PiBoSo Official Forum

General => General Discussion => Topic started by: PiBoSo on July 01, 2019, 04:49:30 PM

Title: State of the Union ( GPB beta16 and beyond )
Post by: PiBoSo on July 01, 2019, 04:49:30 PM
Someone asked to know the future plans for GP Bikes.

At the moment the focus is on MX Bikes, that should be released this week.
After that, the plan is to update the modding tools.
I haven't forgotten World Racing Series. The new and better suspensions simulation code will be completed as soon as possible.

The long-term goal is to release all projects on Steam, hopefully within this year.

The main tasks for GP Bikes ( not all for Beta16 ) are:
- new stock tracks
- new stock bikes
- dangling leg animation
- fix of the rear suspension simulation
- improved ECU simulation
- wings simulation
- support for penalty surfaces ( that are sadly becoming a necessity because tracks are more and more replacing runoff areas with asphalt  :'(  )

The tasks shared between all the projects are:
- night lighting
- loading times optimization
- tool to make it easier to install mods

Many, many more fixes and improvements are planned, too many to list ( and some will be a surprise :P ).
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: matty0l215 on July 01, 2019, 06:29:05 PM
Good to hear.

Keep it up and us updated Piboso ;D
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Myst1cPrun3 on July 01, 2019, 06:35:33 PM
Sounds Good Can't wait :D
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: JohnnoNinja on July 01, 2019, 06:45:59 PM
Thanks for your hard work! Looking forward for a next release!
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: javiliyors on July 01, 2019, 06:47:57 PM
Soundd good!!
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: cyborg chip on July 01, 2019, 07:37:36 PM
sounds goood!

Please, We need supersampling in Mixed Reality headsets, like Odyssey.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: SwarleyRuiz on July 02, 2019, 06:14:05 AM
Thanks Piboso, immense effort.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: KG_03 on July 02, 2019, 10:42:32 AM
After initial excitement connected with MotoGP19 release I can say now that GP Bikes have no competition...
Only GP bikes can provide a serious entertain for me...so keep working PiBoSo. I keep fingers crossed for further development.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Peoples on July 02, 2019, 12:55:00 PM
Thanks for the info. Can't wait for the new features :O
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Super Hang-On on July 08, 2019, 03:28:36 AM
Excellent and best of luck. MX Bikes is on my wishlist on Steam.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Olaf Lehmann on July 09, 2019, 04:07:38 PM
Quote- support for penalty surfaces ( that are sadly becoming a necessity because tracks are more and more replacing runoff areas with asphalt    )
Yes, runoff areas are a big problem. Overtaking manoeuvres from some drivers in run off areas without any guilt feeling killed my motivation to drive GPB.
Maybe because Grand Prix Legends is "playing" in the seventieth (on tracks without run off areas) 20 years after its release there are still exist some leagues.

BR Olaf
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: DidietXFuera on July 20, 2019, 03:16:13 PM
I hope the "pit crash" problem will solve too
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Nicotine on August 04, 2019, 04:57:14 AM
Can't wait this version :D
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: -aGy- on August 08, 2019, 09:37:11 AM
piboso you want focus to finish the games gpb and mxb
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: totorox on August 08, 2019, 08:17:58 PM
Will it fix the lose of front wheels with many bikes like M20 ?
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: JOACKO172 on August 08, 2019, 10:33:10 PM
Quote from: totorox on August 08, 2019, 08:17:58 PMWill it fix the lose of front wheels with many bikes like M20 ?
+1 to this, i don´t like any bike in this game since the new beta in exception of the eme18e and the ktm rc250r.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Myst1cPrun3 on August 08, 2019, 10:58:12 PM
Quote from: JOACKO172 on August 08, 2019, 10:33:10 PM
Quote from: totorox on August 08, 2019, 08:17:58 PMWill it fix the lose of front wheels with many bikes like M20 ?
+1 to this, i don´t like any bike in this game since the new beta in exception of the eme18e and the ktm rc250r.

The 2018 WSSPs are good too.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: PiBoSo on October 28, 2019, 10:49:12 PM
A quick recap and update on development plans.

