What do I have to do with 3d model of the Helmet in order to make Cameras working in game?
Quote from: VSMaster on October 21, 2020, 07:46:28 PMWhat do I have to do with 3d model of the Helmet in order to make Cameras working in game?
Asking the same question ;D
make a 'cameras.cfg' in the helmet folder and add;
ref_rot
{
x = 90
y = 90
z = 0
}
camera0
{
name = Helmet 1
position = 0 ,0.095, 0.14 ;LR,UD,FA
rotation = -20, 0 ; UD, LR
fov = 100
}
camera1
{
name = Helmet 2
position = 0, 0.095, 0.14
rotation = -25, 0
fov = 75
}
It shouldn't work if there isn't a precise object in the model. At least that's what I remember
Ok, the answer I got from Piboso long time ago is that the model must need an object named "helmet"