In the tyre file we have
Compound0 = Hard
Compound1 = Hard
Compound2 = Hard
I assume this is left, cetre, right compound definitions (the 3 bands)
I was attemptint to define an asymmetric pattern so 1 compound for the left and right and a different one for the centre.
So I deduced that the key is 'name = ' made a new compound entry block compound1{} with a name=HardAsym but everything else the same and changed the description to;
Compound0 = HardAsym
Compound1 = Hard
Compound2 = HardAsym
Everything appeared to work OK ie game runs but the handling appears to have become very wayward on long turns as if my compound0 and compound2 are corrupted in some way and confusing the VR.
What is the correct method to define an asymetric tyre?
Thank you
for asymmetrics if i'm doing a medium left, soft right i copy the compound values from my soft tyres as compound0 and copy the compound values from my mediums as compound1.
compound0
{
name = Soft
OptTemperature = 100
BelowTempFactor = 1.0
AboveTempFactor = 1.0
HeatingFactorLong = 0.0007
HeatingFactorLat = 0.0007
HeatingFactorRoll = 0.007
WearRate = 0.00025
NumKeys = 2
Key0 = 0.9, 0.980000
Key1 = 1, 0.800000
asphalt1
{
dry_grip = 0.99
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
asphalt2
{
dry_grip = 0.98
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
asphalt3
{
dry_grip = 0.97
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
concrete
{
dry_grip = 0.99
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
grass
{
dry_grip = 0.5
wet_grip = 0.3
resistance_dry = 0.5
resistance_wet = 0.8
}
artificial turf
{
dry_grip = 0.6
wet_grip = 0.4
resistance_dry = 0.5
resistance_wet = 0.8
}
sand
{
dry_grip = 0.3
wet_grip = 0.2
resistance_dry = 20
resistance_wet = 30
}
kerb
{
dry_grip = 0.99
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
soil
{
dry_grip = 0.55
wet_grip = 0.25
resistance_dry = 3
resistance_wet = 5
}
paint
{
dry_grip = 0.99
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
}
compound1
{
name = Medium
OptTemperature = 110
BelowTempFactor = 1.0
AboveTempFactor = 1.0
HeatingFactorLong = 0.0007
HeatingFactorLat = 0.0007
HeatingFactorRoll = 0.007
WearRate = 0.000225
NumKeys = 2
Key0 = 0.9, 0.980000
Key1 = 1, 0.800000
asphalt1
{
dry_grip = 0.98
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
asphalt2
{
dry_grip = 0.97
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
asphalt3
{
dry_grip = 0.96
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
concrete
{
dry_grip = 0.98
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
grass
{
dry_grip = 0.5
wet_grip = 0.3
resistance_dry = 0.5
resistance_wet = 0.8
}
artificial turf
{
dry_grip = 0.6
wet_grip = 0.4
resistance_dry = 0.5
resistance_wet = 0.8
}
sand
{
dry_grip = 0.3
wet_grip = 0.2
resistance_dry = 20
resistance_wet = 30
}
kerb
{
dry_grip = 0.98
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
soil
{
dry_grip = 0.55
wet_grip = 0.25
resistance_dry = 3
resistance_wet = 5
}
paint
{
dry_grip = 0.98
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
}
this is the tyre sections, left > centre > right
compound0 = Medium
compound1 = Soft
compound2 = Soft
if you wanted to make the right medium then you'd copy the whole tyre file and just change the compounds to
compound0 = Soft
compound1 = Soft
compound2 = Medium
if you wanted to have a tyre that was hard left, medium centre and soft right you would copy you hard values into compound2.
compound2
{
name = Hard
OptTemperature = 120
BelowTempFactor = 1.0
AboveTempFactor = 1.0
HeatingFactorLong = 0.0007
HeatingFactorLat = 0.0007
HeatingFactorRoll = 0.007
WearRate = 0.000225
NumKeys = 2
Key0 = 0.9, 0.980000
Key1 = 1, 0.800000
asphalt1
{
dry_grip = 0.97
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
asphalt2
{
dry_grip = 0.96
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
asphalt3
{
dry_grip = 0.95
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
concrete
{
dry_grip = 0.97
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
grass
{
dry_grip = 0.5
wet_grip = 0.3
resistance_dry = 0.5
resistance_wet = 0.8
}
artificial turf
{
dry_grip = 0.6
wet_grip = 0.4
resistance_dry = 0.5
resistance_wet = 0.8
}
sand
{
dry_grip = 0.3
wet_grip = 0.2
resistance_dry = 20
resistance_wet = 30
}
kerb
{
dry_grip = 0.97
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
soil
{
dry_grip = 0.55
wet_grip = 0.25
resistance_dry = 3
resistance_wet = 5
}
paint
{
dry_grip = 0.97
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
}
the compounds would be this.
compound0 = Hard
compound1 = Medium
compound2 = Soft
Thanks for the reply, that is basically how I had assumed it should work.