After the original post, there were:
- an MXB update and several patches in July
- a KRP update in August
- Beta16 of GPB was finally released last month. Unfortunately it didn't have all the planned improvements

Then, at the beginning of this month, a new MXB build was released. It was an important one, because it was the first on Steam:
https://store.steampowered.com/app/655500/MX_Bikes/

Sadly it wasn't possible to immediately go back to the other projects, as there are a few important bugs and issues that need fixing.
An update is scheduled for the next few days.

After that, hopefully there will no more major problems and the plan is to update the modding tools and complete work on the car physics, that has been in development on and off for the past months, to finally release a long overdue new WRS build.

At the moment GP Bikes is in line immediately after WRS.

It would then be nice to prepare something for KRP and MXB in time for the Steam Winter Sale, but time is quickly running out  :'(
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Hawk on October 29, 2019, 11:58:39 AM
Thanks for this update on your development plans Piboso....

Could you elaborate more on what update/s you have in mind for the update to the modding tools please Piboso? Thanks. ;)
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: PiBoSo on October 29, 2019, 08:51:15 PM

Mostly fixes for the models normals calculations and updates to support the latest features.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Super Hang-On on October 31, 2019, 10:15:47 PM
Quote from: PiBoSo on October 28, 2019, 10:49:12 PMA quick recap and update on development plans.

After the original post, there were:
- an MXB update and several patches in July
- a KRP update in August
- Beta16 of GPB was finally released last month. Unfortunately it didn't have all the planned improvements

Then, at the beginning of this month, a new MXB build was released. It was an important one, because it was the first on Steam:
https://store.steampowered.com/app/655500/MX_Bikes/

Sadly it wasn't possible to immediately go back to the other projects, as there are a few important bugs and issues that need fixing.
An update is scheduled for the next few days.

After that, hopefully there will no more major problems and the plan is to update the modding tools and complete work on the car physics, that has been in development on and off for the past months, to finally release a long overdue new WRS build.

At the moment GP Bikes is in line immediately after WRS.

It would then be nice to prepare something for KRP and MXB in time for the Steam Winter Sale, but time is quickly running out  :'(

Best of luck and do try to get in the Steam Winter Sale. It seems that a $24.99 price tag can help you get some sales going if there is more content for the user.

If there's an easy-to-connect online userbase, great, content being pushed will help. If it's still mostly a hotlapping situation, then work to improve the single-player experience must be done - from AI to scenarios.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: KG_03 on November 11, 2019, 07:55:50 PM
I bought MX Bikes again on steam. I really like it and hope that your hard work will be rewarded with good sales rate.

As for GP Bikes I really hope for revised off track grip in next build :-) and maybe post processing.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: PiBoSo on December 24, 2019, 09:19:45 PM
Time for a long overdue update.

Unfortunately development didn't go as planned in the message at end of October.
The MX Bikes update released shortly after didn't solve the worst multiplayer bugs.
Therefore, most of November had to be spent on two patches and to update the modding tools.
MX Bikes is doing much better than expected.
Pros:
- the funds it is generating will allow all the projects to continue for a long time
- the high number of users allows to stress, debug and improve multiplayer ( that benefits all simulators )
Con:
- the flip side is that the constant influx of new users requires a lot of attention, stealing time from the other projects

Nonetheless, a KRP update is now in development. The goal was to release it before the holidays, but it wasn't ready in time, sadly.
It will be published in a few days.

After that, it will be finally possible to go back to WRS and GPB.
In the meantime, the new track has been completed. A video will be published as soon as possible.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: JohnnoNinja on December 25, 2019, 08:38:51 AM
Thanks for the update! And thank you for still updating your software! Good to hear that MX Bikes is doing better than expected! We'll see the updates when they are there;) Enjoy the holidays Piboso!
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: -aGy- on February 09, 2020, 04:18:02 PM
Quote from: PiBoSo on December 24, 2019, 09:19:45 PMTime for a long overdue update.

