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GP Bikes => Racing => Topic started by: C21 on April 16, 2014, 09:29:07 AM

Title: Lap Times WSS
Post by: C21 on April 16, 2014, 09:29:07 AM
As the Hotlap servers are down, can someone tell me the fastest laptimes of the WSS at Aragon, Victoria and BrnoGP?
I set a 1.32.122 with the R6WSS and Medium tyres on Victoria but did not know if this on is good or not? This was not a perfect lap...could be a 31.9 imho...did two little mistakes.
I just want to know if i need even more improvement.....
And i wan´t to compare to the real lap times.
The 1.32.1 is abit too fast so i will change the tyre files to match it close to the real lap times.... ;)

@Dibu
can you bring the HL servers back online?

- don´t know if it is the correct section for that question -


Title: Re: Lap Times WSS
Post by: _oDi_ on April 16, 2014, 09:43:37 AM
yesterday we did a few laps on Victoria and  Aragon... with the Ducati i did: 1.30.7 Victoria (improvable) / 1.51.9 Aragon    , but Ducati is much slower  compared to Jap Bikes  ... i have seen 1.29.8 by AleAle with Suzuki on Victoria  :)
Title: Re: Lap Times WSS
Post by: C21 on April 16, 2014, 10:10:15 AM
Thank you ODI.

Quotei have seen 1.29.8 by AleAle with Suzuki on Victoria 

:o  :-\

Below ´30.....we really have to adjust the tyre parameter... ;)
I´m slower with the WSBK Honda than him on the WSS Suzuki.....  ???
Maybe i should retire  ;D
Title: Re: Lap Times WSS
Post by: _oDi_ on April 16, 2014, 10:15:28 AM
Quote from: C21 on April 16, 2014, 10:10:15 AM
Thank you ODI.

Quotei have seen 1.29.8 by AleAle with Suzuki on Victoria 

:o  :-\

Below ´30.....we really have to adjust the tyre parameter... ;)
I´m slower with the WSBK Honda than him on the WSS Suzuki.....  ???
Maybe i should retire  ;D

yes, even 1.25 with old Rc211V, is a too fast lap time. But modders can do little on the tires ...  only Piboso can :)
Title: Re: Lap Times WSS
Post by: C21 on April 16, 2014, 10:24:53 AM
i don´t think we can do little  ;)
but i don´t know how much effect it will have on the lap times yet.
we´ll see...

BTW:
Thanks again for the great MOD, rode the R6 yesterday the first time and it´s a REAL pleasure to drive!! Reminds me of my own one....
Title: Re: Lap Times WSS
Post by: Arvoss on April 16, 2014, 10:29:25 AM
Nastavi did a 1.50.100 on Aragon and he said 1.49 was possible :o
Title: Re: Lap Times WSS
Post by: _oDi_ on April 16, 2014, 10:55:46 AM
Quote from: C21 on April 16, 2014, 10:24:53 AM
i don´t think we can do little  ;)
but i don´t know how much effect it will have on the lap times yet.
we´ll see...


well .. you can reduce the grip, but the result is that the bike lean less due the virtual rider, and it is not so realistic, because new pirelli tires allow very high lean angles...! there would be the carcass, but you better not touch that data imho  :P
Title: Re: Lap Times WSS
Post by: dibu on April 16, 2014, 04:24:03 PM
Quote from: C21 on April 16, 2014, 09:29:07 AM
@Dibu
can you bring the HL servers back online?

- don´t know if it is the correct section for that question -
My situation still hasn't changed - too many simultaneous business projects and no time but I stop whining now. ;)

Tell me which tracks and which bikes you want and I'll start the Hotlap server. As a compromise track change will be in a two week interval, ok?
Title: Re: Lap Times WSS
Post by: C21 on April 16, 2014, 04:30:14 PM
QuoteMy situation still hasn't changed - too many simultaneous business projects and no time but I stop whining now. ;)
Tell me which tracks and which bikes you want and I'll start the Hotlap server. As a compromise track change will be in a two week interval, ok?

Bikes: WSS mod V092, 1000cc, 500cc, 125cc  (because that´s the bike classes with race events and will cover most of the bikes we´re riding right now)
Track: Victoria, BrnoGP, MonzaV1.1,Magny Cours, Suzuka....chose one of the rideable tracks. Not much...maybe 5 to 6.

