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November 29, 2021, 08:33:14 PM

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Messages - Myst1cPrun3

Plugins / Re: MaxHUD plugin
November 10, 2021, 11:25:12 PM
Quote from: HornetMaX on November 10, 2021, 11:16:40 PMMan, I feel a bit like your slave here.
Ever thought about learning c/c++ (just the basics, that's enough) ?
All the info for the plugin interface is here on the forum ...

But its all just simple "if" statements did you not know?  ;D  ;)
Plugins / Re: MaxHUD plugin
October 23, 2021, 12:41:09 PM
Quote from: HornetMaX on October 23, 2021, 12:13:52 PMI understood that, but the tool  was displaying some sort f slipping %, that's not something you see while you're on a bike.

Yes, your mechanic can see it when you go back to pit (or even in real time, in some cases), but for that there's MaxTM.

Yes that sounds good. Are the parameters that cause the controller vibration viewable in MaxTM? Could be useful for correlation to the actual riding.

Quote from: HornetMaX on October 23, 2021, 12:13:52 PMOnce the next beta of GPB is out I have some small swork to do anyway (wide UI), so I'll have a look.
Plan is to have the numbers show only during practice (so that you can tune the rumble to what you like).

Good plan, sounds good  :)

Quote from: HornetMaX on October 23, 2021, 12:13:52 PMQuestion for all: have you tried the rumble thing on a wet track ?

I haven't, but I shall give it a go later tonight as I want to turn some laps today  :)
General Discussion / Re: GPB-Mods.com
October 23, 2021, 12:35:23 PM
Quote from: doubledragoncc on October 23, 2021, 12:02:26 PMGreat job m0.

Guess I can close the database now lol


Id hold off for a few months if you are then we can get the mods re-uploaded to the new site.

That way we can update what's needed and don't lose any. I'm hoping to go through the database and do just that over the winter period so yeah.  :)
Suggestions and wishlist / Updates to Adriatic Track
October 23, 2021, 10:54:13 AM
A few updates to the model of Adriatic could be a good plan, for b21 possibly.

The real version has kerbs that are 'double wide' at various points, Turns 6 and 16, would be nice to have this modelled.

Also there are a few holes on the joining between track and grass areas - Turn 14 and 15 having the biggest.

Would just be nice for a slight update. :)
General Discussion / Re: RiMS Racing
October 23, 2021, 10:43:34 AM
Quote from: badexample69 on October 17, 2021, 07:39:24 PMAnybody on here tried the game???


Tried it, and it's a bit of a mixed bag.

I was under the impression would have each bike really accurately reproduced, with electronics being 1:1 and so on, but it's just a cheap 1-4 milestone style thing.

Physics wise it's just a slightly more dynamic version of the TT games, not ideal. When you're riding realistically and within your means it feels fine but when you push for time it unravels with weird behaviour. Based off that I'd say it's not good or worth the money. I got the game for 2 hours and planned a refund but I played for 2 hour 2 mins on accident and it was rejected  :(

On top of that the tracks are not accurate.

Honestly it feels like the old SBK games (SBK X and so on)

Wouldn't recommend if you want a simulation, worse than milestone titles on that front
Plugins / Re: MaxHUD plugin
October 23, 2021, 06:26:21 AM
Quote from: HornetMaX on October 18, 2021, 08:12:18 PMIn principle I'm against that, that's not info you have while riding (at least, not directly in numbers).
I'm pondering only having this in testing sessions (i.e. not in practice/quali/warmup/race etc.).
I should probably do that for other widgets too (e.g. HUDLean, for the same reasons).

For me it depends which way you want to go.

It depends on if you want to look at it as a rider, or as the riders mechanic. Now as this isn't milestones MotoGP we don't have a 'guided setup' option so for me I've always looked at these tools as the 'mechanic' to help set the bike up.

I personally think this would be the best way to go, as it covers all bases (those who want it have it, but those who don't use it don't have to)

That being said I think (if you can) make it so it's only usable in test/practice/qualy/warmup but not the race that would be a great compromise. As let's be real, once the race starts, what the bike does becomes irrelevant, as you got what you got. (beyond max TM values where you can look at the race data etc)
General Discussion / Re: GPB-Mods.com
October 23, 2021, 06:18:34 AM
Awesome! Been needed this will make it so easy
I'd love to see the one lap wonder qualy that was superpole introduced into GPB. With motoe using it as "epole" (until next yr) it's not out of the realms for a modern GP rule set to include it. Would also add some spice to the qualy sessions

 :)  :)
Suggestions and wishlist / Changes to start light sequence
September 17, 2021, 08:45:32 AM
I'm going to suggest a change to the start light sequences in online races.

This concerns the 2D lights that pop up when sat on the grid.

The pop up disappears and then re-appears when the start sequence kicks in.

Would it be possible to not have it appear at all, as I've seen a few jump starts when the helper disappears rather than when the start lights go out.

Instead of that maybe have a Marshall hold a red flag 20m further Infront of the grid or something, and then when he disappears have the light helper come on?

This could reduce the confusion, and add some extra realism, as the light units only come on irl during the start sequence, the red flagger holds the grid prior.
General Discussion / Re: GP Bikes beta20 WIP
September 14, 2021, 12:17:03 PM
Quote from: PiBoSo on September 13, 2021, 08:17:26 PM
Quote from: x1mk_z3 on September 13, 2021, 04:12:01 PM
Quote from: PiBoSo on September 13, 2021, 03:46:03 PM
Quote from: VSMaster on September 12, 2021, 04:12:19 PMwill the stock M2 be tuned for b20?

Yes, but nothing major.
Do you plan on changing the engine power to the same spec as the 2018 Honda engines?

Do you know where a dyno can be found?

They're standard CBR600 engines.

(WSSP internals but detuned to standard power for longevity)

About 120bhp - 125bhp at the wheel. A smoothed out CBR600rr curve is very close. I can find have a more in-depth look for a map when I get home later

Support / Re: Direct connect?
September 09, 2021, 09:11:49 PM
I mean in theory you could use Hamachi to trick it into using LAN instead I suppose.

But I'm not sure as I haven't tried it
Suggestions and wishlist / Pit boards: all of them
September 09, 2021, 07:23:57 AM
Following the updated outboard announcement in the daily dev reprise, I was wondering if it would be possible to see all the pit boards when riding past.

As in you can see other people's on the wall not just yours (yours is the only 2d pop up however)

Milestones MotoGP 21 has it so any pitboard of someone within about 5 seconds on track is visible over the pit wall, so you get the cool visual of riding past them all.

Would be cool to see something similar in GPB.

(I also hope the new pitboard is paintable :) )

General Discussion / Re: GP Bikes beta20 WIP
September 09, 2021, 07:20:37 AM
I'lol have a look, but for the effort I'm happy with auto atm. Just seems a shame as it only wants to measure  a different axis to be fixed rather than a complete overhaul
General Discussion / Re: GP Bikes beta20 WIP
September 08, 2021, 02:39:01 PM
Seeing as there is some good work coming consistently now, (great to see I miss say  :) ) I'm gonna bring back this:


I would love to see the rider tracking (F/R) changed to utilise the vertical axis instead of the forward and backwards one. It would just make the movement a bit more realistic. (ATM I run auto F/R lean to combat it (tried VJOY, but it did not bring joy ironically enough))

Some in menu adjustment of curves would be great as well honestly.

Idk if this axis switch is easy or possible for b20 but I would recommend it. (I use VR)