Unfortunately development didn't go as planned in the message at end of October.
The MX Bikes update released shortly after didn't solve the worst multiplayer bugs.
Therefore, most of November had to be spent on two patches and to update the modding tools.
MX Bikes is doing much better than expected.
Pros:
- the funds it is generating will allow all the projects to continue for a long time
- the high number of users allows to stress, debug and improve multiplayer ( that benefits all simulators )
Con:
- the flip side is that the constant influx of new users requires a lot of attention, stealing time from the other projects

Nonetheless, a KRP update is now in development. The goal was to release it before the holidays, but it wasn't ready in time, sadly.
It will be published in a few days.

After that, it will be finally possible to go back to WRS and GPB.
In the meantime, the new track has been completed. A video will be published as soon as possible.

could guess
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: -aGy- on February 09, 2020, 04:19:20 PM
Quote from: PiBoSo on December 24, 2019, 09:19:45 PMTime for a long overdue update.

Unfortunately development didn't go as planned in the message at end of October.
The MX Bikes update released shortly after didn't solve the worst multiplayer bugs.
Therefore, most of November had to be spent on two patches and to update the modding tools.
MX Bikes is doing much better than expected.
Pros:
- the funds it is generating will allow all the projects to continue for a long time
- the high number of users allows to stress, debug and improve multiplayer ( that benefits all simulators )
Con:
- the flip side is that the constant influx of new users requires a lot of attention, stealing time from the other projects

Nonetheless, a KRP update is now in development. The goal was to release it before the holidays, but it wasn't ready in time, sadly.
It will be published in a few days.

After that, it will be finally possible to go back to WRS and GPB.
In the meantime, the new track has been completed. A video will be published as soon as possible.

what do you mean?there is not so many riders either
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Gregz0r on March 02, 2020, 02:01:09 PM
I know everyone on here will either think or reply with comments like 'GIT GUD n00b' etc , but could there please be _some_ stability control? Losing my mind at how the bike just keeps tipping over, under-siding, tank slapping etc, all the time.
I'm not even trying to set records, just trying to get any bike around any track at 50% speed, yet the bike keeps falling on turn-in, braking etc.
I'm using a PS4 pad.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Hawk on March 03, 2020, 12:18:55 PM
Quote from: Gregz0r on March 02, 2020, 02:01:09 PMI know everyone on here will either think or reply with comments like 'GIT GUD n00b' etc , but could there please be _some_ stability control? Losing my mind at how the bike just keeps tipping over, under-siding, tank slapping etc, all the time.
I'm not even trying to set records, just trying to get any bike around any track at 50% speed, yet the bike keeps falling on turn-in, braking etc.
I'm using a PS4 pad.

Sounds like your using a bike that isn't tuned properly in the physics department? We had a lot of this kind of issue a few betas ago and where able to tune it out in the bikes development, but it's really hard to say if it's a core physics issue or a bikeMOD dev issue cause it seems to crop back in through different beta versions for some reasons..... It could just be that the bikeMOD needs updating for this beta version of GPBikes or it could be something Piboso has wrong in the core physics somewhere? Either way it is a difficult thing to tune out of a bikeMOD in testing and you really need to know what your doing to achieve it without compromising the physics of the bike in sim.
We think it has more to do with the virtual riders reaction in that the V-rider appears to whip the bar-torque too harshly just for a fraction of a second(while leaned over) during certain controller settings which causes the front end to slide away?
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Gregz0r on March 03, 2020, 12:46:37 PM
It's not only losing the front at slow speeds, it's also the crazy wobbles under even moderate throttle, where I have to get off the throttle completely, or the bike goes into ever increasing wobbles, until it throws me off the bike.
I would love to know how to reduce these, or if the user can do something with tricks in a base setup.
When it feels right, it feels GREAT - even at the slow speeds I was going, but it's also so frustrating.

Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Hawk on March 03, 2020, 11:31:55 PM
Thanks for the video Gregz0r..... Yes I can see some issues just from looking at it....

