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September 27, 2020, 12:30:57 AM

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Messages - iNsane

1
If the discussions are now over and I'm able to say something:

Use the service as you like, if you don't want to lock your mods, don't use it. If you got f*ed at some point and got tired of people stealing your stuff like some modders in our community did, feel free to use it :)

Thanks for the kudos though. I know pibs has a lot stuff on his plate so I'm totally fine in taking some work off it and do stuff on my own. And he gave me the Ok to do so, otherwise this post would never have happened. :)

Have a great weekend everyone!
2
General Discussion / [RELEASE] iNsane's PiBoSo Lock Tool
September 24, 2020, 11:14:21 AM
Four weeks development later and I finally can say:
Welcome to iNsane's (un)official PiBoSo Lock Tool web service! Short:
iNLock
an iNsane PiBoSo service (pun)

please read
iNLock makes it possible for PiBoSo content creators to secure their mods and make them unaccessible for others.
The locked files are still usable in-game but the content can't be extracted anymore.
This is a security measure as PiBoSo's games are becoming more and more known.
Due to the easiness of accessing said content there's even more people re-using content creators' designs, data, configurations and general modifications without creditting the original authors.

We, in the MX Bikes community, lost some modders that way.
This led me to give my best to make this a thing.

I had a lot of chats with PiBoSo and tried to convince him to release the lock tool to the public, but there are also a lot reasons for him to not do, which I mostly agreed with and had full understanding.

I still wanted to do something.
And now we're here.

This project was very fun and I learned a bunch new stuff in the last weeks!

TL;DR
The web service makes it possible to be an easy-to-access and user friendly environment for securing your work.
The steps are easy and self-explanatory. The website offers a "?" button with a little explanation.
Nearly all PiBoSo files should be supported, but you most likely want to lock your paints (PNT) or your packed bike, track or model mod (PKZ).

!!! This is now the first "mass" test, so please bear in mind that errors and bugs may or may not happen. !!!

I hope there's people who have some use for it.
Please do not exploit the service, there's one feature missing which will never be included for public use as it could split the modding community (also another reason) and make "paid mods"a thing: the GUID Lock.

I do all this for free and I don't want people to make money that way, this is disgusting and should never happen.
See here if you remember the time when Skyrim introduced paid mods.

Nonetheless, if you like my work and want to support me, the development and the hosting, feel free to donate via PayPal.
Every donation is greatly appreciated. ♥
If you don't want to donate and you use an adblocker, please consider deactivating it for the domain. The 1 to max. 3 ads I run on all my pages really help me.

Enough talking, start with your iNLock project here:
https://lock.mxb-mods.com

(no I really didn't have a better idea for the name)
3
Hello everyone,
for those who've seen me in the MXB or the GPB Discord, these won't be big news for you.

But anyways: I made something :)

Tought about giving PHP and JS a try and learn on how to parse XML values into something useful. First it was meant to be a workaround for a Discord function I wanted to realize: Join a server by clicking on a hyperlink in an embed.
Sadly Discord doesn't like links that don't start with "http(s)://", so that was the moment I realized I should start on a workaround and it was pretty much quite quickly done.

 

But somehow I hadn't had enough and thought about expanding it ... 3 weeks later I can proudly present to you:



iNsane's PiBoSo Server Browser
or "PiBoSo Connect" I'm not sure how I should call it. Maybe it'll be different again in some weeks.





basically nothing else than Pibs' stats and server pages merged together and differently organized, modern and easier to use interface.

Features:
  • including all available PiBoSo games
  • a landing page which I really like, took me a day to figure out how to make proper transitions between images
  • list of all servers sorted by player count (default for now)
  • direct join servers, disabled on locked servers but might update that soon with a little prompt or something
  • see player count and players
  • see GUIDs of players and copy on click (asked feature, for easier moderating of bad boys)
  • looks nice
  • not responsive
  • will update it regularly, I think, I still have some ideas

I hope anyone has some use for it. I'm always open for feedback as long as it's constructive and helpful.

