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March 29, 2024, 01:32:06 AM

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Messages - Slawi

1
Hi there. Could somebody provide me his or her telemetry file from WRS (preferably FR or BMW) to analyze and check all the channels. I have to wait for my Logitech G27 until next week :'( so I can't do it myself. A file with two hot laps is enough. Thanks in advance  ;D
2
Suggestions and wishlist / Re: 100% realism option
December 17, 2015, 05:26:49 PM
Quote from: Tr!st@n on December 17, 2015, 04:54:33 PM
+1 for the Hardcore option, sounds like a great thing!  :)

Good to see there're people here with the same approach to simracing  8)
3
General Discussion / Re: Auto clutch disabled
December 17, 2015, 12:47:21 PM
Quote from: Stout Johnson on December 17, 2015, 12:34:08 PM
Quote from: Slawi on December 17, 2015, 07:14:13 AM
I was wondering. If I switch off the Auto clutch option it's obvious I'm goona use clutch to start the car, but what about changing gears in cars with sequential gearbox with paddles or up/down shifter. You don't use clutch for downshifting and upshifting, do you? Would I be able to change gears without the Auto clutch option enabled and without using the clutch pedal?
WRS simulates the cars very comprehensively. You can change gears without using clutch. Depending on the car, it is easy on e.g. race cars with auto engine cutoff on shifts, but for example on the Tandridge SL RD with standard shifting, you need to use good throttle blip in order to shift. Imo, it still is a tad bit too easy compared to real life, but definitely on-par or better than in other sims. As you seem to have experience from real life, maybe you can try and give feedback on what you think.

I have real experience in telemetry analysis. I've driven once a real Radical around the track so I can't give too much feedback on that, but I have a lot of experience in simracing, though. In that Radical you had 3 pedals, You used the clutch for starting and stopping but shifted without the clutch. 
4
Suggestions and wishlist / Re: 100% realism option
December 17, 2015, 12:42:12 PM
Quote from: Stout Johnson on December 17, 2015, 12:37:51 PM
Quote from: Slawi on December 17, 2015, 12:18:08 PM
I hope racing cars don't have the over reving limiter so if you're too tough for the eninge you can destroy it after a while.
I can assure you, that Piboso has implemented this in his sims. I have not destroyed an engine in WRS yet (I am going easy on the engine on downshifts, just as in real life ;) ) But for GPBikes I have already destroyed engines by downshifting too aggressively.

Great to hear that. Actually, I'm still waiting for my broken Logitech 27 to come back home, so I'm lloking forward for trying WRS.
5
Suggestions and wishlist / Re: 100% realism option
December 17, 2015, 12:18:08 PM
Quote from: Stout Johnson on December 17, 2015, 12:05:49 PM
Quote from: PiBoSo on December 17, 2015, 11:10:15 AM
Quote from: Slawi on December 17, 2015, 07:06:43 AM
Is there gonna be an option to switch to 100% realism during gameplay? ESC button only after stopping in pits, damages cost time to repair, setup changes cost time etc.?

An "hardcore" option can be added if there are enough requests.

I wanna raise my hand for that "hardcore option" right now. I would also like to see mechanical wear, technical failure probability, car destruction from crashes on a realistic basis. I know that asking for deformation of the cars can only be done roughly (as already implemented for some parts), but I would especially like to see a car parts reacting to damage (not necessarily visually, but functionally). This would be especially helpful for all rallye mods for WRS.

I've never tried rally so I don't want to remark. I'm a circuit simracer and in circuit racing the main problem is over reving the engine. I don't know how it works in real life but I think some cars, when you want to downshift too soon, don't allow you to do that until it's safe for the engine. Of course, real life settings should be used here. There is no point to not use ABS if real cars use it. I hope racing cars don't have the over reving limiter so if you're too tough for the eninge you can destroy it after a while.
6
Plugins / Re: MaxTM telemetry - put your comments here.
December 17, 2015, 12:09:00 PM
Quote from: HornetMaX on December 17, 2015, 11:55:51 AM
Quote from: Slawi on December 17, 2015, 11:40:05 AM
Another thing, is it a bug or it's normal? When I click on a graph it doesn't show me the value where I cliked. I have to move the mouse first to show the values where I'm pointing the mouse.
Sounds like a mini-bug, I'll have a look first time I'll put my hands in the code again. Thanks for reporting.

