After initial excitement connected with MotoGP19 release I can say now that GP Bikes have no competition... Only GP bikes can provide a serious entertain for me...so keep working PiBoSo. I keep fingers crossed for further development.
I have been complaining about brakes all the time since the release of the game and after patch. Right after the game was released I like the small feedback from tyres. It was like you are going into corner, trail raking, small vibration and you are on the ground.
Now you feel the controller vibrating way before tyre loose grip. But its what people were complaining about that there is no feedback at all... I know its a game but in real life you dont have so much feedback - its just a matter of seconds or sometimes no feedback at all :-(
I am still not sure if the grip of the tyres was made higher in the first patch or its the big amount of feedback that make me feel the bikes are easier to ride now... Anyway I have a feeling that once again Milestone made the game dumber after too many people complained its too hard. I really hate it that people complain about many handling issues not even trying to learn the game.
I have sent a feedback to Milestone in one of the bugs report that front brakes dont feel strong. And its not a matter of braking distance but the instability or rear lifting up when braking too hard. But again I have seen ppl mapping front brake as a button and were crying everywhere they cant play because they crash on braking. And unfortunately those ppl are more valuable for Milestone than those who need more demanding handling.
Yes I agree switching engines would cost too much time, ale I would say that gp bikes graphics are good. With post processing it might get that eyecandy some need.
All I need now is a motorbike for each class with dedicated tyres so modders could use the tyres as a reference for modding. And of course more tracks made by PiBoSo what will be a warranty for equal content not a mix of simulation/arcade.
I see the perfect solution for that situation we have now. PiBoSo could help BSE guys using his experience and code to make the best ass kicking motorcycle game.
I love GP Bikes, and I dont care about candy like graphics in Milestone products. All I care about is realism. I still like to make laps with M2 bike but as I said many times, the thing I really hate in GP Bikes is lack of content and equal physics quality of the mods. I really am thankful to modders for their work but I started to hate situation when after riding on M2 bike at Victoria Circuit I pick modded bike which is more arcady on a track which has the same grip levels on grass as on track. Without help from developer it will be hard to achieve equal moded content.
With the current development speed it will take more years to have around 20 tracks, and few bikes for each category. Im not leaving the comunity because GP Bikes has the best physics which Milestone game will never reach. I just have a feeling that whatever we say or write, we will not change PiBoSo mind. And here we come to THE question... Should we still support the project we are not happy with or should we not? If we yes, we would show we apprecite the developer work (no doubt he deserves that) but in the end we would also show we are happy with the current state of development - what is not true.
BSE is using Unity engine. For me it would be a fantastic if PiBoSo merged with those guys and kicked Milestone ass.
Well I have tried different suspension settings but I didnt see any big difference. The people I play with say that its because I ride on a shitty KTM...but I really dont feel anything different even if I set maximum suspension setting rates.
I must say that i really enjoy new game. Its indeed more challanging and needs some time to master the bikes.
Most of all important is that you finally get a punishment for leaving track.
The tyres simulation is surprisingly nice and adds an element of strategy to the races.
The onboard is fantastic to me despite the wide field of view close racing is fun and immersive.
There are some bugs like Anti Wheelie is working all the time for Moto2, E and GP bikes. Also the front brake feels a bit weird as the bike is very stable and rear is not moving up simulating high force on the brakes.
Some tracks miss brake markers but they are more detailed.
Multiplayer is smooth, lobby browser. Finnaly its a game with good base, proper handling. I would give it 7/10 and rise it to 9 if they fix the issues above.
Im supper happy with Moto E as they picked the subject hated by many.
Seems like that guy played the full version of game. Including MotoE which was supposed to be day 1 patch.
As for off track grip, from the videos it seems like once you leave the track and you dont brake or accelerate (both cause crash) the rider will automatically limit the lean angle and turn radius.
If my observations will confirm, I think it will be a decent punishment for riding off track.
As for people complains I really hate it. In Ride 3 they were complaining the game is too hard and Milestone dumbed down PRO physics to ridiculous level. You can go full speed and lean on the grass and the bike will not even fall if you brake hard.
And low off track grip is realistic. You dont see people lean the bike on the grass...I will never understand people picking up pro physics and complain the game is too hard.
I based my feeling of grippier grass on M2 bike and victoria circuit.
As for MotoGP19 did you base the feeling of grass grip from videos or you have played it?
Robo46 said he lost grip instantly when he accelerated but its not the case. On grass you almost cant lean the bike, while in all Milestone games you can turn like on tarmac. Ride 3 is the worst example of that grippy grass issue.
I wonder if its that hard to code off track grip or rather its developers fault?