From what I can see in the video I would say that the bike has what we used to call in the CAWS-Team "Wobble 30" issues(Major wobbles when changing direction). Off the top of my head I would personally say this is very likely to be a virtual rider settings issue or could be a "Centre of Gravity" issue or a combination of both, even down to the frame flex settings?

Not sure if your using the rear brake too hard or if that's engine braking that I see as your downshifting under braking into corners? If it's engine brake then the engine-brake and probably likely the engine inertia is set far too heavy for a 2-stroke engine.

Who's BikeMOD is that?
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Gregz0r on March 04, 2020, 02:02:43 PM
Got the bike from that massive MEGA GP Bikes mod directory. The issues are with every bike though, even when I try to be ultra-smooth with my controller triggers.
Chronic understeer, and insane wobbles and general instability.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: doubledragoncc on March 04, 2020, 02:27:38 PM
Thats one of the GP500 set from Javiliyors

DD
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Hawk on March 04, 2020, 02:31:01 PM
Quote from: Gregz0r on March 04, 2020, 02:02:43 PMGot the bike from that massive MEGA GP Bikes mod directory. The issues are with every bike though, even when I try to be ultra-smooth with my controller triggers.
Chronic understeer, and insane wobbles and general instability.

Quote from: doubledragoncc on March 04, 2020, 02:27:38 PMThats one of the GP500 set from Javiliyors

DD

I'll install it and give it a try.  ;)
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: h106frp on March 04, 2020, 05:10:20 PM
DId not look too bad but try and avoid dropping so many gears and carry your speed through the turns to keep the bike more settled - first is really only for slow hairpins.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Grooveski on March 04, 2020, 06:02:23 PM
Quote from: Gregz0r on March 03, 2020, 12:46:37 PMI would love to know how to reduce these, or if the user can do something with tricks in a base setup.
My first impressions of the suspemsion are:
Front spring rate about right but lacking damping, all moving too freely.  Increase both comp and rebound damping.
Rear too firm - reduce spring rate until bike starts squatting a little on the gas.  Can't really tell anything about rear damping until it's moving.

First thing I tend to try for reducing headshake is to increase the fork offset a bit.  If that's not enough then increasing the rake is next on the list.

Good luck. :)
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: h106frp on March 04, 2020, 07:45:15 PM
For a pre b17 mod it might be worth using debug mode to check the suspension, ride height, pre-load and tyre temps are still in/or can be adjusted to the recommended range.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: PiBoSo on March 28, 2020, 11:46:05 PM
Hello everyone!
Last time this thread was updated, at the end of last December, it would have been very difficult to predict the current state of the world.

In the meantime, KRP and GPB updates have been released.

At the moment a long overdue new build of MXB is in progress and should be ready in a few days.

After that, it will be mandatory to update GPB as soon as possible because:
1) the code changes that were supposed to improve the rear suspension simulation actually broke it. It was right in Beta16 and the code has been reverted to the correct one
2) the slipper clutch simulation is still bugged
3) the encryption code for modders implemented in KRP and GPB needs some fixing and improvements ( already integrated )

An update of KRP is also needed urgently.
With almost all the kart races stopped all around the globe, karters are flocking to KRP for training.

Last but not least, a forum software update is needed, because the registration captcha stopped working.
It will be done as soon as there will be some free time.


P.S.
What can we expect before the next thread update? Zombie apocalypse?
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Docfumi on March 29, 2020, 05:34:37 PM
Hi PiBoSo, are there any plans in the works for WRS? I see you and the team have your hands full so I'm not expecting much in the way of an update but more of a future Change log if possible. Thanks
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: PiBoSo on April 02, 2020, 08:24:17 PM
Quote from: Docfumi on March 29, 2020, 05:34:37 PMHi PiBoSo, are there any plans in the works for WRS? I see you and the team have your hands full so I'm not expecting much in the way of an update but more of a future Change log if possible. Thanks

There still are big plans for WRS.
Unfortunately it never received much, if any, attention. Therefore, at the moment it must take a step back in development because there is a lot of pressure coming from the MX Bikes and KRP communities, that keep growing very quickly.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: PiBoSo on April 12, 2020, 11:22:41 PM
The MX Bikes update has been released a few days ago.
Unfortunately there are several bugs and issues that need addressing as soon as possible via a patch.

