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Quote from: KG_03 on December 06, 2019, 07:49:49 amI have used that FOV software. But its annoying to use it everytime I launch the game, I dont think it is hard to implement it as a game option.
Quote from: KG_03 on December 05, 2019, 10:15:40 pmI see your pont, and I agree with that. I just dont know how much things like licences, sound recording etc cost. If we want for example new content and tracks how much will it cost. I just dont know thats why its hard for me to judge if the money they get from games are robbed or well earned.
I have tried Ride 3 today and this game is almost unplayable. Bikes handle so bad, they go wide, are understeery. Field of view is way too wide, with camera position in helmet camera cover the view with windshield that is not fully transparent.
I really hope that they will improve that.
Quote from: Blackheart on June 25, 2019, 11:16:33 amPre patch was far better now there are vibrations are there for any thing...
I hate just a thing in this game, if you have wobbles, you dont lose nothing.
Here the comparison between Trastevere73 best lap and my best (the difference is about 1.5 sec) both with wobbles (trastevere a lot more) and we dont lose nothing.
My lap:Trastevere lap
Quote from: doubledragoncc on June 16, 2019, 11:01:58 amDorna got owned by Sony for the esports as Dorna wanted my systems but were not aloud to use anything but gamepads because Sony insist on it and 3rd person is all that the competiters play in so 1st person is out too. So much for a realistic esports event.
The monopolization by Sony is getting out of hand and should be stopped
Quote from: Myst1cPrun3 on May 28, 2019, 10:23:18 pmDescription:
Following the recent release from of Spa from Javi, I decided to take the NSR500 for a bash, seeing as Spa hosts classic bike races, and that it used to host GP's.
Overall, the laps were decent, and I did manage a 2:30:6 which was my best time on the soft tyres, but a default setup after that.
Eau Rouge was hilarious fun in VR, as you really get a sense of Scale, and its like riding into a wall.
As for my camera, due to the fact I was running the 'classic' Riding Style, I had to set my base VR centre higher than usual. This resulted in me having to pretty much lie down in my chair to tuck in, and results in a nice view of the top yoke down the straights. Corner views are alright, and possibly a little better however.
The reason I'm recording the top yoke (or triple clamp) is because as I've said I'm tucked low in my chair, but I'm also moving my eyes up the track, rather than my entire head, as one of the unique things about VR is the fact moving your eyes affects what you see as well as moving your entire head.
There is a limit, and a little bit of screen door effect, as if you move your eyes too far you see the sides of the headset, but in a racing sim that's not too much of an issue as it sort of simulates a helmet.
Overall the 500 is a hilarious hoot in VR, especially with L/R rider tracking, really have to work myself in my chair, which is a new sensation coming from the flat-screen MotoGP games.
I am currently looking into why my paint scheme doesn't show up in VR, on the tank and fairing, yet it does on the seat unit and in the replays.
I recommend a 500 2 stroke and spa for anyone with a VR headset and GB bikes license, as its awesome fun, and I wish someone would put a race championship up with these bikes, as that would be pure awesome-sauce.