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Messages - asic_designer

1
Custom hardware / Re: Encephalon Helmet by nandlogic
December 19, 2016, 12:59:49 AM
Quote from: davidboda46 on December 19, 2016, 12:39:15 AM
I just hope it does not end up being "a Skully".

Cheers,

/David "Gonzo" Boda #46


NO CHANCE OF THAT!  Skully was a huge let down for us as well.  We are not going down that path.
2
Quote from: HornetMaX on March 25, 2016, 08:08:13 AM

Quote from: asic_designer on March 25, 2016, 01:03:47 AM
I agree with the "trainer" request.  This would be sufficient for everyone's needs.  A complete AI may perhaps be too complex, however just a simple robot/trainer which can navigate a track fast efficiently would be great.  This would suit our needs definitely, just so long as we can tap into and pull data from the trainer, and have it run independently, itself on the track.
The trainer (as it is already in MXb and KRP) is just a saved "replay" that is shown on track while you ride.
It would not fill your need asic-designer: you will have to be riding to see it (and the data will be from the bike you're riding).

  Ahhh yes I see, thanks Max.
3
I agree with the "trainer" request.  This would be sufficient for everyone's needs.  A complete AI may perhaps be too complex, however just a simple robot/trainer which can navigate a track fast efficiently would be great.  This would suit our needs definitely, just so long as we can tap into and pull data from the trainer, and have it run independently, itself on the track.
4
Hi

   Thanks for responding, and no I don't think you came off as greedy, we will definitely give your offer some thought, it might be worth it. 

   Still, I don't think it would only be engineers that benefit from this feature.  This seems like a pretty standard feature of most games, I know this game is built around a great community that is very active, but the ability to race the cpu would attractive to newbies, and also great for training.
5
Hi All

   I know this is a gaming simulator designed to target hardcore gamers who love motogp, and motorcycles in general, however there is another group of individuals that would benefit immensely from this simulator, engineers!  This is a simulator and not just an arcade game, it is designed to simulate/emulate the real world physics of the sport or activity and it seems like it does a really good job!  Engineers would love to use this simulator for SiL (Software in the Loop) and HiL (Hardware in the Loop) simulations to test various types of embedded systems, ie safety systems, control systems, etc. 

  As engineers we are always thinking of ways to automate a process to maximize our efficiency and productivity.  So when we run a HiL or SiL simulation using a simulator like this one we would like to be able to automate this as well and this would be very easy to accomplish if the simulator provided the user with the ability to use a embedded robot to control the vehicle during a race, basically the ability to allow the computer to race for you or the ability to race against the computer.  This may or may not be interesting to gamers but engineers would love it!  Don't get me wrong my guys would love to be in the lab playing video games all day, LOL, but I don't think this is a very productive use of their time at work, LOL.

   As it stands now this is what they have to do when they want to use a simulator like this and run a SiL, or HiL simulation, and it would be really helpful if we did not have to do this.  The computer would perform better, in almost every way and we would get better data faster.  Don't get me wrong I like the game, but I'm not a gamer, haven't played a video game since StreetFighter II Turbo, LOL.  I've been trying to play GPB now for a few days, and I haven't been able to get around the track once without falling several times!  In fact I don't think I've made a complete circle of the track yet, LOL.  You can imagine how frustrating this could be if all you are trying to do is generate live data to test your embedded control systems and algorithms.

   I know its pathetic, PiBoso help us please, LOL!  Just a hopeful suggestion.
6
Plugins / Re: Output Plugin Data to a COM Port?
March 10, 2016, 04:56:31 PM
Quote from: h106frp on March 10, 2016, 04:24:11 PM
Hello,
Have you considered using SimTools as one possible easy solution?
http://www.xsimulator.net/community/threads/how-to-write-a-game-plugin-for-simtools-1-0-api-documentation.4612/
To do your own you basically compile a dll (dlo in GPB)  that maps GPBs shared memory area to your own memory space (codeblocks can do this easily in c++). Then either from the dll or from a host application you send the data out to the device, if you use visual studio its easy to use the ports object.

What are you trying to communicate with?

  Hi

   I am trying to send the data to a microcontroller connected to my PC via a COM port.  I am not a software guy really so I would be lost in the forest of "SimTools" for a while probably before I figured it out.
7
Plugins / Output Plugin Data to a COM Port?
March 10, 2016, 03:25:24 PM
Hi All

   I am brand new to this board and this simulator, and based on what I have read about it so far it seems fantastic!  I'd like to know if there is any information out there on how to send the data from the output plugin to a COM port?  I need to be able to create a packet of data, and then transmit that data to a COM port, can some one point me in the right direction?

  Thanks in advance for all of your help.
8
Plugins / Re: Output plugins
March 09, 2016, 07:55:59 PM
Hi All

  This is a great post!!! I want to use this simulator for a few projects that I have in the works, and I was wondering if I could get real time data, this is great, now I know I can.  One question what about GPS, can I have the simulator output a NMEA sentence, or perhaps simply the GPS coordinates?