Hello everyone
Someone knows how to make the rims blur? I know it's possible but I can't make them from the texture, or it depends from the texture "shape"?
as always...no one reply....:(
:(
This is more a question for Piboso
Not many people know this sort of thing....
maybe i can help!
mind that i did it on mxbikes so maybe the texturing system works a bit differently..
but basically the rim blur it's just a blurred texture.
i uvmapped the rims (and the wheel itself) as rectangles, so to have them blurred i just applied motion blur in photoshop.
in case you have them in circle just apply radial blur.
then follow the naming convention (again, if it's the same as in mxb) described here
Tyres (http://docs.piboso.com/wiki/index.php?title=Tyres)
but if you're talking about the rims 'spokes' then i don't know..and i actually think it's not possible, that's why blurring the texture is a bit useless, because in screenshots you have blurred tire logos but the spokes are still..
It's possible. Javi told me how to but it's complicated
is it possible to actually blur the 3d model?
interesting
It is not possible to blur a 3d object.
Pibosos M2 does it.
If you watch the wheels they like flick to a 2d version at a certain speed (assuming it's an LOD change) and then blurs
But the effect looks much worse than just leaving it alone
Quote from: Myst1cPrun3 on July 02, 2020, 08:41:25 AMPibosos M2 does it.
If you watch the wheels they like flick to a 2d version at a certain speed (assuming it's an LOD change) and then blurs
But the effect looks much worse than just leaving it alone
There is no 3D blur on the M2 rims. It is simply a blurry texture that is activated when the wheel is moving. A separate 3d model with a blurred texture must be used.