• Welcome to PiBoSo Official Forum. Please login or sign up.
 
March 30, 2020, 04:46:01 pm

News:

GP Bikes beta17 available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LOOPATELI

1
Support / Re: New Rider 3d model
November 17, 2017, 11:36:42 am
gran curro manu, tiene muy buena pinta
2
Davide74's Paints / Re: HJC RIOMONT ORANGE
November 17, 2017, 11:31:47 am
awiii el casco del loopaaa
3
Bikes / Re: GP250cc BikeMod [Beta 12b]
November 07, 2017, 10:20:38 pm
ktm skin is my favorite, really nice work mate
4
General Discussion / Re: Incline
October 18, 2017, 10:45:03 pm
Quote from: matty0l215 on October 18, 2017, 10:17:28 pm
I do like the rider crash animations.  ;) ;)


+1
5
Bikes / Re: [RELEASE] Yamaha TZR GP80 Pastor's Custom
October 15, 2017, 08:20:56 pm
I've talk with Paco and he said it will be updated asap
6
Davide74's Paints / Re: Shoei X-Spirit III Tourist Trophy
September 12, 2017, 09:07:38 pm
esta para mandarselo a shoei y q lo manden a producir.

A W E S O M E
7
General Discussion / Re: Misano GP
September 07, 2017, 03:34:17 pm
Enjoy it! and take some good notes :P :P
8
better if you upload a private video on youtube and post it here
9
Bikes / Re: GP250cc BikeMod
June 10, 2017, 07:55:02 am
87 kW -> 116 HP
10
Bikes / Re: GP250cc BikeMod
June 08, 2017, 10:41:22 pm
http://www.mcnews.com.au/aprilia-rsa-250-gp-2009/

yes is a 2009 bike, but roughly is the same
11
Bikes / Re: GP250cc BikeMod
June 07, 2017, 01:57:11 pm
This is what you can play around with.
Note that if you want to make the bike stop fast, then it will be harder to go back on track

sand
{
dry_grip = 0.300000
wet_grip = 0.200000
resistance_dry = 20.000000
resistance_wet = 30.000000
}
12
Bikes / Re: GP250cc BikeMod
June 05, 2017, 07:28:34 pm
we'll check it for the next update, that's sure  ;D ;D
13
Bikes / Re: GP250cc BikeMod
June 05, 2017, 06:49:52 pm
I didn't say CAWS off track standard is THE ONE. I'm just saying that is good for everyone if all modders use the same off track grip so riders know what to spect off track.

I don't care if that standard is the ones by CAWS, the one by IMT, Piboso or whatever. I care just to have a standard (But I think we all never going to agree even with a simple thing like this)
14
Bikes / Re: GP250cc BikeMod
June 05, 2017, 04:48:39 pm
Ok i?ll check offtrack grips too. In the last update, I use the ones that Caws team uses in all their mods as a standard, wich I think it's a good idea that all mods behaves the same off track
15
Bikes / Re: GP250cc BikeMod
June 05, 2017, 04:20:09 pm
I'll check it again asap.

Anyway guys you should try not to be always on the limit, as bikes crash and can lose the front or rear if you are on the limit.

Nobody complains about loosing the rear when you apply to much throttle, but you complain about losing the front because of breaking or pushing the front above the limit.

About the engine braking, you're right, it behaves like a fucking 4stroke even if it hasn't too much engine braking. I'll lower it too.