Quote from: h106frp on March 19, 2022, 11:03:16 PMGPB does not support deformable terrain, only a fixed mesh geometry with named surfaces to provide different friction coeffs and the geometry has the textures applied directly in the 3d model.I supposed once I'm done making everything look and ride good in MXB I'll port the heightmap as a mesh out of blender for GPB?
It would be interesting if PB could add deformable terrain for grass and sandtraps though.
Thank you!!!!