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Messages - Myst1cPrun3

2 stroke engine that meet emissions by removing total loss lubrication.
(No premix)

Means no smell, no smoke, just an annoying noise as it's got all the exhaust injection system and emissions s***e.

Sure a new 2T would be nice but having no smoke or smell sort of removes most of what's good about 2T from an enthusasts perspective?

It does for me anyway.

Curious on thoughts?
Bikes / Re: Rear Brake lever animation
Today at 10:09:38 AM
Just move the pivot in 3ds max to the 'hinge' on the model, and have it the same orientation as the clutch.

Have the pivot under the steer section in 3ds and separate the lever as you would normally.

I don't see a reason why it wouldn't work
You know, I'd like to see this.

But I'm not sure how many more buttons I've got left on my controller ;D
Bikes / Re: Rim blur?
July 02, 2020, 08:41:25 AM
Pibosos M2 does it.

If you watch the wheels they like flick to a 2d version at a certain speed (assuming it's an LOD change) and then blurs

But the effect looks much worse than just leaving it alone
Virtual Reality / Re: VR Steering
July 01, 2020, 03:06:56 PM
The speeds at which I did the excersise at were about 60mph entries and 40mph exits (off throttle turn as no hands on bars)

Make of that what you will.

I wouldn't say pushbikes are a bad example. Infact I'd say it's a perfect example of the theory, as all the forces look more exaggerated so you can easily see what's going on.

But like I have said until he does this in a standard seating position, with no hands on the bars, and no run off on the side (just open) so he doesn't subconsciously stop himself turning, then I'm gonna have to go with what I was taught, and my own personal experiences.

Which can't be wrong as I experienced them lol

Virtual Reality / Re: VR Steering
July 01, 2020, 02:16:24 PM
Quote from: Vini on July 01, 2020, 02:07:38 PMWhat do you mean? He was in the standard (hanging off) riding position right at the start and nothing was keeping the bike from turning. They added a second handlebar to the bike while the normal one remained untouched, so the front could still freely move.

He's going down a track with dirt either side, so he's gonna be preventing it turning, at least subconsciously.

Only when he sits in a standard position, and takes his hands off completely will it be a fair test.

Anyway, VR steering would be odd in gp bikes. As you say, it'd be sluggish and inaccurate.

It is good on the rider tracking for left and right however it's not usable for up and down movement due to incorrect axis, and not being able to re-assign them.

I think it'd only really work properly if you used direct steer mode with it, then it went of pressure etc?

Can't say as it's not something I'd look into personally
Virtual Reality / Re: VR Steering
July 01, 2020, 01:54:10 PM
I should also point out that video is a horrendous example.

I guarantee if he was in a standard riding position with no hands on the bars he'd turn.

He's manually trying to keep it straight there, as well, he's on a straight. Put him on a turn and I bet it'll look different
Virtual Reality / Re: VR Steering
July 01, 2020, 01:43:01 PM
As for GP bikes and using the vr to steer,

I can't understand why you'd want that.

And I didn't even know it used to be possible? Unless it was a glitch?
Virtual Reality / Re: VR Steering
July 01, 2020, 01:39:43 PM
Take your hands off the bars, and stay seated in a standard position, and then try moving your body and pushing and see what happens. Hell you can even try it on a bicycle and it'll be the same.

The actual point of the exercise was to get us new riders used to moving our upper body to steer the bike, as that was all we had.

We had to be very agressive in our movements to make the turn, as it was by far not the best way to do things.

But once all the aspects went together it made cornering easy.

When a 12 yo girl can go knee down on her first time on a geared bike it works one way or another

Either way, the point stands.

You don't need manual rider intervention on the bars to turn.


Sure it may be slow, and potentially unstable, but the fact is it's not needed.


Rider inputted countersteering not needed to get the bike to turn. (Bike may do small amount automatically however)

But is needed to go anywhere accurately or quickly
Virtual Reality / Re: VR Steering
July 01, 2020, 01:27:43 PM
The counter steering input is not needed by the rider to get the bike to turn..

I should know.. Ive done it  ;D

That being said, it is a combination of body movement and peg pressure that get the bike to turn initially, then mainly body movement to adjust the lean.

This being said, unless the bike is fucked, it should countersteer naturally anyway to some degree.

My point is that the rider doesn't need to provide input on the bars. But you won't get anywhere quick doing this
Virtual Reality / Re: VR Steering
July 01, 2020, 01:00:06 PM
Quote from: h106frp on July 01, 2020, 10:36:31 AM
Quote from: Myst1cPrun3 on July 01, 2020, 10:05:13 AMLike I said, I had to have hands off the bars to complete the excersise.

The corner was a 40mph hairpin also so it required lean angle to do correct.

The bars may have helped the steering, but as I had no hands on it was done entirely on its own, not by rider input.

The rider input was solely upper body and peg pressure.

Had no issues making a turn.

We were then taught to add handlebar pressure in to aid the turn and give somewhere to brace on the bike.

At the end of the day, it's down to rider preference, there is no right or wrong way to make a turn, just as long as you can make said turn consistently.

But it IS very possible to make a turn without using the handlebars.

Was the hairpin cambered?

Negative if anything. Was a course layed out in the carpark at donnington
Virtual Reality / Re: VR Steering
July 01, 2020, 10:08:58 AM
As a result,  the issue with this vr steering isn't actually the body, but it's the pressure on the pegs that does more steering.

That's hard to replicate