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March 29, 2024, 03:09:00 PM

News:

GP Bikes beta21c available! :)


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Messages - Marcel

1
Custom hardware / Re: incredible mixed reality video
March 03, 2020, 11:22:46 PM
Not Yet, at the moment it's a couple of aluminium profiles build to the shape of an X, the lower parts make sure it can't tip over, one upper part holds the Fanatec DD wheel base and the seat is on the other end but not properly fixed yet. Need to fix the seat and footrests including the foot leavers to control the rear brake and shifting and need to figure out how to detect those inputs. The steering is done, 3 wires go from the throttle, clutch and front brake leaver to the Fanatec ClubSport pedals pulling on each to get those inputs. Buttons on the wheel are wired to the Universal Hub the handlebar is mounted to.

2
Custom hardware / Re: incredible mixed reality video
February 25, 2020, 09:02:35 AM
Hi, thank you for the kind words, I really have to continue with this and do a follow up video. Back then I started to build a full rig with aluminium profiles with lots of things I very enthusiastically start and I don't even know why :-D

Let me know if you have any questions on how I did it, I've setup the mail notification now.
3
Media / Re: Gpbikes videos ;)
April 09, 2019, 10:31:51 PM
Time to get your mind blown ;-)
4
Hi,

I think I know what Gibbon means, when the bike leans into the corner the camera perspective stays horizontal instead of leaning with the bike. I would really like to try a perspective that is locked to the bike and leans with it so the in-game bike and handlebar doesn't move away to the side and stays centered. I tried some things in the files already with mode=1, tried different settings in-game and all perspectives but I couldn't get such a perspective. I would like to make a Mixed Reality video at some point but for this I need a static perspective where only the head motion I do changes the perspective relative to the bike. Also it's quite hard to recognize how far the bike is leaning already when you are looking ahead the road because the camera stays the same all the time and also the bike is moving out of the perspective.

5
Media / Re: Gpbikes videos ;)
October 08, 2015, 10:32:06 AM
if the camera on screen wouldn´t change lean angle to be horizontal all the time tha handlbars would look the same, i don´t know if it´s possible to setup the camera like that, i would like to test that. It looks so weird because i have to steer like about 3 times as much as on a real bike, but the direction of steering is the correct.
6
Media / Re: Gpbikes videos ;)
October 08, 2015, 09:29:13 AM
New Video with MotoGP Honda @ Mugello. I taped little screwdrivers to the pedals so i can shift properly.

https://www.youtube.com/watch?v=IbO3__hAxQc
7
Media / Re: Gpbikes videos ;)
October 08, 2015, 09:27:55 AM
Quote from: BOBR6 84 on October 07, 2015, 05:09:54 PM


Quote from: Marcel on October 07, 2015, 02:38:52 PM
Quote from: BOBR6 84 on October 06, 2015, 08:10:48 PM
I would prefer to counter steer AND lean the controller device manually anyway.. Although a real bike leans using counter steering I think theres too much focus on c,steering.

Only time I really think about counter steering and use it with force is situations like flat out chicanes where you really have to push on the bars.. Other than that, counter steering pretty much happens naturally with you body position and geometry of the bike.

Thats the connection we have with bikes.. Your body reacts to where you are looking without realizing it most of the time..

Lol. Its like doing a u-turn on the road.. When you get to the middle, if you look at the curb ahead, you wont make it lol. Look back down the road in the direction you want to go and its eeaasy lol.
But your impact of leaning your body goes to zero at higher speeds, it´s just a small thing compared to the steering. You can drive a bike only by steering (countersteering) but you can´t by leaning at all, it will just go straight.

Yeah i understand counter steering dude.. all i mean is i would like a controller to feel natural.. when you move around on a bike you are constantly pushing and pulling on the handlebars, so some people dont realize they are counter steering.. i would like a controller to have that initial counter steer effect but not to feel like inverted steering..