You're welcome. Another tiny bug, I think, is when you click on the left a lap/laps to analyze it highligts Runs/Laps column, too in the color selected for the lap. I think, since there're only two schemes (white and dark), there should be default color for the fonts on each scheme (white scheme = black font + no colored border around Lap 1, Lap 2, etc.) --> (dark scheme = white or grey font depending which is more readable and better for the eyes  + no colored border around Lap 1, Lap 2). Now it's too diversional and sometimes you can't see what's written there.
7
Plugins / Re: MaxTM telemetry - put your comments here.
December 17, 2015, 11:40:05 AM
Quote from: HornetMaX on December 17, 2015, 11:36:10 AM
Quote from: Slawi on December 17, 2015, 11:32:19 AM
Quote from: HornetMaX on December 17, 2015, 11:30:07 AM
I'm not sure I get the min/max part: if it's the min/max of what is actually being shown on screen, well .. you just can see it no ?
Yes, but often you need a number, e.g. driver1 is 3 km slower in turn 1 than driver2 etc.
Do a delta plot, you'll just see that.

Yeah, basicaly it can be done this way, too.

Another thing, is it a bug or it's normal? When I click on a graph it doesn't show me the value where I cliked. I have to move the mouse first to show the values where I'm pointing the mouse.
8
Plugins / Re: MaxTM telemetry - put your comments here.
December 17, 2015, 11:32:19 AM
Quote from: HornetMaX on December 17, 2015, 11:30:07 AM
I'm not sure I get the min/max part: if it's the min/max of what is actually being shown on screen, well .. you just can see it no ?

Anyway, the tool is no replacement for GEMS or Atlas, it will never be that feature rich.

Yes, but often you need a number, e.g. driver1 is 3 km slower in turn 1 than driver2 etc.
9
Suggestions and wishlist / Re: 100% realism option
December 17, 2015, 11:24:06 AM
Quote from: PiBoSo on December 17, 2015, 11:10:15 AM
Quote from: Slawi on December 17, 2015, 07:06:43 AM
Is there gonna be an option to switch to 100% realism during gameplay? ESC button only after stopping in pits, damages cost time to repair, setup changes cost time etc.?

An "hardcore" option can be added if there are enough requests.

That's something. Of course you're not gonna do that for one person. I hope there're people out there who would love to have that option. Thanks.
10
Plugins / Re: MaxTM telemetry - put your comments here.
December 17, 2015, 11:22:18 AM
Quote from: Slawi on December 17, 2015, 10:51:14 AM
Is it possible to manually insert max and min values of a channel? I know using SHIFT + scroll you can adjust what you see on the screen.
Quote

