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September 21, 2020, 07:06:24 PM

News:

World Racing Series beta14 available! :)


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Messages - Vini

1
The results of deep learning are always amazing but I still find it to be a somewhat lazy or uninspired approach to solving problems. In the end it's just random trial and error. Usually this is the least desired way because it yields no deeper understanding of the problem. It has only become practical through the insane speeds and "precision" of modern processors.
There are definitely places for it in engineering and programming but I hope that AI will not take a toll on human inventiveness in the long run and lead to more superficial analytical thinking.

Anyway, I wonder how long it would take that AI to master GPB :D Should be a little more complex.
Also, how would it respond in race situations with more unpredictability?
2
Media / Re: Gpbikes videos ;)
September 06, 2020, 03:28:45 PM
3
Media / Re: Gpbikes videos ;)
September 06, 2020, 10:49:07 AM
Little preview for the next onboard vid.
4
Media / Re: GP Bikes has other uses
September 01, 2020, 07:07:38 PM
Very cool.

So, in order to have the FFB you are talking about, you will make the switch to Direct Steer Mode?
IMO that's the biggest difference between GPB and all other motorcycle games (as opposed to sims).
5
Suggestions and wishlist / More visible tyre marks
August 18, 2020, 03:32:23 PM
Would it be possible to increase the saturation for tyre marks? You can barely see them on the asphalt in GPB, whereas they are very obvious in real life:

6
Media / Re: Gpbikes videos ;)
August 16, 2020, 08:28:02 PM
7
General Discussion / Re: GP Bikes beta19 WIP
August 11, 2020, 02:25:44 PM
What's the status on the adjustable steering damper?
8
So you can release a trimmed down cockpit model?
9
Can the original base texture be modified after the fact?
Manu has sadly abandoned modding and deleted all his files, so he cannot rebuilt the rider mod.
10
I read it but I thought it implies that the EDF files would have to be rebuilt, which would rule out this solution for everbody using modded riders (which is the majority).
11
General Discussion / Re: GP Bikes beta19 WIP
August 10, 2020, 02:48:43 PM
I am just voicing different ideas to create a discussion and make sure nothing gets overlooked.

I have obviously no idea how the code looks so I'm guessing potential connections. All I know is that the virtual rider is extremely sensitive and has been the cause of similar issues in the past. From my limited programming experience, I also know that connections between different parts of the code can sometimes become very obscure and can be easily overlooked.


Quote from: PiBoSo on August 10, 2020, 02:24:58 PMchecking the telemetry to make sure that the low-speed stability code doesn't kick in at higher speeds.
Ok, so you are able to reproduce the stability issues we are talking about?
I would gladly provide some more data if it helps. What kind of telemetry are you looking at to determine the VR behaviour?
12
General Discussion / Re: GP Bikes beta19 WIP
August 10, 2020, 11:50:31 AM
Quote from: PiBoSo on August 10, 2020, 11:24:42 AMAlso, again, the tankslappers issues are not so easy to fix. After extensive testing, there doesn't seem to be any difference between the Beta18b and ( what I suppose is ) the Beta18c code.
How are you doing the testing? By looking at the code or by playing? You said that something was changed to "improve low speed stability" so the code cannot be completely identical. Maybe something is interacting in a way you didn't expect and therefore remains relevant even at higher speeds.

Quote from: PiBoSo on August 10, 2020, 11:24:42 AMAt the moment the only possible explanation is that there has been an error when packaging Beta18c, but there is no proof yet.
This could be easily tested. Just recompile/repackage beta18c as a full installer and let us test it.
13
General Discussion / Re: GP Bikes beta19 WIP
August 10, 2020, 10:59:47 AM
I mean, yes VSMaster also managed to get rid of the tankslappers on his SBK mod but the result is that it basically becomes impossible to change direction on the throttle.

So it is about finding the perfect balance. 18b had by far the best compromise between stability and agility so far.

Where is the crime in reverting to previous code when it simply worked better for everybody and doesn't require a complete rework of all mods?
14
Ok, sorry for upsetting you PiBoSo.
Tbh, I am quite happy with the OpenTrack trick I found so I will let others debate this one...
15
I don't know how GPB works internally so I thought there is no difference between the visor and any other shape.
I suggested the transparancy thing because I thought it was the easiest solution for you in terms of coding effort.


If this is not the case, could you give us a some other way of hiding the upper arm of the rider cockpit/1P model? For example by editing gfx.cfg. The rider model already seems to be split up into upper arm, lower arm, etc. but gfx.cfg doesn't allow you to disable those body parts selectively at the moment. Or you could simply disable the upper arm in 1P by default since it is never needed and only gets in the way.