If there's interest to parse server data to use it in an RSS reader or anything, these are the links which are being refreshed every 60s to prevent a rebuild each time someone connects to the website:
http://connect.mxb-mods.com/servers/mxb/servers.xml
http://connect.mxb-mods.com/servers/gpb/servers.xml
http://connect.mxb-mods.com/servers/wrs/servers.xml
http://connect.mxb-mods.com/servers/krp/servers.xml


4
General Discussion / Re: State of WRS
July 15, 2020, 07:16:21 AM
forgive me if I'm wrong but the last daily development posts were all dedicated to WRS  ???
5
+1 for the progress information
6
Quote from: PiBoSo on June 25, 2020, 09:54:16 PMAt the moment there are no plans to support multi-cores.

big sad :(
7
Yeah I partly agree, scrolling through the channels might be a pain but I've seen other discords which are way bigger and less organized than ours, though.
8
We've expanded the MX Bikes Discord pretty much with many functions and regulations (1500+ members til date) and we're trying to keep it sorted pretty well.
For myself I've experienced that most people don't really know how to use the search functions but imo it's a pretty useful medium to exchange useful information.
In order to keep more track of stuff I've founded MXB-Mods.com and also my newest project MXB-Wiki.com (both live from user submitted posts) to keep better track of content, and, useful informations.

You might check those out, also the discord (www.mxb-discord.com), if someone is interested to expand those to GPB feel free to hit me up, we can work stuff out.

Also thought about expanding the discord to cover all PiBoSo games as we're most likely the biggest discord regarding PiBoSo game(s), but that would overload the whole, since the discord is currently set up to MX Bikes only, but yet it would be possible to expand the verification process to make it possible for a user to chose between which communities you want to "join" (make them visible). But again, I think that would mess it much more.
9
Bug Reports / Re: animated objects and shaders
March 05, 2020, 05:43:15 AM
* Tools: fixed the fbx2edf calculation of normals of shape animated objects

I think we'll get an update today or so :)

Oh btw
Quote from: h106frp on March 04, 2020, 04:46:28 PMIf the captions for the first two images are revrsed then I obsrve the same  the
Yes it was reversed 😫
10
Bug Reports / Re: animated objects and shaders
March 04, 2020, 11:20:57 AM
Actually happy I'm not alone with that problem. I tried it with fbx2edf version 1.22-1.25 and it seems that since 1.22 this problem exists.

This is with using a .shd file:


This is without using a .shd file:


I compared it with previous imports I've done with older versions where animations are textured without any problems, I think it was 1.21 and after that the normals fix has been implemented. Wasn't able to find a copy of 1.21 but I'll have to dig deeper on my disks.

Just don't want to use older versions than 1.25 as there have been good fixes until date, and the normals fix is quite important.

I've also reported this to Pibs via DM. Still waiting for an actual investigation of the problem. Pauses my next MX Bikes bike imports a bit.

Edit:
This is an older model imported with an older fbx2edf version, I thought it was 1.22 as I've found that in my tools folder, but currently I believe it was 1.21


Edit2:
I just found this old thread where it was about wrong shaders: https://forum.piboso.com/index.php?topic=7537.msg101503#msg101503
There's a download link to 1.20 and as I stated there, the normals have been messed up after that, so >1.20 there were problems with normals (guess it was really the initiated normals fix) and Pibs simply didn't noticed, that shapeanim meshes are still messed up.


Edit3:
Converted the model with fbx2edf 1.20 with animations and shader.
11
Bug Reports / Re: FBX2EDF Normals Issues
October 30, 2019, 02:12:04 PM
Quote from: matty0l215 on October 30, 2019, 12:51:17 PMthe later versions are 64 bit

1.20 is already x64 so we're all good :)

sure, grab it here http://mxb-mods.com/uploads/fbx2edf_x64_120.exe
12
Bug Reports / Re: FBX2EDF Normals Issues
October 30, 2019, 11:16:59 AM
I noticed that too and reported it on the MX Bikes discord, you can work around the issue by using FBX2EDF 1.20, everything above has non-working .shd using normal maps