No, not possible at the moment. But when would that be useful?
Often you want to insert manually min and max values to have better transparency of the graph. When the difference between the min and max values are big e.g. RPM (0-18000) you don't really need to see values like 100 or even 3000 in this particular case. Insterting the min value of, I don't know, 6000 (when max is 18000) the graph looks better. Sometimes very small values can make the difference so every inch of screen is valuable. This kind of software must be user-friendly. During real analysis where you fight against time, pressure, adrenaline etc., everything must work tip-top. Also, sometimes you want to insert higher value then the max when, for example something else is displayed at the top of the graph, either side or center, doesn't metter. And this fluent way I moved to my another suggestion, that is, min and max values on the screen of each graph in the corner of the graph + symbol on the graph itself. Very useful when you want to know the difference between the lowest speed in a particular corner  or apex location analyzing two or more laps/drivers. The less time spent on a single action, the better. I hope I explained well what I meant. Let me know.
11
Plugins / Re: MaxTM telemetry - put your comments here.
December 17, 2015, 10:51:14 AM
Yeah, indeed, it's here. In other software there's a button which shows only time loss or gain regardless analyzed channels. Also another button for delta could be implemented, too. It's about user-friendliness. Is it possible to manually insert max and min values of a channel? I know using SHIFT + scroll you can adjust what you see on the screen.
Another thing could be to be able to divide the map into 3 different types of parts: straightt (one color), left turns (another color), (right turns (3rd color) nad such a divided section would appear at the top of each graph. It makes faster localize where you are. 
12
Plugins / Re: MaxTM telemetry - put your comments here.
December 17, 2015, 09:35:57 AM
Quote from: neoraptor on November 27, 2014, 10:28:23 AM
Hi Max,
I have been quite busy with real motorcycle racing this year and didn't have time to play GPB since last year.  :'(

Your tool is a really nice start to analyze GPB data.  ;D
I use AEMData (= Gems Data) and here are few things that could be added to make your tool even more cool and usable !!
* Add a channel list where all channels are displayed with their values
* Drag and drop channel would be nice from this channel list to the graph

* Multiple curve on graph : allow to superpose 2 or more curves (example : RPM and speed on the same graph)

* Cursor line : Draw a line to show where the cursor is instead of displaying the box on the curve
* Channel value placement : Put the channel(s) value(s) in the corner instead of following the cursor so that it is easier to read while hovering the curve

* Allow to change channel colors : this would be really nice because for now you can end up with colors that are not really readable (red and black on grey background for example)

* Allow to add widgets instead only curves (as a basis : tachometer for speed, digit for gear would be enough)
* Add math channels with some basic functions (filter, add, difference, derivative)
* Add velocity histogram widget for suspension analysis (can be generated from a math channel for example)

* Highlight the zoom zone on the GPS track map to know which zone we are working on
* Add an overview bar to have a visual reference where we are when zoomed (total width is 100% of the lap, zoom might be between 24% and 49%)



Those are just a few ideas to improve the analysis tool.  ;)
Thanks for this already very nice tool !!

I agree with everything said. To me the crucial thing is to also add a gap graph which shows where time is gained and lost in compared laps. It's essential for any type of comparisons especially driver1 vs driver2 comparison. Check this link:
https://www.youtube.com/watch?v=V6TU-nGCn6E

I'm comparing here my two different laps. The last graph (in the bottom) is what I'm talking about. Fell free to contact me for more details. I'm really looking forward to seeing both WRS and MaxTM working perfectly in the future.
13
General Discussion / Re: Greetings from Poland
December 17, 2015, 08:50:05 AM
Quote from: HornetMaX on December 17, 2015, 08:37:16 AM
Quote from: Slawi on December 17, 2015, 08:27:44 AM
Sure, I'll take a look and give feedback. I couldn't find information about the channels which can be displayed, though.
Essentially everything that WRS passes in its plugin interface can be displayed by the tool. Just give it a try, you can use the plugin even with the demo version.

Actually you can try the MaxTM telemetry viewer even standalone: it comes with a 1 or 2 example files (which are from GPB, not from WRS, but that doesn't make a big difference).

Great. I'll give it a try this evening.
14
General Discussion / Re: Greetings from Poland
December 17, 2015, 08:27:44 AM
Sure, I'll take a look and give feedback. I couldn't find information about the channels which can be displayed, though.
15
General Discussion / Auto clutch disabled
December 17, 2015, 07:14:13 AM
I was wondering. If I switch off the Auto clutch option it's obvious I'm goona use clutch to start the car, but what about changing gears in cars with sequential gearbox with paddles or up/down shifter. You don't use clutch for downshifting and upshifting, do you? Would I be able to change gears without the Auto clutch option enabled and without using the clutch pedal?