Danke Dibu!!
Title: Re: Lap Times WSS
Post by: dibu on April 16, 2014, 04:37:12 PM
Quote from: C21 on April 16, 2014, 04:30:14 PM
Bikes: WSS mod V092, 1000cc, 500cc, 125cc  (because that´s the bike classes with race events and will cover most of the bikes we´re riding right now)
Track: Victoria, BrnoGP, MonzaV1.1,Magny Cours, Suzuka....chose one of the rideable tracks. Not much...maybe 5 to 6.

Danke Dibu!!
Slow down! ;D Maximum 5 servers. One bike (mod) eg WSS and 5 tracks or different bikes (e.g. WSS mod V092, 1000cc, 500cc, 125c) and one track. 
Title: Re: Lap Times WSS
Post by: C21 on April 16, 2014, 06:10:10 PM
Sorry for misunderstanding Dibu.
One track , different bike(mods).
As it was before  ;)
Title: Re: Lap Times WSS
Post by: dibu on April 16, 2014, 06:25:45 PM
Servers are up.
Peter will design new logos for WSS 600 class this weekend.

Results as always here:  http://hotlap.no-ip.info/

For GP500 and GP1000 all Mod bikes of theses categories can be used. Mod 1.65 is needed for all bikes.
Title: Re: Lap Times WSS
Post by: Arvoss on April 16, 2014, 06:26:33 PM
Quote from: dibu on April 16, 2014, 06:25:45 PM
Servers are up.
Peter will design new logos for WSS 600 class this weekend.

Thank you Dibu! :D Finally a new challenge ;)
Title: Re: Lap Times WSS
Post by: nuovaic on April 16, 2014, 07:06:06 PM
You're a nice man Dibu. A VERY nice man! Thanks.
Title: Re: Lap Times WSS
Post by: HornetMaX on April 16, 2014, 08:14:54 PM
Dibu for president !!

MaX.
Title: Re: Lap Times WSS
Post by: SA_22 on April 17, 2014, 12:48:45 AM
urgh.... i could get a 2.03 if i could stay on, but 2 more seconds to cut..................................  :o

WTF are you guys doing lol

tryes? setting? how is alby nearly 30km quicker top speed wise

ahHHHHHHHHHHHHHHH!!!!

>:( >:( :o :-[ :-[ :-\ :-\ :'( :'( :'(

;D
Title: Re: Lap Times WSS
Post by: Desteban on April 17, 2014, 06:25:53 AM
lol you can see that he did a 2:31 when he reached that top speed so he most likely overshot that corner :D

His best lap is "just" 17km/h faster than yours...
Title: Re: Lap Times WSS
Post by: C21 on April 17, 2014, 07:30:18 AM
Thank you Dibu!
Looking at the time tables and number of participitians , i think that was the right step  ;D
Bad luck... have to update to 1.65 to join Servers.....
Besides online racing the HL server is the other side i like to play GPB!
Title: Re: Lap Times WSS
Post by: C21 on April 17, 2014, 10:31:17 AM
@Abigor:
You are crazy!
<2.00 @Brno with a WSS.  :o
Title: Re: Lap Times WSS
Post by: Alby46 on April 17, 2014, 10:43:12 AM
Quote from: Desteban on April 17, 2014, 06:25:53 AM
lol you can see that he did a 2:31 when he reached that top speed so he most likely overshot that corner :D

His best lap is "just" 17km/h faster than yours...
yeah i falled many times during that lap
Title: Re: Lap Times WSS
Post by: SA_22 on April 17, 2014, 03:02:16 PM
'abigor 1:59.777'

............ i quit!!!  :o >:(
Title: Re: Lap Times WSS
Post by: dibu on April 17, 2014, 03:02:45 PM
Quote from: C21 on April 17, 2014, 07:30:18 AM
Bad luck... have to update to 1.65 to join Servers.....
We can organise it also different if you prefer.

e.g. instead of the whole MOD1.65
- GP1000, GP500, GP125 only default bikes
- 600 only WSS bikes

Atm all bikes use the MOD 1.65. I thought it's better this way because the participants of the Could Turkey race can test all GP1000 bikes.
Title: Re: Lap Times WSS
Post by: dibu on April 17, 2014, 03:18:09 PM
Here a small hint:

If you are interested which bike a rider used for his fastest lap just click the name (blue) in 'Fastest lap classification'. The plot window opens and the bike is displayed on top. ;)
Title: Re: Lap Times WSS
Post by: _oDi_ on April 17, 2014, 07:30:53 PM
Thanks Dibu, is nice to see your server with WSS MOD :)
Title: Re: Lap Times WSS
Post by: Hawk on April 17, 2014, 09:59:58 PM
Quote from: SA_22 on April 17, 2014, 03:02:16 PM
'abigor 1:59.777'

............ i quit!!!  :o >:(

Lol..... We've all been there mate..... It takes a lot of time and practice to get as good as some of these guys here; some have been riding GP Bikes for years and before that as far back as GP500.
Us mere mortals can only hope to get within maybe 7-10 secs of some of these guys, but like myself, I'm sure your aim is to be up there with them as soon as you can.... It can be frustrating at times....

