So about the textures, how do you name them and how do you create the UVs? From some youtube video I saw you can create one UV set by texture (diffuse, spec etc).
From the documentation it is said the spec must be in the normal alpha channel.
Could you write me an example of an asset with its textures and everything I need to create an object ?
What is the naming convention ?
Just a simple object would help a lot.
Thanks
From the documentation it is said the spec must be in the normal alpha channel.
Could you write me an example of an asset with its textures and everything I need to create an object ?
What is the naming convention ?
Just a simple object would help a lot.
Thanks