Its not working for me for some reason, game loads but no hud.
I'm using the steam version if that makes any difference
I'm using the steam version if that makes any difference
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Quote from: HornetMaX on August 22, 2021, 02:40:17 PMQuote from: Tom HWK on August 20, 2021, 05:07:10 PMWhilst we are on about shite ideas, would it be possible to add a light that you can enable in MaxHUD for tyres overheating? since there is a tyre temp sensor. Either be able to set the temp the light comes on yourself or any way of it pulling straight from the tyre values? Just wondering as its something MotoGP bikes have and its easier to tell when you are burning your tyres up than trying to read the numbers at race pace.You mean a light on the bike dashboard ? That woul dbe for bike modders (I'm not not sure if it is doable).
In MaxHUD you have the tyre temps (front/rear x left/middle/right) in the ECU widget.
Quote from: Vini on June 27, 2020, 11:07:50 AMAre you sure that bottleneck is coming from the CPU? I have an i5-2500K (default clock) and none of the 4 cores ever goes beyond 50% usage.
Having the game stick to a single core is quite handy when recording.
compound0
{
name = Soft
OptTemperature = 100
BelowTempFactor = 1.0
AboveTempFactor = 1.0
HeatingFactorLong = 0.0007
HeatingFactorLat = 0.0007
HeatingFactorRoll = 0.007
WearRate = 0.00025
NumKeys = 2
Key0 = 0.9, 0.980000
Key1 = 1, 0.800000
asphalt1
{
dry_grip = 0.99
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
asphalt2
{
dry_grip = 0.98
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
asphalt3
{
dry_grip = 0.97
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
concrete
{
dry_grip = 0.99
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
grass
{
dry_grip = 0.5
wet_grip = 0.3
resistance_dry = 0.5
resistance_wet = 0.8
}
artificial turf
{
dry_grip = 0.6
wet_grip = 0.4
resistance_dry = 0.5
resistance_wet = 0.8
}
sand
{
dry_grip = 0.3
wet_grip = 0.2
resistance_dry = 20
resistance_wet = 30
}
kerb
{
dry_grip = 0.99
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
soil
{
dry_grip = 0.55
wet_grip = 0.25
resistance_dry = 3
resistance_wet = 5
}
paint
{
dry_grip = 0.99
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
}
compound1
{
name = Medium
OptTemperature = 110
BelowTempFactor = 1.0
AboveTempFactor = 1.0
HeatingFactorLong = 0.0007
HeatingFactorLat = 0.0007
HeatingFactorRoll = 0.007
WearRate = 0.000225
NumKeys = 2
Key0 = 0.9, 0.980000
Key1 = 1, 0.800000
asphalt1
{
dry_grip = 0.98
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
asphalt2
{
dry_grip = 0.97
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
asphalt3
{
dry_grip = 0.96
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
concrete
{
dry_grip = 0.98
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
grass
{
dry_grip = 0.5
wet_grip = 0.3
resistance_dry = 0.5
resistance_wet = 0.8
}
artificial turf
{
dry_grip = 0.6
wet_grip = 0.4
resistance_dry = 0.5
resistance_wet = 0.8
}
sand
{
dry_grip = 0.3
wet_grip = 0.2
resistance_dry = 20
resistance_wet = 30
}
kerb
{
dry_grip = 0.98
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
soil
{
dry_grip = 0.55
wet_grip = 0.25
resistance_dry = 3
resistance_wet = 5
}
paint
{
dry_grip = 0.98
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
}
compound0 = Medium
compound1 = Soft
compound2 = Soft
if you wanted to make the right medium then you'd copy the whole tyre file and just change the compounds tocompound0 = Soft
compound1 = Soft
compound2 = Medium
compound2
{
name = Hard
OptTemperature = 120
BelowTempFactor = 1.0
AboveTempFactor = 1.0
HeatingFactorLong = 0.0007
HeatingFactorLat = 0.0007
HeatingFactorRoll = 0.007
WearRate = 0.000225
NumKeys = 2
Key0 = 0.9, 0.980000
Key1 = 1, 0.800000
asphalt1
{
dry_grip = 0.97
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
asphalt2
{
dry_grip = 0.96
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
asphalt3
{
dry_grip = 0.95
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
concrete
{
dry_grip = 0.97
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
grass
{
dry_grip = 0.5
wet_grip = 0.3
resistance_dry = 0.5
resistance_wet = 0.8
}
artificial turf
{
dry_grip = 0.6
wet_grip = 0.4
resistance_dry = 0.5
resistance_wet = 0.8
}
sand
{
dry_grip = 0.3
wet_grip = 0.2
resistance_dry = 20
resistance_wet = 30
}
kerb
{
dry_grip = 0.97
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
soil
{
dry_grip = 0.55
wet_grip = 0.25
resistance_dry = 3
resistance_wet = 5
}
paint
{
dry_grip = 0.97
wet_grip = 0.7
resistance_dry = 1
resistance_wet = 3
}
}
compound0 = Hard
compound1 = Medium
compound2 = Soft
Quote from: Vini on June 16, 2020, 11:33:10 PMWatch my latest YouTube vids and tell me that it looks less realistic than Milestone crap.
Quote from: Vini on June 16, 2020, 11:18:00 PMGo play MotoGP20, Tom.
Quote from: Myst1cPrun3 on October 13, 2019, 02:14:56 PMQuote from: Tom HWK on October 13, 2019, 12:40:13 PM+1 It is without a doubt the most important thing you could add, especially considering the virtual rider isn't great.
Also in terms of adjustability I believe being able to set your own on board camera positions would be a great addition too.
On board in replays or in game?
As in replays you can in the camera cfg