Is it possible to make your own rider excluding the hands/forearms invisible in first person?
yes. delete "c_rider.edf" file
That will remove the rider completely. I would still like to keep the hands and forearms since they are not colliding with the view.
Quote from: Vini on June 27, 2020, 04:02:57 PMThat will remove the rider completely. I would still like to keep the hands and forearms since they are not colliding with the view.
That is not possible. The only way is to compile a new "c_rider.edf" model without those parts.
What tool do I need to do that?
And the rider model I guess? 3dsmax can't edit the edf?
edf files can't be edited
Open the .edf in notepad
Delete all of it's content and then save
The rider model just doesn't show in game but it still all works on track
Quote from: matty0l215 on June 27, 2020, 10:23:23 PMOpen the .edf in notepad
Delete all of it's content and then save
The rider model just doesn't show in game but it still all works on track
Actually that and deleting the file is the same thing. The .edf are only graphic and do not affect the physics of the game.
Interesting little experiment;
In the riders\whatever\gfx.cfg change the cockpit model reference to the full model as below;
cockpit
{
model
{
;file = c_rider.edf
file = rider.edf
}
suit = suit
helmetlinkobj = riderRIG_Head
}
It is now very ovbious how far away from the riders head the camera is in turns or even when tucking in - the actual model animation looks like he would be right where you would want the camera but the 1P view seems to be locked to a small box of movement.
I really cannot see why we cannot have a view added that just tracks with riderRIG_Head but looks towards the current point of focus as usual. If the camera was kept just in front of the rider eye position we could even have some nice visor visual effects.
Have to say the 'full' model looks better with head tracking than the current cockpit rider model - he has legs.
Is anybody else capable of creating a new c_rider file now that Manu has sadly abandoned GPB modding?
I had the idea to make the texture of all unwanted model parts transparent but I didn't get it to work.
I'm afraid no one has the ability to do that. Anyway my riders cannot be replaced.
If we had a true 1P helmet camera it would not be an issue
There's also no way to make transparent skins in GPB?
Did you try a .tga with an alpha channel? I am sure it works for bike textures as I tried a damaged fairing effect
I tried it with the RIDER.tga but I probably did something wrong since I have no experience with paints whatsoever.
I just had a go and it converts suit transparency to black - which is odd because helmet visors work OK as paints