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GP Bikes => Mods => Bikes => Topic started by: Hellboga on February 08, 2020, 04:09:11 PM

Title: ENDURANCE '90
Post by: Hellboga on February 08, 2020, 04:09:11 PM
                                      ENDURANCE 1990 (wip)
Yamaha FZR 750 RR
Honda VFR 750 RC30
Suzuki GSX 750 R (coming soon)

staff to do:
tyres model
sound
paints
more bikes

link:
https://mega.nz/file/n0tVmJwA#Ybg_s_kVcUFf8KACL2C2H0WuN2OroNw0NAQv2yjXgoQ



Title: Re: FZR 750 RR v0.8
Post by: doubledragoncc on February 08, 2020, 08:47:13 PM
Thank you for this...........we need more people like you and H106 for original models for GPB.

Look forward to riding her

DD
Title: Re: FZR 750 RR v0.8
Post by: connorhall70 on February 08, 2020, 09:12:06 PM
Quote from: doubledragoncc on February 08, 2020, 08:47:13 PMThank you for this...........we need more people like you and H106 for original models for GPB.

Look forward to riding her

DD

is there anywhere where i can read about getting into models? at least what programs to use and such. is there any guides made for gpbikes? or any about modelling in general?
Title: Re: FZR 750 RR v0.8
Post by: Hawk on February 09, 2020, 11:08:35 AM
Quote from: connorhall70 on February 08, 2020, 09:12:06 PM
Quote from: doubledragoncc on February 08, 2020, 08:47:13 PMThank you for this...........we need more people like you and H106 for original models for GPB.

Look forward to riding her

DD

is there anywhere where i can read about getting into models? at least what programs to use and such. is there any guides made for gpbikes? or any about modelling in general?

If you don't want to pay any subscription fee for professional modelling tutorial sites, then I suggest you search on youtube for "Maya - Bike modelling" or "3ds Max - Bike Modelling" or something similar, or even "Blender - Bike Modelling".
There are plenty of 3D modelling tutorials on youtube and though there are some very good tutorials(by pros) many are pretty poor being made by raw amateurs who don't really know what they are doing, so be careful not to pick-up bad habits and techniques...... It's a case of you get what your willing to pay for, or not pay for, you know?  ;)
Title: Re: FZR 750 RR v0.8
Post by: Hellboga on February 09, 2020, 12:01:01 PM
you wellcome guys but, i'm not make this model on my own.
i found this model on one of those "pay for 3d model site", but it's free and i think to make a try.
i use blender for make a lot of adjustment on material, texture and add some missing parts.
then imported it in the simulator.

you can also buy a model but you must make adjustments to make it work (if you buy a model check the file size)

Title: Re: FZR 750 RR v0.8
Post by: matty0l215 on February 09, 2020, 12:18:39 PM
Very good work for your first mod. I will be giving it a try later 👍
Title: Re: FZR 750 RR v0.8
Post by: Hellboga on February 11, 2020, 07:14:53 PM
little update on 3d model... v0.9   link in the first post
still remaning: animated lever, chain
but i have a problem... when insert data in .gfx for levers the shadows disappare.
i have replace the shadows model with the new one with renamed levers but nothings... ideas?



little spoiler: Honda VFR 750 incoming!
Title: Re: FZR 750 RR v0.8
Post by: connorhall70 on February 11, 2020, 11:23:18 PM
Quote from: Hawk on February 09, 2020, 11:08:35 AMIt's a case of you get what your willing to pay for, or not pay for, you know? 
yeah definitely, after some thought i dont expect to be able to shit out perfect models, just enough to improve on other peoples really... or even just creating my own textures. some bikes are fucking hideous in cockpit and i swear a 5 year old could do better, im sorry but its true lmao. little shit like that.
cheers for the guidance brotha
 
Title: Re: FZR 750 RR v0.9
Post by: Hellboga on February 12, 2020, 11:42:05 AM
you absolutly right! good model is not a simple thing to do... probably is the why a good made model can be selled at 90/100 €, and that probably the why you can't find high detailed model for free

another annoying thing is lack of bike model on sites... 300 cars and only 2 bikes, if you are lucky
 
some one say " free is good"... other say " also the shit is free" (italian way of saying)...
Title: Re: FZR 750 RR v0.9
Post by: Hawk on February 12, 2020, 06:25:46 PM
Quote from: Hellboga on February 12, 2020, 11:42:05 AMyou absolutly right! good model is not a simple thing to do... probably is the why a good made model can be selled at 90/100 €, and that probably the why you can't find high detailed model for free

another annoying thing is lack of bike model on sites... 300 cars and only 2 bikes, if you are lucky
 
some one say " free is good"... other say " also the shit is free" (italian way of saying)...


Totally agree Hellboga....

