Hi, Thank you for release of beta 15 1 hour playing this beta and stop. The front end issue is back as some older beta. Falling with no visible reason. Fps are the same as before. The bike looks good. We have lost murasama and 500
Hi, Flat or not to be flat, that is tge question. Since many years this problem is discussed here, since we mod tge tracks. For me the pleasure comes before realistic and when i cross a kerb and it makes me fall and in reality the gp guys go full throttle with angle on kerb i want to do the same. So, my phylosophy until piboso find something to solve the problem is "kerbs usable for fun"
Hi and welcome. So your folders must be like this: Gpbikes Gpbikes Bikes (all bikes you want) Tyre (all tyres needed by the bikemod) Tracks (all tge tracks you dream) Misc (there will be the stand for the rear wheel of the bikes)
Correct me others please if im wrong (not on my pc so no direct visual.
Hy as said before, and aince long years, the first problem is online bugs. I remember years ago trying to make races with 5 or 8 People, restart the race, qualif, so many times fo having all people on the grid until the start, so many hours to try to load some who has the worst connection line before other, ao many hours decrease the paint size for less ping, and so and so. And so, most people i ride with years ago were gone elsewhere. I know piboso you read this forum since the start and see netcode problem, please solve it, and more, but it seems it is really the first, the number one problem as said here post before that the communication doesnt grow around your sims. Thank you for all of your time and for the best bike kart sim ever. We are not massiv community that can play with problem since so long years.