Is support for bike animated parts (shock, cables) implemented in b17?
Yes
TFC made a tutorial over on the MXB forum- http://forum.mx-bikes.com/index.php?topic=2250.msg31977#msg31977
I tried this in b16 and it just caused GPB to crash on start-up, has anyone reported success in GPB?
I've sent you the file with my working bikes
OK, so animation is implemented and I can make a spring but I cannot get the kinematic link to work so the ends do not stay put on the swingarm and chassis.
I guess I need to get this script to work (found in mxbikes)
shock
{
name = shock_upper
refobj = shock
pos
{
x = 0
y = -0.11
z = 0
}
rot
{
x = -1
y = 0
z = 0
}
link
{
x = 0
y = 0.05
z = 0.04
}
slideaxis = y-
slidescale = 1
reflength = 0.115
}
@ PiBosos : What are name and refobj supposed to reference in the model?
Thank you