But thats how it is now, when i lean right in the seat i push the handlebar to the left a bit without noticing it and the bike leans right. the steering isn´t just inverted it´s like it is in reality, i don´t understand that "not to feel like inverted steering" . also when leaning the player ingame to the right, the bike slightly tilts to the right, handlbar steers to the right and compensates just like in real life. if you would make a bike seat and put the wheel and handlebar in the right position with how i setup everything now it would be very close to steering a real bike, except you have to give it a bit more input because it is less direct. but how you steer and everything is like it is. i haven´t just inverted the steering, then i had to steer in mid corner but look at the wheel... it´s centered mid corner... i just give impulses like in real life
8
Media / Re: Gpbikes videos ;)
October 07, 2015, 03:06:38 PM
i know, bit i want it as direct as possible in the middle so i set it to the overall setting where it´s direct as possible in the middle without the problems that accure when i set it too high. if i set it higher and compensate that with what you said to get int less direct in the middle i have the same in the middle as set before, but higher sensivity at the outside where i don´t need it
9
Media / Re: Gpbikes videos ;)
October 07, 2015, 02:45:10 PM
https://www.youtube.com/watch?v=4PbmXxwKbmA

watch that and you will understand, countersteering is the only thing to steer. i noticed leaning in game has a big impact on the bike, maybe too much.
I read books about motorcycling phsics, watched films like that, where at a couple of driving trainings, used to drive on racetracks for several years and also did some amateur races so i think i can sa that with confidence ;-)
10
Media / Re: Gpbikes videos ;)
October 07, 2015, 02:38:52 PM
Quote from: HornetMaX on October 06, 2015, 07:43:26 PM
Maybe you can change the linearity to give less sensitivity around the middle. Just an idea though.
To me it shouldn't be that shaky on straights, maybe there's a problem in GPB somewhere (and maybe beta7 will improve that).
But it´s the middle where all the steering happens, if i reduce it there i can reduce it everywhere, better to have linear steering, it´s more predictable.

Quote from: HornetMaX on October 06, 2015, 07:43:26 PM
I doubt the problem comes from the track surface not being smooth enough, especially on straights.
At any rate, a laser scan won't help a lot: you still have to reduce it to a manageable number of polygons, so ...
If anything, a well detailed track obtained from a precise laser scan may be less smooth than a manually modelled track.
Kunos used a method for Assetto Corsa where they have extremly detailed drivable surface and a lower detailed one for graphics.

Quote from: HornetMaX on October 06, 2015, 07:43:26 PMLeo Bodnar BU0836A: USB Joystick + buttons interface (8 analog axes, 12 buttons). Seems to work just fine.
You can find some useful threads in the Custom Hardware section of the forum: we do have 2 or 3 DIY guys here :)
Thanks

Quote from: BOBR6 84 on October 06, 2015, 08:10:48 PM
I would prefer to counter steer AND lean the controller device manually anyway.. Although a real bike leans using counter steering I think theres too much focus on c,steering.

Only time I really think about counter steering and use it with force is situations like flat out chicanes where you really have to push on the bars.. Other than that, counter steering pretty much happens naturally with you body position and geometry of the bike.

Thats the connection we have with bikes.. Your body reacts to where you are looking without realizing it most of the time..

Lol. Its like doing a u-turn on the road.. When you get to the middle, if you look at the curb ahead, you wont make it lol. Look back down the road in the direction you want to go and its eeaasy lol.
But your impact of leaning your body goes to zero at higher speeds, it´s just a small thing compared to the steering. You can drive a bike only by steering (countersteering) but you can´t by leaning at all, it will just go straight.
11
Media / Re: Gpbikes videos ;)
October 06, 2015, 07:38:53 PM
Quote from: vin97 on October 06, 2015, 07:08:33 PM
i meant that the handlebar rotates with bike lean angle via an additional motor.
this motor can also create the necessary resistance for the countersteering to feel 'real'.

