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GP Bikes => Bug Reports => Topic started by: h106frp on April 30, 2020, 12:58:37 PM

Title: shininess gradient value
Post by: h106frp on April 30, 2020, 12:58:37 PM
Working on shaders and it appears that the gradient value for shininess in very 'tight', adjusting low values (1-5) appears to have a visible effect but values above this do not appear to have much adjustment and you always end up with a sort of thick varnish coated effect that overrided the specular map.