Keep trying and practicing mate.... the more you practice the more enjoyable this sim gets.  ;D
Title: Re: Lap Times WSS
Post by: C21 on April 18, 2014, 08:08:25 AM
@dibu
Thanks for the hint...that was my next question You've answered before asking  ;)
I've One more:
Is it possible to get a view on the replay of the fastest Lap?
Title: Re: Lap Times WSS
Post by: dibu on April 18, 2014, 10:15:55 AM
Quote from: C21 on April 18, 2014, 08:08:25 AM
@dibu
Is it possible to get a view on the replay of the fastest Lap?
Sorry that's not possible. The way how dedicated servers save replays atm doesn't allow it.
Title: Re: Lap Times WSS
Post by: JamoZ on April 18, 2014, 01:44:33 PM
Quote from: Hawk_UK on April 17, 2014, 09:59:58 PM
Quote from: SA_22 on April 17, 2014, 03:02:16 PM
'abigor 1:59.777'

............ i quit!!!  :o >:(
Us mere mortals can only hope to get within maybe 7-10 secs of some of these guys,

God i hate those guys...
Title: Re: Lap Times WSS
Post by: Arvoss on April 18, 2014, 01:49:27 PM
Quote from: JamoZ on April 18, 2014, 01:44:33 PM
Quote from: Hawk_UK on April 17, 2014, 09:59:58 PM
Quote from: SA_22 on April 17, 2014, 03:02:16 PM
'abigor 1:59.777'

............ i quit!!!  :o >:(
Us mere mortals can only hope to get within maybe 7-10 secs of some of these guys,

God i hate those guys...

Lol JamoZ :P noob
Title: Re: Lap Times WSS
Post by: SA_22 on April 18, 2014, 03:27:26 PM
where is the speed trap? end of start straight?
Title: Re: Lap Times WSS
Post by: Abigor on April 18, 2014, 04:39:10 PM
Quote from: JamoZ on April 18, 2014, 01:44:33 PM
Quote from: Hawk_UK on April 17, 2014, 09:59:58 PM
Quote from: SA_22 on April 17, 2014, 03:02:16 PM
'abigor 1:59.777'

............ i quit!!!  :o >:(
Us mere mortals can only hope to get within maybe 7-10 secs of some of these guys,

God i hate those guys...
Lol...... i have core exe on this 600 server and i can't improve anymore  :-\    no problem on 1000 server so i don't understand why.
Title: Re: Lap Times WSS
Post by: dibu on April 18, 2014, 05:01:45 PM
Quote from: Abigor on April 18, 2014, 04:39:10 PM
Lol...... i have core exe on this 600 server and i can't improve anymore  :-\    no problem on 1000 server so i don't understand why.
The normal madness - too many users and too much time online (about 12 hours now).
I'll restart it as soon as it's empty...
Title: Re: Lap Times WSS
Post by: SA_22 on April 18, 2014, 05:24:31 PM
(https://31.media.tumblr.com/a6923f607cfe6eeec2f44ab3447bc7fb/tumblr_inline_n14fwsvT1E1r036lz.gif)
Title: Re: Lap Times WSS
Post by: Alby46 on April 18, 2014, 06:21:56 PM
Quote from: SA_22 on April 18, 2014, 03:27:26 PM
where is the speed trap? end of start straight?
not really, 2nd straight after 1st corner
Title: Re: Lap Times WSS
Post by: lluisete on April 18, 2014, 06:55:26 PM
The trap is use the GSX.
Title: Re: Lap Times WSS
Post by: dibu on April 18, 2014, 07:08:49 PM
Server restarted.
Title: Re: Lap Times WSS
Post by: Abigor on April 19, 2014, 05:19:19 PM
Core exe after one lap.......i'm beginning to think that this is something witch the groove buildup on track for my core exe.
Title: Re: Lap Times WSS
Post by: C21 on April 20, 2014, 05:26:20 AM
Maybe we should remove the Groove buildup because as far as i Remember Arvoss had done some Test on his Server and the Server was a Lot more stable?
Title: Re: Lap Times WSS
Post by: dibu on April 20, 2014, 06:34:13 AM
Quote from: Abigor on April 19, 2014, 05:19:19 PM
Core exe after one lap.......i'm beginning to think that this is something witch the groove buildup on track for my core exe.
Quote from: C21 on April 20, 2014, 05:26:20 AM
Maybe we should remove the Groove buildup because as far as i Remember Arvoss had done some Test on his Server and the Server was a Lot more stable?
Testing without dynamic surface is an option which is worth to test.