@Conner: You really should be careful when dissing others work until you have learned how to do that work better and shown it so...... You'll find that it really isn't easy to model a bike/parts accurately without proper data and blueprints to work from(and try getting hold of that information, near impossible especially for anything recent in history).  ;)
Title: Re: FZR 750 RR v0.95
Post by: Hellboga on February 23, 2020, 06:30:17 PM
hi guys, this bike is finished.
v1.0
new geometry
shininess
new cockpit parts
new tyres (from M2)

Title: Re: FZR 750 RR v1.0
Post by: VSMaster on February 24, 2020, 01:04:24 PM
very funny bike. good work
Title: Re: FZR 750 RR v1.0
Post by: Hellboga on February 24, 2020, 09:50:34 PM
Thank you!
i still work on tyre formula to avoiding the steer wobbing on low speed cornering...
i have not notice that, on mugello not happen, but first time on assen and i say "wow something wrong!"
Title: Re: FZR 750 RR v1.0b
Post by: Hellboga on February 28, 2020, 09:36:35 PM
v1.0b... final update... (I hope)
fix tyre formula and radius
new shader for airbox pipe


Title: Re: FZR 750 RR v1.1
Post by: Hellboga on April 18, 2020, 06:26:15 PM
v1.1
fix 1p shadow
add animated levers
update to beta 17

Title: Re: FZR 750 RR v1.1
Post by: doubledragoncc on April 18, 2020, 09:26:20 PM
Thanks for the mod. Can you please make sure you add a pnt file so others can make their own paints for it.

Just post a link to a pnt to download instead of making a complete new version its easier for all and some have download limits so it helps them.

Thank

DD
Title: Re: FZR 750 RR v1.1
Post by: Hellboga on April 19, 2020, 09:20:37 PM
ok... I totally miss this think in my learning process.
probably is not so difficult but I don't know how to make this... like working tyres model and sound!
so, when i learn how to make, i put it on!

sorry...

if someone know a good tutorial for this, could help!
Title: Re: FZR 750 RR v1.1
Post by: VSMaster on April 19, 2020, 09:29:19 PM
you can join the GP Bikes server to ask for support
Title: Re: FZR 750 RR v1.1
Post by: VSMaster on April 19, 2020, 09:46:58 PM
Hey
Can you remove these?

(https://i.postimg.cc/dVk2NYbV/screen071.jpg) (https://postimages.org/)

Maybe you can make it more like a WSBK version? just a suggestion
Title: Re: FZR 750 RR v1.1
Post by: Hellboga on April 20, 2020, 12:39:34 PM
you right VSMaster!
in real life i have 2 bike and no light (track day tuned)
so... i have made a "endurance version whith only one headlight and no tail light"
but have some truble with tv cams, this is the why i don't use that, but if you wont, here it is!

for every one wont no light version,
put the file in FZR folder
open .gfx and add "E"
exemple:
chassis
{
   model
   {
      file = FZR_chassisE.edf

Title: Re: FZR 750 RR v1.1
Post by: VSMaster on April 20, 2020, 04:17:42 PM
for tv cams ,you have to open cameras.cfg and then open your .geom

From the geom you can take the coordinates of each camera, you can add cameras (dunno what's the limit)
it should be x,y,z and you also have the rotations
Title: Re: FZR 750 RR v1.1
Post by: Hellboga on April 21, 2020, 11:40:49 AM
thanks man! another think I completly miss...
but is not that the issue, the number plate on front have a graphical glith when camera is far from the bike.
I fixed that yesteday night so in next version I put new endurance style model with new replay camera.
it will happen whe I finished the second bike (VFR RC30)and the name of bikes change from track day to ENDURANCE '89
Title: Re: FZR 750 RR v1.1
Post by: VSMaster on April 21, 2020, 01:12:48 PM
That's great. Those models are scratch built right? It will be cool to have those 2. Buona Fortuna
Title: Re: FZR 750 RR v1.1
Post by: Hellboga on April 22, 2020, 07:43:21 PM
I only add details for those two.
3rd model should be a scratch build model by me.
If feiring modelling gone fine...
Title: Re: ENDURANCE '90
Post by: Hellboga on April 26, 2020, 01:22:51 PM
changelog:
New geometry for FZR
new model endurance style for FZR
add VFR 750
fix replay cams
Title: Re: ENDURANCE '90
Post by: VSMaster on April 26, 2020, 01:39:42 PM
Very good news. Fantastico
Title: Re: ENDURANCE '90
Post by: VSMaster on April 26, 2020, 09:17:18 PM
If you followed a video tutorial on how modelling on 3ds (the software I use) can you post the link here? I really would like to make a scratch build model. Also, how much time you needed for the yamaha?
Title: Re: ENDURANCE '90
Post by: Hellboga on April 27, 2020, 05:32:33 PM
I suggest you to reed the Hawk's post in the first page
 
for a good start check this site
http://www.cadnav.com/3d-models/vehicle/index-12.html
download a model and look how a 3d bike is made.

for the FZR is very difficoult to say how many time it get... I had to learn a lot of things on it.

if you already know somethig about materials and UV maps, try with "NURBS curve".
there are tons of tutorial on this, for every 3d software.
 
Title: Re: ENDURANCE '90
Post by: VSMaster on April 27, 2020, 05:40:07 PM
Thanks I'll look into that. Probably the first time needs always a lot of hours. Then the second less and so on
Title: Re: ENDURANCE '90
Post by: Hellboga on April 28, 2020, 11:55:29 AM
Sure!
+ time you put on youre first model, - time you need for the second

I think a skilled modeller can get out something good in 10/20h
Title: Re: ENDURANCE '90
Post by: Daddi80 on May 03, 2020, 07:29:21 AM
really good mod man! Congrats!