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April 18, 2019, 03:30:13 pm

News:

GP Bikes beta15b available! :)


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Messages - Vini

1
Custom hardware / Re: Motorbike Simulator for home.
April 17, 2019, 11:32:47 am
i agree, a motion system doesn't make sense even if you manage to work through all the engineering problems. a stationary handlebar system is simply more realistic because you are not pulled off the bike by gravity. as long as you have a seperate steering axis with force feedback, direct-steer-mode will give you all the feedback you need from the bike. you can increase intuition and immersion by making the handlebar lean (output only) but that's about it. DD's "inverted swing" handlebar system seems like the most ergonomical solution to that problem but it lacks the seperate steering axis.
a third axis to simulate the suspension (so wheelie or stoppie in the extremes) would already be overkill IMO.
2
Bikes / Re: Update STK1000 Mod Beta 15
April 15, 2019, 10:08:01 pm
Not an issue on the MotoGP bikes.
To be honest, I have no clue why nobody is using them (relatively speaking). Maybe the cfg editing is too much work for people which would be sad.

Anyway, that's off topic.
In short the front is too soft and the rear of the bike too stiff on the STK bikes.
3
Bikes / Re: Update STK1000 Mod Beta 15
April 15, 2019, 09:45:52 pm
So are these bikes still in development? Who is the creator?

Because the front needs some work. Just randomly folds everywhere + tankslappers.
4
brilliant track!

only issue i found is the last camera (at the chicane) being too close.
5
wow, looks really good.
6
Tracks / Lorenzo-style low-speed practice "track"?
March 15, 2019, 01:07:50 pm
Hello all!

What do you guys think about a "practice track" with different figures drawn on the asphalt that you have to follow, similar to how Lorenzo is supposedly training. For first and second gear, so a little faster than in the video.

7
Custom hardware / Re: mini handlebars for gamepad
March 13, 2019, 12:06:34 am
Quote from: maggikk22 on March 12, 2019, 10:03:29 pmAlso, I set the direct steering to 100%, which is too sensitive and unplayable with a standard gamepad joystick.

Disagree on that one :D

Anyway, great little invention!
8
General Discussion / Re: GP Bikes beta15b
March 11, 2019, 07:55:12 pm
I feel like the downhill-understeer problem is better in this beta.
9
General Discussion / Re: GP Bikes beta15b
March 05, 2019, 07:42:55 pm
yes, thank you piboso.
great beta!
hard braking is fixed and the feel for the rear tyre is much improved. physics and bike handling in general feel great.
10
huh, good to know.
now i wonder if we could use that "dab feature" to save the front in faster corners. piboso should really include a manual option.
11
Media / Re: Gpbikes videos ;)
March 05, 2019, 11:26:18 am
Some beta15b clips, trying to nail that last sector of Okayama with the M1.
Very nice, technical track!
Also really happy with beta15 so far.

https://www.youtube.com/v/QExV4WyxUC4
12
this is the changelog for beta12, I don't see anything regarding "rider kicks":
QuoteChangelog:
fix: memory optimizations
fix: controllers calibration bug
fix: VR tracking reset
fix: Vive ( SteamVR ) default tracking position when going to track
new: engine limiter sound support
new: onboard engine sound support
new: track category selection
new: support for an external mod folder
new: VR reset control setting
new: the VR reset control affects the UI virtual screen position, too
new: "very high" network connection setting
13
ah, now i know what you mean but it's not really a kick in the sense that the rider pushes the bike up again.
currently the rider has no hitbox, meaning that there are no collisions between the rider and the bike possible.
the behaviour at low speed is simply the (virtual rider) steering algorithm being a bit buggy.
at higher speeds the rider also like to jump off the bike when a certain ground clearance is no longer given (even though the bike hasn't lost traction) but this again is not a kick.
14
what do you mean by "kick behaviour"? i have no clue to be honest. you brought that point up in other threads as well.
15
Custom hardware / Re: mini handlebars for gamepad
March 01, 2019, 06:12:11 pm
very interesting.