But I'm not really sure that it will solve all problems.
From my experience it's a big difference running a server for a race event (1-2hours) or a HL event (24hours). When heavily used the dedicated server goes nuts after some hours and only a restart helps. With older betas it was much worse (also without dynamic surface) but also beta4b shows these problems.
I automaticly restart the the servers every morning at 6:30 CET but that's not enough.
During the last two days the WSS HL server was permanently in use by riders, I never could restart it in the afternoon or evening.
Title: Re: Lap Times WSS
Post by: SA_22 on April 20, 2014, 05:10:05 PM
how about a restart every 4 or so hours?

is it possible to post a msg in chat from the server to warn people... or you could post up the restart times at least to keep everyone aware
Title: Re: Lap Times WSS
Post by: dibu on April 20, 2014, 05:38:06 PM
Quote from: SA_22 on April 20, 2014, 05:10:05 PM
how about a restart every 4 or so hours?

is it possible to post a msg in chat from the server to warn people... or you could post up the restart times at least to keep everyone aware
The automatic restart of the server after x hours is no problem but sending an automatic warning message to the players is not possible (at least I don't know how I should do it).

The logger software of the HL server server writes lines like 'GPB1000: empty' or 'WSS600: empty' to a DOS window when the last rider left this server. Atm I'm looking for a way to read this DOS window and initiate the restart of this server when it's empty. So far I had no success without redirecting everything to a txt file (which isn't the way to go for several reasons).

Hmm, I think I've to call for our gazillion man ;). MaX any ideas?
Title: Re: Lap Times WSS
Post by: HornetMaX on April 20, 2014, 06:42:14 PM
Quote from: dibu on April 20, 2014, 05:38:06 PM
The logger software of the HL server server writes lines like 'GPB1000: empty' or 'WSS600: empty' to a DOS window when the last rider left this server. Atm I'm looking for a way to read this DOS window and initiate the restart of this server when it's empty. So far I had no success without redirecting everything to a txt file (which isn't the way to go for several reasons).
Hmm ... what do you mean exactly ? The HL software has his own console (DOS prompt) window that pops up when the software is running and when one server goes empty it write one line to the console ? In that case, I see nothing else beside redirecting to a text file an monitoring it. Ugly hack, have to admit.

I don't know if it is possible to query the server in order to find out if there are players or not on it: probably not (and probably it would be a nice thing to have).

I think the server itself sends this info to the GPB master server (the one that shows all the online servers on the servers page, in gpbikes.ini: "server=master.gp-bikes.com:10500"), I think it's called the "heartbeat". In principle you could send the heartbeat to another address, where you should have a "listener" that will receive the information, decode it and find out if  there are players or not and then forward the info as received to the master server. Definitely not my cup of beer, probably fairly easy for somebody with some network code experience.

Quote from: dibu on April 20, 2014, 05:38:06 PM
Hmm, I think I've to call for our gazillion man ;). MaX any ideas?

I'm getting lost in the *-zillion hierarchy :)

MaX.
Title: Re: Lap Times WSS
Post by: dibu on April 20, 2014, 07:25:28 PM
Quote from: HornetMaX on April 20, 2014, 06:42:14 PM
Hmm ... what do you mean exactly ? The HL software has his own console (DOS prompt) window that pops up when the software is running and when one server goes empty it write one line to the console ? In that case, I see nothing else beside redirecting to a text file an monitoring it. Ugly hack, have to admit.
Random's logger gets the informations using the 'Live Timing' ports of the dedicated servers. It translates/interprets a lot of these informations to clear text in a DOS box of the logger. The important information would be 'GPB1000: empty', 'WSS600: empty', ... The essential lap time informations are written to separate text files for each HL server (not important for this problem)..

