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December 05, 2020, 08:49:42 AM

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Messages - Chris_Beeves

Support / Re: Controls reverting to default
November 22, 2020, 11:44:11 AM
Yes, it makes a difference?
Support / Re: Controls reverting to default
November 22, 2020, 04:25:28 AM
If you install "as administrator ", does it make a difference? Are you sure the game has user rights to write in all the game folders?
Holy hell!
Love it!
Ffb works without DS, it would probably add to the feeling of weight you are looking for.
It just feels weird with my controller, but with a DD type swivel I'm sure it would suit better.
Support / Re: VR locked to 60Hz? (general VR discussion)
November 04, 2020, 12:24:52 PM
I can confirm that Vini.


It does need some work on the game side to be able to set high power feedback without getting oscillations. Even if my ffb unit is powerful enough, I can't use the full potential.

Front/back tilt would be a great addition. Ideal would be to be able to implement heave into that.
Yaw for wobbles would be the cherry on top, that is pretty uncomfortable in VR without motion.
Support / Re: VR locked to 60Hz?
November 03, 2020, 06:13:35 AM
Quote from: Hawk on November 01, 2020, 12:11:37 PMIf your VR headset is 60Hz then it's pointless setting it any higher in software settings, you'd have no benefit whatsoever.  ;)

Isn't the index 144Hz?
Or maybe I'm putting my nose in an inside joke here..
When using "lock to bike" the brake wobbling is very nauseating. Other than that, I think it works just fine!
Custom hardware / Re: The M30x/MCCC/Lumberbar
October 01, 2020, 06:07:39 AM
Sooo, there is a chance of this happening;

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General Discussion / Re: Troubles with Bike Mods
September 27, 2020, 06:30:58 AM
Try turning off the helpers in settings. Wheelie help and such. They usually don't work with mod bikes.
Media / Re: GP Bikes has other uses
September 01, 2020, 09:03:42 PM
I think you made a great system, and your concepts obviously work well (from what I have heard and can see from videos, unfortunately haven't had the chance to try one yet).
It's a great concept no one can say anything about that.
I wouldn't go as far as calling it the final/only solution though.
Strong Direct drive force feedback units combined with  directsteer has a lot of potential (can't be compared to the feeling on a g27).
It's far from perfect currently, but it is still the most fun and the closest to a motorcycle simulation I have ever tried (I'm no Rossi, it I've done my share of laps around race tracks over the years).

It's awesome what you are doing getting GPB out there and making universities aware of the possibilities of motorcycle simulation!

The BMW looks fantastic mate. That must be great with the new VR kit!
General Discussion / Re: Pannoniaring
August 27, 2020, 05:06:26 PM
Talked to Gzehoo who made the video, he is trying to find the link.
I guess you'd need to load the tyres as well if you want to use the old bikes.
I don't think any of them will behave very well since there are quite big changes in how the physics work in the later betas.
Unfortunately they aren't compatible.
General Discussion / Re: Who would play WRS?
August 05, 2020, 04:49:39 AM
Just got my wheel up and running again. Haven't tried WRS before, but could absolutely give it a go!
Tracks / Re: [ Track Release ] - Arctic Circle Raceway
August 04, 2020, 08:31:24 PM
Nice! Let me know what you think!