PiBoSo Official Forum

GP Bikes => Support => Topic started by: h106frp on December 30, 2019, 02:13:42 AM

Title: Shader map texture sizes.
Post by: h106frp on December 30, 2019, 02:13:42 AM
@PiBoso,
Could you offer some guidance on suitable texture sizes for normal/specular maps?
If the original texture was 1024*1024 what would you suggest as a suitable shader size without impacting performance unduly?
Is the effect of scaling a shader map down by a ^2 to reduce render time by half or a quarter of the time?
Any other tips for shader map creation?

Are shaders processed using the GPU or CPU?

Thank you.