Quote from: HornetMaX on April 20, 2014, 06:42:14 PM
I don't know if it is possible to query the server in order to find out if there are players or not on it: probably not (and probably it would be a nice thing to have).
One way to get the necessary informations could be to run a second logger but I don't want to risk loosing lap time recordings because of the second logger disturbing the main logger. Still the savest way would be to use the existing resources - reading the contents of the DOS window and pass an error code for a batch file/ powershell script which restarts the server.

Quote from: HornetMaX on April 20, 2014, 06:42:14 PM
I think the server itself sends this info to the GPB master server (the one that shows all the online servers on the servers page, in gpbikes.ini: "server=master.gp-bikes.com:10500"), I think it's called the "heartbeat". In principle you could send the heartbeat to another address, where you should have a "listener" that will receive the information, decode it and find out if  there are players or not and then forward the info as received to the master server. Definitely not my cup of beer, probably fairly easy for somebody with some network code experience.
The task/problem has nothing to do with the master server. The output of random's tool is completely independent from the master server (except that it's needed to connect to WORLD).

Quote from: HornetMaX on April 20, 2014, 06:42:14 PM
I'm getting lost in the *-zillion hierarchy :)

MaX.
Hehe, after PiBoSo's last comment you're the gazillion man ;)

dibu
Title: Re: Lap Times WSS
Post by: HornetMaX on April 20, 2014, 08:29:55 PM
Quote from: dibu on April 20, 2014, 07:25:28 PM
One way to get the necessary informations could be to run a second logger but I don't want to risk loosing lap time recordings because of the second logger disturbing the main logger.
Not sure you can run a second logger as the server only sends to one address/port.

Quote from: dibu on April 20, 2014, 07:25:28 PM
Still the savest way would be to use the existing resources - reading the contents of the DOS window and pass an error code for a batch file/ powershell script which restarts the server.
AFAIK, you can't "read the content of a dos window" (unless you're willing to go down a crazy way of taking screenshots of the window and doing OCR, which would be pure madness).
You can probably pipe the output to a text file and then do something with that.

Quote from: dibu on April 20, 2014, 07:25:28 PM
Quote from: HornetMaX on April 20, 2014, 06:42:14 PM
I think the server itself sends this info to the GPB master server (the one that shows all the online servers on the servers page, in gpbikes.ini: "server=master.gp-bikes.com:10500"), I think it's called the "heartbeat". In principle you could send the heartbeat to another address, where you should have a "listener" that will receive the information, decode it and find out if  there are players or not and then forward the info as received to the master server. Definitely not my cup of beer, probably fairly easy for somebody with some network code experience.
The task/problem has nothing to do with the master server. The output of random's tool is completely independent from the master server (except that it's needed to connect to WORLD).
I know, but my point is that the server (any GPB server) sends some info (including the number of players) periodically to GPB master server.
If you're able to "listen" to this info, you are informed of when the server is empty. Now that I thikn about it, it's a pretty neat solution, but you need somebody with some knowledge in network stuff and Piboso to explain the content of the "heartbeat" (maybe it's not that hard to reverse-eng it, as the info is tiny). It will also work for non-hotlap servers (if needed).

Quote from: dibu on April 20, 2014, 07:25:28 PM
Hehe, after PiBoSo's last comment you're the gazillion man ;)
I won't complain, I could have got worse than that :)

FYI: once I've been asked what I'd use to describe the next prefix for bytes units: terabyte, petabyte, exabyte, zettabyte, yottabyte then what ? I proposer fukkabyte. Mild approval, but sounds funny :)

MaX.
Title: Re: Lap Times WSS
Post by: Warlock on April 20, 2014, 09:14:34 PM
Quote from: HornetMaX on April 20, 2014, 08:29:55 PM

FYI: once I've been asked what I'd use to describe the next prefix for bytes units: terabyte, petabyte, exabyte, zettabyte, yottabyte then what ? I proposer fukkabyte. Mild approval, but sounds funny :)

MaX.

LOL  ;D
Title: Re: Lap Times WSS
Post by: Miglitol on April 21, 2014, 04:45:34 PM
I cant ride in this server... when i choose this server in the server list the game start with connecting, and then Core.exe crash....

I cant believe it...
Title: Re: Lap Times WSS
Post by: dibu on April 21, 2014, 05:32:52 PM
Sorry I don't know what to do, I've already restarted the WSS HL server 5 or 6 times today.
The usage is crazy. During the 5 days since it's running 63 players rode 1.383 valid laps at this single server. ::) (thank you all, at least it makes me think that it was worth to restart Hl sever  :) :) )

Tomorrow I'll have to start working again and I'll have no more time for server restarts.

