Quote from: iliekracing23 on October 31, 2015, 08:26:04 AMI'd like to see three main things:A.I is a huge one, IMO. Hot-lapping and chasing ghosts/trainers is cool, but we do need the ability to create grids, and race some scalable a.i.
1: More assists for beginning players/players who don't have good controllers: I know it's a simulation, but for new players it can be an uphill climb to get better at the start, especially with the different brakes and it's made worse with a poor controller (that can't be configured or be smooth as other controllers' options). Something like dual braking as seen in the MotoGP Milestone games would be a good start and get more eyes and players to the product.
2: Better crash animations/not having the rider disappear underneath the track: Just would help immersion and realism a lot more and would probably start a trend for crash videos and compilations, furthering promotion of the game. After all, nowadays the best and easiest way to get your game big is by getting it trending on YouTube and other online sites.
3: AI: Not a lot of people like playing online, like myself. Don't doubt it would be hard to program, but considering we're still in beta stage it wouldn't hurt to try out and tweak it/patch it as the game progresses through beta to a full game.
Other than that so far, GPB's becoming one of the best bike games out there. Keep up the great work PiBoSo!
where are we gonna find 20+ grids online at any time?