but that would only make sense if you would be rotating with the handblebar, would be very odd if you sit in place whel you steer and the handlebar rotates around a horizontal axis in addition. You have to sit on something like a simplyfied bike, steer with directsteer like in real life and the sim sends data to an additional motor that adds leaning angle to the hole thing you sit on. but this would also be strange because you have no gforces that push you into the seat so for me it´s enaugh if i have the right seating position and a good inbut and feedback in my steering without any additional rotation of the hole thing or the complete handlebar, would be too much.
12
Media / Re: Gpbikes videos ;)
October 06, 2015, 06:49:35 PM
Quote from: vin97 on October 06, 2015, 06:39:24 PM
if the handlebar rotated, it would be ok IMO

then it's like on a real bike, countersteer a little, the bike leans and stays at that angle without additional input

thats how it is in my video, position of the handlebar to my torso and arms is also suprisingly natural but of course i sit in a chair and look too the bottom if you look at it like a bike seating position.
13
Media / Re: Gpbikes videos ;)
October 06, 2015, 06:47:07 PM
I´ve testet 90 degrees in the profile.ini but as excpected it is way too direct. Feedback in the middle is extremly nervous especially on bumps, it gets impossible to drive straight. I reduced again to 40 which feels good and smooth enaugh in corners. It always shakes as hell on the main straight so i have to reduce speed, but not that big problem because it´s the corner where the fun is :-D. But would be nice if everything could be smoother espacially with those bumps. Fells like it´s an effect like with Car Simulations when you go over curbs or bumps that it shakes your wheel left and right to give you some rumble feedback. But it´s not realistic and distortes the importend ffb effects. And if you setup the degrees that low for a really direct feel it gets more and more annoying because it affects your steering input a lot. Would love a Laserscanned track like in Assetto Corsa with really smooth surface, that would improve the whole feeling a lot i think.

I have the quick release hub for Fanatec wheelbase and plan to make a "rim" for it with real handlebars, brake, clutch and some buttons. But that needs a lot of time and i have to read first what controller and potentiometer i need to attach them to the real handlebar.

I recognized after driving a lot that i lean automaticly in my seat how i´m used to in real life. Now i saw a new video from BiPoSo showing Oculus Rift Support and it would be perfect if the headposition affect ingame leaning. Would be most natural to use and i hope that supports comes soon to the beta because i own a DK2.
14
Media / Re: Gpbikes videos ;)
October 06, 2015, 12:50:28 PM
90 degrees is the lowest setting i can use with the fanatec wheel, until now i couldn´t find where to set it even lower. but after a couple of laps i got used to steering more than with a real bike. It would be very hard with 1to1 steering ratio because every bump comes trough the feedback to the wheel and turns it and the tracks have not that much polygons i think and aren´t very smooth. so its good that its not too direct i think. You get a very good feeling, have to steer, countersteer and compensate for acceleration and braking like on a real bike. Also you can´t get that much resistance feedback like on a real bike. when you are in a really fast 200kmh+ corner and try to straighten the bike you need a lot of force to steer into to corner to streighten the bike, that much you only get with an expensive direct drive wheel i think. first time i really enjoyed playing a bike racing game because everything else than correct steering is nonsense for me. hope some smoother tracks will come and a more precise feedback with less bump feedback. also i need mor buttons because auto lean sadly doesn´t work when using direct steer. would be good if it does, because corner speed is reduced when you can´t lean and on the streights the motogp bike does wheelies even in 5th gear. I will practice some more with the Honda MotoGP Bike at Mugello which was a lot of fun and try to do a better Video.
15
Media / Re: Gpbikes videos ;)
October 05, 2015, 03:34:30 PM
Hardcore mode is awesome, now i need to improve my simple handlebar to a hole controller for bike racing :-D

https://www.youtube.com/watch?v=UZNBM9BxDho&feature=youtu.be