@PiBoSo, I need a stable server version - urgent   ;)
Title: Re: Lap Times WSS
Post by: RBp on April 21, 2014, 06:15:29 PM
Quote from: dibu on April 21, 2014, 05:32:52 PM
Sorry I don't know what to do, I've already restarted the WSS HL server 5 or 6 times today.
The usage is crazy. During the 5 days since it's running 63 players rode 1.383 valid laps at this single server. ::) (thank you all, at least it makes me think that it was worth to restart Hl sever  :) :) )

Tomorrow I'll have to start working again and I'll have no more time for server restarts.

@PiBoSo, I need a stable server version - urgent   ;)

If you can autorestart the server, I would set it up to auto restart every 4 hours or how often you think it needed, Just need to tell people server will start at X time if there on the server at that time they just have to relog back in.
Title: Re: Lap Times WSS
Post by: dibu on April 21, 2014, 06:43:38 PM
Quote from: RBp on April 21, 2014, 06:15:29 PM
If you can autorestart the server, I would set it up to auto restart every 4 hours or how often you think it needed, Just need to tell people server will start at X time if there on the server at that time they just have to relog back in.
Maybe the best idea. I spent the whole day trying to setup batch/powershell/autoit/performancemonitor scripts which do the job but had no satisfying success so far. My goal is still to do restarts when the server is empty.
I'll observe what happens tomorrow. If the server usage is still so high, I'll use the automatic server restart every 3 hours.
Title: Re: Lap Times WSS
Post by: Arvoss on April 21, 2014, 07:25:41 PM
Isn't it possible to make a practice session of 2h instead of 5h+ so the server automatically restarts? If not I would just write in the command box: Server restart in 4 minutes. Enough time to finish your hotlap ;)
Title: Re: Lap Times WSS
Post by: dibu on April 21, 2014, 07:37:40 PM
Quote from: Arvoss on April 21, 2014, 07:25:41 PM
Isn't it possible to make a practice session of 2h instead of 5h+ so the server automatically restarts?
The internal restart of the server (practice session 2hours) isn't enough, it has to be completely restarted to be clean again.

Quote from: Arvoss on April 21, 2014, 07:25:41 PM
If not I would just write in the command box: Server restart in 4 minutes. Enough time to finish your hotlap ;)
Do you know a way to automatcly/batch write something to the command box? Even if you move the server window to the foreground the cursor isn't positioned in the command box.  :(
Title: Re: Lap Times WSS
Post by: Arvoss on April 21, 2014, 07:42:20 PM
Quote from: dibu on April 21, 2014, 07:37:40 PM
Quote from: Arvoss on April 21, 2014, 07:25:41 PM
Isn't it possible to make a practice session of 2h instead of 5h+ so the server automatically restarts?
The internal restart of the server (practice session 2hours) isn't enough, it has to be completely restarted to be clean again.

Quote from: Arvoss on April 21, 2014, 07:25:41 PM
If not I would just write in the command box: Server restart in 4 minutes. Enough time to finish your hotlap ;)
Do you know a way to automatcly/batch write something to the command box? Even if you move the server window to the foreground the cursor isn't positioned in the command box.  :(

Just manually when you have time ;) On mac OSX there is an app called Automator that could do the job I think. I'll take a look on Google if there is something similar for windows.
Title: Re: Lap Times WSS
Post by: Abigor on April 21, 2014, 07:59:38 PM
Quote from: Miglitol on April 21, 2014, 04:45:34 PM
I cant ride in this server... when i choose this server in the server list the game start with connecting, and then Core.exe crash....

I cant believe it...
Hahaha......i can make 1 lap and then Core.exe for me the last 2-3 days......it really hurts to see everyone improving the lap times....like 30 min ago there was so much groove on track and you know that you can improve your time  :'(...but no...no....not for me....i need a strong beer now  ;D
Title: Re: Lap Times WSS
Post by: Arvoss on April 21, 2014, 08:25:16 PM
I found a program that works BUT the commands (restart, update whitelist,...) don't work when I try them. If they would work, the JitBit macro recorder could automatically write: Restart server in 2 minutes, eventually a 10 second countdown and write the "restart" command. You can also record the mouse movement to click on the quit button and restart the server, BUT the window is not always on the same place (maybe you can fix the position of a window). Take a look, it's a trial 'I don't know how long this works). http://www.jitbit.com/macro-recorder/automator-for-windows/ Maybe you can find a torrent ;)