg.cc/5YdqgdD0)
Title: Re: MotoGP19
Post by: Myst1cPrun3 on November 13, 2019, 03:37:05 PM
Because we all miss Marco :(


(https://postimg.cc/JGmz1KZz)


(https://postimg.cc/qttkmFVj)
Title: Re: MotoGP19
Post by: Myst1cPrun3 on November 20, 2019, 06:23:39 PM
Title: Re: MotoGP19
Post by: Myst1cPrun3 on November 30, 2019, 02:06:05 AM
(https://postimg.cc/qhB491xv)

Disappointing that there is no Screen-Ception here :(

(https://postimg.cc/8fjDCs38)

(https://postimg.cc/6y4tJ2nn)

(https://postimg.cc/HrQmnqSL)
Title: Re: MotoGP19
Post by: Myst1cPrun3 on December 01, 2019, 03:21:12 AM
Title: Re: MotoGP19
Post by: -aGy- on December 01, 2019, 07:14:39 AM
3rd person driving lol
Title: Re: MotoGP19
Post by: Hawk on December 01, 2019, 09:51:23 AM
The replay system for motogp19 is terrible, it only records a fraction of any full race...... It's a shame cause otherwise it would be excellent, Milestone have let themselves down with that feature. :(

Anyone happen to know if it can be hacked to increase the record buffer in any way?
Title: Re: MotoGP19
Post by: KG_03 on December 01, 2019, 01:46:04 PM
And you cant even record replays from time attack :-( I like MotoGP 19 but I have a feeling that the progress in the game development is too slow.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on December 01, 2019, 02:42:28 PM
Quote from: -aGy- on December 01, 2019, 07:14:39 AM3rd person driving lol

Yep. Until I get manual control over the head movement, (heat tracking etc) and can manually change my FoV, that's how it's gonna be for me in the motogp games. Just can't race in 1p, and the tank cam makes me dizzy, still don't know why lol.

Quote from: Hawk on December 01, 2019, 09:51:23 AMThe replay system for motogp19 is terrible, it only records a fraction of any full race...... It's a shame cause otherwise it would be excellent, Milestone have let themselves down with that feature. :(

Anyone happen to know if it can be hacked to increase the record buffer in any way?


Would love to have this feature. Really would make it so much easier, as a lot of fun stuff happens in the first few laps, and yet I can't go back and get 'highlights' so to speak.

Quote from: KG_03 on December 01, 2019, 01:46:04 PMAnd you cant even record replays from time attack :-( I like MotoGP 19 but I have a feeling that the progress in the game development is too slow.


YES. this is the biggest joke about the entire thing.
You could in previous games, a d even in Ride 3 I believe
Title: Re: MotoGP19
Post by: doubledragoncc on December 01, 2019, 11:58:29 PM
Hi m8....great pics and vid............just wish you could try my system in vr in gpb......doors always open and was so good to actually meet you.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on December 02, 2019, 08:11:52 AM
Likewise DD. Nice to meet you, and I wish you the best of luck with the business.

As for trying the system, I will certainly take you up on the offer should I be down your way.
Title: Re: MotoGP19
Post by: KG_03 on December 02, 2019, 05:28:49 PM
As for the motion sickness I never had that problem until I started to play MXGP19. So I started to dig deeper to understand the reason why it happens.

I have turned off motion blur (although I always play without it) and antialiasing. But it didnt help. Then I realised I have overdrive feature in my screen. This helped to reduce ghosting and the screen blurr is much smaller.
Title: Re: MotoGP19
Post by: Myst1cPrun3 on December 02, 2019, 10:14:44 PM
I found that the way the camera moves a out, and the FoV are the biggest contributors to it for me.

Once I adjusted the FoV on ride 3 (I did a video) it became much more easy to use, and didn't feel sickly at all.

My monitor doesn't have an 'overdrive function' so I'm fairly certain it's not that :(
Title: Re: MotoGP19
Post by: Myst1cPrun3 on December 02, 2019, 10:15:19 PM
Title: Re: MotoGP19
Post by: Myst1cPrun3 on December 07, 2019, 08:26:19 PM
Wet Track Dry Tyres LOL


(https://postimg.cc/mhB2WHQN)
Title: Re: MotoGP19
Post by: Myst1cPrun3 on December 09, 2019, 06:50:36 PM
Title: Re: MotoGP19
Post by: Myst1cPrun3 on December 10, 2019, 06:33:38 PM
Title: Re: MotoGP19
Post by: Myst1cPrun3 on December 31, 2019, 10:51:52 PM
(https://postimg.cc/Wtr880g2)