Also, sadly GP Bikes must take a brief step back because at the moment there is a lot of pressure to fix some Kart Racing Pro issues for championships starting soon.

Apologies for the wait.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: PiBoSo on July 15, 2020, 10:15:15 PM
Since the latest post, a long train of updates has been released for Kart Racing Pro (5), MX Bikes (4) and GP Bikes (3), including the infamous Beta18c, that seems to have introduced a bug in the physics simulation.
The issue will be investigated as soon as possible.

However lately, as some may have noticed from the daily development log, the focus has been mostly on WRS.
Many think that WRS should be dropped altogether, because it cannot compete against the juggernauts on the simracing market.
They are right, WRS has no chance on the market, but I cannot let it go. Therefore the plan is to release an update as soon as possible.
The issues with the new suspensions code have been finally fixed, after much investigation and debugging. The new simulation is a big step forward, especially for dirt cars.

After the new WRS release, work will resume on GPB and MXB.
For GPB, the plan is to release an update that:
- fixes the latest physics issues
- introduces the much requested possibility to set the steer damper in the garage
- improves support for rider animations modding, that seems to be a hot topic recently
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: h106frp on July 15, 2020, 11:31:25 PM
A CarED would go a long way to generally improving the appeal of mods for WRS - I started a sidecar mod (using the invisible 4th wheel) but trying to figure out the GEOM was just a showstopper as its even more complex than GPB to sort out.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Vini on July 17, 2020, 03:39:01 PM
Quote from: PiBoSo on July 15, 2020, 10:15:15 PM- fixes the latest physics issues
Don't waste your time investigating the tankslapper problem, just revert the virtual rider code back to 18b, it was perfect.
Instead you should focus on solving the slipper clutch problem which makes the engine brake not work properly at high lean angles.

One more very simple thing: Please add alpha channel (transparency) support for rider skins so that we can hide parts of the rider model that collide/clip with the 1P view in VR/headtracking.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: Vini on July 19, 2020, 12:56:24 PM
Please just release a quick VR hotfix before looking into new features like that.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: PiBoSo on August 09, 2020, 11:23:15 PM
Quote from: Vini on July 19, 2020, 12:56:24 PMPlease just release a quick VR hotfix before looking into new features like that.

Unfortunately it's not so easy.
So far investigation on the virtual rider changes has been inconclusive, with no difference between the Beta18b and Beta18c behaviour.

Maybe an intermediate ( bugged ) version of the code has been released by mistake?  :-\
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: PiBoSo on August 09, 2020, 11:42:03 PM
Sorry for the lack of updates.
Lately development has lost direction.

The original plan was to fully concentrate on a long overdue WRS update but, despite the very positive improvements, progress slowed down considerably during the past couple weeks.
In the meantime some problems with KRP have been reported, so work on a patch started.
As time went by, there was also the necessity to start work on a new build of MXB.

Most of the fixes and improvements are shared between the projects, but jumping from one to the other is not optimal because it's easy to lose focus and momentum.
Anyway, trying to get back on track now.
The plan is now to first release the KRP update, that should be ready very soon and provide feedback on several improvements and changes.
Then hopefully WRS, MXB and GPB development will regain pace.
Title: Re: State of the Union ( GPB beta16 and beyond )
Post by: h106frp on August 10, 2020, 12:24:18 AM
Quote from: PiBoSo on August 09, 2020, 11:23:15 PM
Quote from: Vini on July 19, 2020, 12:56:24 PMPlease just release a quick VR hotfix before looking into new features like that.

Unfortunately it's not so easy.
So far investigation on the virtual rider changes has been inconclusive, with no difference between the Beta18b and Beta18c behaviour.

Maybe an intermediate ( bugged ) version of the code has been released by mistake?  :-\


After a lot of 18b laps my first impression of 18c was significant understeer, trying to fix it just lead to excessive lean angles and all the problems that creates with any form of camber. Personally, my first thought was tyre profile issues.