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November 27, 2021, 02:02:45 PM

News:

GP Bikes beta19b available! :)


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Messages - Vini

1
Plugins / Re: MaxHUD plugin
November 10, 2021, 11:42:02 PM
Seeing that you are already so close to perfection, it seems pretty pointless to make a whole new plugin.
In the end, it will benefit everyone even if you may not hear from them. It's sad that only the counterproductive people are still participating in the forum...

Anyway, please don't see it as orders. I just try to give as much info as possible and maybe take some of the workload by providing pseudocode concepts.
2
Plugins / Re: MaxHUD plugin
November 09, 2021, 09:00:59 PM
Quote from: HornetMaX on November 09, 2021, 08:01:33 PMI think I will look into adding the possibility to have front and read underrun (slipping due to braking/engine brake) on top of the current modes (CoG-based and rear overrun).

Combining them (e.g. having both fron over/underrun on the same motor) I don't know, I'll have to try and see how it feels.
It shouldn't interfere. At the moment with rear overrun the whole braking phase is completely empty.
There would never be two modes active at the same time and everything has to be based on CoG-speed.
Please consider my suggestion on the page before. I think it is the least confusing way of implementing dynamic mode switching without removing adjustability.
3
Plugins / Re: MaxHUD plugin
November 09, 2021, 02:16:48 PM
Quote from: HornetMaX on October 23, 2021, 12:13:52 PMQuestion for all: have you tried the rumble thing on a wet track ?
Yes, works just as well there. Makes even more of a difference in fact.


You already started figuring something out regarding the "Dynamic Mode Switching"?
4
The trainer works great if you want to push yourself to faster hotlaps but it is not very helpful for giving slower riders something to learn from.

There are two things that could improve this:
1) Being able to view trainers in replays for carefully analyzing the lines and most importantly throttle/brake inputs through MaxHUD.
2) Negative lead option so that you don't loose your reference after one sector.
5
Plugins / Re: MaxHUD plugin
October 18, 2021, 10:25:12 PM
Quote from: HornetMaX on October 18, 2021, 08:12:18 PMNow for underrun (i.e. rumble when braking / engine braking) and/or combining front and rear, the problem I have is that to do that I would need a sh!tload of parameters/settings: right now I have 4 for CoG rumble and 4 for rear overrun. Rear underrun will need 4 more, front underrun 4 more. Bit of a jungle ... not sure it's possible to find say 3 settings (e.g. low/mid/high) that work well overall (across bikes, dry & wet, ...). Some thinking is needed, maybe I'll just hide some advanced parameters in the .ini file and keep the on-screen parameters simple.
The current 4 parameter system is perfect for adjustment. If you have to outsource the settings to an INI file I see no problem, as long as the plugin can update without having to restart the whole game each time you want to change a setting.

I think there is much more potential here than we are currently utilizing, it will just require switching to the right rumble mode at the right time.
I know this sounds really messy but bear with me for a moment...


I propose you keep the current system with four parameters per mode and introduce the two new modes (front and rear underrun) alongside a "master parameter" that determines which mode becomes active depending on throttle/brake position.
This master parameter would be a list of threshold values that split the combined throttle/brake axis into multiple ranges, each one capable of triggering a different mode.

So the INI could look like this
MasterSplit:=0,40,50,70,100 (100% brake, 20% brake, 0% throttle, 40% throttle, 100% throttle)
MasterMode:=Funder,Runder,Funder,Rover
(Followed by the usual 4 settings per mode)
This way you can set it up in a way that always provides the most relevant feedback by switching to the tyre that is most likely to be at the limit in each phase of the corner (braking -> front, turn-in/release -> rear/EB, rolling/apex -> front, exit -> rear).

This approach of "max adjustability" leaves the tedious finetuning work to the user and you don't have to worry about optimizing the UI for some arbitrary compromise between simplicity and functionality.
6
Plugins / Re: MaxHUD plugin
October 18, 2021, 09:10:01 AM
Seems to make the most sense then to switch to either front or rear underrun mode (user-selectable) whenever there is 0% throttle.

Edit: Or even better, make the throttle-% where the mode switches adjustable. That way you still get feedback over the front when rolling around the apex at max lean and only partial throttle.
7
Plugins / Re: MaxHUD plugin
October 18, 2021, 08:28:43 AM
Quote from: HornetMaX on October 17, 2021, 09:08:24 PM
Quote from: Vini on October 15, 2021, 05:11:45 PMCan you include something like this in the next version?
Not sure. Nobody except you seemed to care about the slide/rumble thing.
Is absolutely not true but nobody uses the forum these days. Should check Discord from time to time...
8
Plugins / Re: MaxHUD plugin
October 15, 2021, 05:11:45 PM
Quote from: Vini on September 28, 2021, 11:17:44 AMOnly thing is that the braking phase now feels a bit "empty" relatively speaking.

Switching to a "front underrun" mode when front brake is applied would be the icing on the cake I think.

Can you include something like this in the next version?
9
Plugins / Re: MaxHUD plugin
September 28, 2021, 11:54:47 AM
This really makes a huge difference for me on the big bikes. It is much easier to keep corner exits clean and controlled now while remaining at the limit.
10
Plugins / Re: MaxHUD plugin
September 28, 2021, 11:39:56 AM
11
Plugins / Re: MaxHUD plugin
September 28, 2021, 11:17:44 AM
Only thing is that the braking phase now feels a bit "empty" relatively speaking.

Switching to a "front underrun" mode when front brake is applied would be the icing on the cake I think.
12
Plugins / Re: MaxHUD plugin
September 28, 2021, 10:28:38 AM
Thanks a lot Max!
This is amazing.

Just did a quick test and the default settings already feel very nice.
I will play around with the settings to see how much it can be improved.
13
Plugins / Re: MaxHUD plugin
September 23, 2021, 11:18:51 AM
Here you go.
14
Plugins / Re: MaxHUD plugin
September 22, 2021, 04:08:07 PM
Like I said, just cut off at 0 and scale the graph above that line to the rumble intensity. No need to explain any further. It would be as simple as that.
Negative values are not necessary because the engine sound already tells you when the rear is locking and the whole process is much less critical in general (can't recall ever crashing because the rear slid out under braking).

Here is the difference between a slow and a somewhat decent lap with MotoGP bike at Valencia (nowhere near record pace though):

I think this speaks for itself.
15
General Discussion / Re: GP Bikes beta20 WIP
September 22, 2021, 01:17:42 PM
Awesome, thanks!