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April 24, 2019, 04:51:26 pm

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Messages - bison160

1
Paints / Re: Help, weird edge.
March 25, 2019, 12:57:00 pm
The texture quality should help, but any time you use red on a diagonal line, you will get some issues like that because of the texture compression. Might play around with some of the settings when saving it out of photoshop as well.
2
What happened to getting the build out to a few mod devs to see if we could help uncover something.

Its not like we are going to bash you or WRS for being broken. I think the few that offered to help all understand it is not working correctly. We just want to get it dialed in and getting a few more hands on it can't hurt anything?
3
General Discussion / Re: World Racing Series beta14 WIP
February 12, 2019, 04:56:02 pm
Cheers! ;D
4
Tracks / Re: Buliding a Track
February 01, 2019, 03:20:18 pm
Not really something I have the time to do, but I was curious about the locations of the tracks to see if any lidar data would be available. Unfortunately I have no idea about anything across the pond. A lot of the US has survey data available which are a good place to start. If you have access to anything like that, it would be a good start to getting a version of the track into 3d form.

From there you just need a lot of time, and 3dsMax and Photoshop.
5
Tracks / Re: Buliding a Track
January 29, 2019, 03:35:35 am
There is a ton of involved. What are the tracks you are wanting done?
6
General Discussion / Re: World Racing Series beta14 WIP
January 29, 2019, 03:33:13 am
Still Here. Still waiting. Still willing to help however I can.
7
General Discussion / Re: World Racing Series beta14 WIP
December 31, 2018, 11:20:44 pm
Quote from: PiBoSo on December 31, 2018, 10:36:09 pm
Quote from: bison160 on December 31, 2018, 10:21:43 pm
I like the sounds of that! Need a nearly perfect working vehicle dynamics to successfully simulate setup changes. Laser scanned tracks would be important as well. ;) let me know if I can help?


As far as I know the team is already using laser scanned tracks on another software.
They will have to be converted.


Unless they commissioned laser scanners and 3d artists, I assume they are using iracing. Whose tracks cannot be converted.
8
General Discussion / Re: World Racing Series beta14 WIP
December 31, 2018, 10:21:43 pm
I like the sounds of that! Need a nearly perfect working vehicle dynamics to successfully simulate setup changes. Laser scanned tracks would be important as well. ;) let me know if I can help?
9
General Discussion / Re: New Game Engine
December 30, 2018, 12:29:25 am
Last I knew, iracings was extremely low and they said they would have to do a complete overhaul to up the rates to current standards. DK does have a somewhat convincing articles that say it's not as big of a deal as some make it out go be.

As far as UE4, isnt the new Assetto built on it? I haven't tried it so cant really comment on the physics, but the old Assetto had a pretty good feeling tire model, so if they thought UE4 was as good or better, how bad can it be?
10
General Discussion / Re: World Racing Series beta14 WIP
December 22, 2018, 08:16:18 am
Good to hear Piboso. Hopefully it's something that will be beneficial to my project,  but whatever it is, if it gets more people excited about WRS period that will be great. As they say, "What's good for the goose is good for the gander."
11
General Discussion / Re: World Racing Series beta14 WIP
December 19, 2018, 02:07:26 pm
No arguments there from me Stout! ;) I 100% agree with everything you said.
12
General Discussion / Re: World Racing Series beta14 WIP
December 19, 2018, 12:45:14 am
I'd gladly help test and tune. I still have work to do on my mod so it's not like you are holding me up exactly, but it would be nice to start getting some stuff in game and tuning on the physics side of things. Maybe you nailed it first try, but Id be willing to bet there will still be some bugs to sort out once us modders start running it through the paces.

As far as the question at hand...I'd say no to an official release if the official cars arent right for now, but the few of us that dont really care about what's in there now would surely benefit from the chance to get to work.
13
General Discussion / Re: World Racing Series beta14 WIP
December 11, 2018, 03:09:52 pm
True, I guess the ring gear would generate a decent amount of inertia. As much as a brake disc anyways.
14
General Discussion / Re: World Racing Series beta14 WIP
December 11, 2018, 03:27:37 am
Looks very accurate there. BSauder. Piboso, I do have a question. Arent you using the weight to calculate the rotating mass of that tire? Which if so, you also need to calculate the hub and brake disc? Technically also the axle, but its inertia is very minimal.
15
General Discussion / Re: World Racing Series beta14 WIP
December 10, 2018, 02:27:49 am
Oh, I see I missed a couple posts and just are looking for weight of a mounted tire and wheel. I'll see what I can figure out.