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March 29, 2024, 10:52:26 AM

News:

World Racing Series beta14 available! :)


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Messages - rich32g

1
Well that sounds encouraging! Would be great to have someone of your talent making circuits here!
2
Racing / Re: Best-laps Project
May 29, 2014, 08:26:58 PM
I have Pm'd details for the pitlanes.com servers
3
General Discussion / Tapatalk support?
May 21, 2014, 11:13:52 PM
I was wondering if Tapatalk support was in place for the forums and if not, could it be?
5
Thanks for your input, iVolution & BOBR6 84:)

I really hope that I do not come across as if I am bashing PiBoSo, that's not my intention. I just feel a little clarity may help sell far more copies of all of these titles. I understand not marketing sims while unfinished and in beta state, but there shouldn't be a problem doing that if sold as such. Like an early access steam title, I knew what I was getting in to here by purchasing but others are less inclined to do it, just to support a developer.

I agree with your whole "vicious cycle" list, 100%.

As for AI or single player, I had seen PiBoSo's comments on this, so knew they were not coming.

I dunno, as someone who is taking time out to make videos, take screenshots and actively promote all the PiBoSo titles, it's tough to properly answer these questions when asked. I guess I would just like to be able to say "well PiBoSo said this".

Maybe I ask too much, I'm just genuinely looking for more ways to promote these sims and "shout" about them.

As for "what's the hurry"....... My opinion is that these sims are niche within a niche. Like on Reddit the other day, someone asked about a "go kart simulator". EVERYONE was raving about KartSim, the game that just got greenlit, the game that isn't even out yet. Yes, some mentioned Kart racing Pro but very much as an after thought behind GSCE, KartSim and even rFactor 2. To me, something isn't right there. My fear is that while "not hurrying"......everyone will just simply forget or carry on ignoring these sims.

Sorry for going on, I honestly only want to be constructive and help.
6
There are a few things that bother many people, potential customers. PiBoSo, if you read this, please take it as an attempt to communicate and hopefully help. So, here are some issues that I have had highlighted to me by people in my sim racing community and on youtube via comments on videos.


  • Seemingly random update schedule
  • lack of teasers
  • no idea about future features
  • Netcode prediction code

To expand further. Please note, this is feedback gathered from many sources, seasoned sim racers. No trolling, just genuine concerns or advice. Anyone with any clarification would be welcome.

Update schedule
It seems very random. With each of the PiBoSo titles it seems very "You will get it when it is done, whenever that may be" with Kart Racing Pro being the primary focus of updates. Maybe this reflects the revenue stream and that PiBoSo are simply supporting the title more which brings them most income. I agree with that, bills need to be paid. This assumption has no basis and is 100% speculation.

Lack of teasers
There were two screenshots of vehicles, which is nice...... but, there is nothing I can "sell" people. I honestly have so many people ready to buy, but nothing to entice them with. This is part of the reason I made the video to showcase the dynamic features of the sim. As much of a "hey guys, look at this!!!" I could muster.

Future Features
What is the direction of the sim? What do you intend to do with it? No matter how long term with no ETA. Lots of people I speak with have...... well, no idea why they should buy, because they have no idea what the future holds.

Netcode
I don't know the technical term. But basically this is pretty much the most common thing people comment on. The jittering about of other players on servers. Of course, this could also be because of the clients terrible connection.


There are probably more and to be complimentary I often hear that the driving is superb and that the dynamic effects of the dry line and track rubbering are also brilliant. I personally feel all of the building blocks are right here.....it just needs......focusing? (Probably the wrong word.

Please, please, please, don't take this as a bashing, it's not. I absolutely love all of the PiBoSo titles and promote them to anyone I can in any medium I can. I'm not asking for exclusive access to sensitive data or anything.

If some of this stuff has been answered already, maybe more established members can point me in the direction of the details.

Thank's so much for reading.
Rich
(A passionate sim racer and fan of your products!)
7
I tried to put together a video to show off the features of WRS. I hope I got all of the info correct. I just wish I had more time to do more laps for more effect but people should get the idea.

http://www.youtube.com/v/xMu2I61jk6k
8
Mods / Re: Model in to mod? (F1)
May 20, 2014, 06:12:40 PM
Is there any documentation about adding physics etc?
9
Support / Re: Different server lists?
May 20, 2014, 06:10:00 PM
Cheers mate. I had source Jerez from that track database for one of my servers. It never occurred to me that I would need it on my local machine for it to show.

This stance was just born from the rFactor matchmaker showing servers regardless of content. :)
10
Support / Re: Different server lists?
May 20, 2014, 05:54:40 PM
Quote from: JamoZ on May 20, 2014, 05:51:04 PM
You need to install the tracks the servers are actually running. If you don`t have the tracks, you don`t see the servers ingame..it`s that simple ;)

Yep, looking at the list, that makes total sense.

Thanks a lot!
11
Support / Different server lists?
May 20, 2014, 05:35:49 PM
On the server page at http://stats.gp-bikes.com/servers.php I see lots of servers including two of my own. In the sim I am only seeing 3 servers, only one of my own.

Any ideas what is causing this?

FYI "my" servers are hosted on a dedicated server in the Netherlands using different dedi ini's and different ports. The problem above is why I put two servers up, I got the impression it was a ghost town online with no support.
12
Mods / Re: Model in to mod? (F1)
May 20, 2014, 12:42:05 PM
Thanks guys. I just hope someone will take it on!
13
Media / Re: Victoria Circuit Newbie run!
May 20, 2014, 12:40:13 PM
sweet thanks!
14
Media / Victoria Circuit Newbie run!
May 20, 2014, 09:56:42 AM
After a good while of practising last night, having purchased yesterday, I finally had a really good fun run on the 990!

http://www.youtube.com/v/ygPPSYGifHo

PS, how do we embed YT vids?
15
Mods / Model in to mod? (F1)
May 20, 2014, 09:47:39 AM
Hi guys,
As part of my degree studies, in my 2nd year one of my assignments was to create a Formula One car, The Ferrari F150/ 150 Italia. I still have the model files and I was wondering about the viability of converting it in to a mod.

I want to point out this model was made to look "as good as possible" and the intention was not to put it in to a game. I presume the poly count would have to be lowered, a lot, to make it viable as the poly count is at just under 9,000....

For all I know, it's totally useless, I dunno.  But I am willing to donate the model to any modder who thinks they could make it work or would like to try.

The model was built in Cinema 4D. I could try to export in other file formats if needed.

If it's useless, let me know. I just know nothing about putting the model in to the sim.
Below is a video of my assignment submission showing the building process and result of the build and also a picture of the model in Cinema 4D

http://www.youtube.com/v/pnBplznbXCk