How exactly does the pixel density in the oculus.ini work?
Are you basically just defining the render resolution? If so, what value would correspond to native/full resolution?
Is it just supersampling/anti-aliasing?
The "pixel_density" setting in the oculus INI file scales the rendering resolution. A value over 1 should be equivalent to supersampling.
Is 1 the default value?
Quote from: Vini on November 26, 2020, 08:54:57 PMIs 1 the default value?
Yes. If not set, "pixel_density" has a value of 1.
Ok, thanks!