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July 21, 2019, 03:08:12 pm

News:

World Racing Series beta14 available! :)


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Messages - h106frp

1
Suggestions and wishlist / Re: Knee drag output
May 10, 2019, 01:01:07 pm
Its usually the minimum distance for max volume so just put a big value in - 10

If thats not enough you could make a new (louder 16bit mono) wav put it in the folder and change the target in .cfg
2
Suggestions and wishlist / Re: Knee drag output
May 09, 2019, 07:57:06 pm
C:\GP Bikes15\gpbikes\effects\sounds\sets\misc.cfg

knee_sliders
{
wav = scrape_concrete.wav
min_distance = 0.1
}

modify min_distance for volume effect
wav is in C:\GP Bikes15\gpbikes\effects\sounds
3
Tracks / Re: Terrain Height Data?
March 11, 2019, 02:32:16 pm
you can try this plugin (free trial period) with sketchup

https://extensions.sketchup.com/nl/content/oob-terrain
4
Support / BikeED issue
February 17, 2019, 11:25:30 am
BikeED ver 1.23 (assume this is the latest)

Wheels and chain do not display (tried latest m2)- any idea how to link them back in?
5
Bikes / Re: Chain animation
February 12, 2019, 12:10:29 am
Still moves around with the wheel, no issues at all with fbx2edf until this latest beta.

Tried importing an fbx into max2010 but the import process breaks all the pivot rotations so its even more confusing.

Thanks for the file, hopefully it might help.
6
Bikes / Re: Chain animation
February 11, 2019, 10:38:29 pm
Still cannot get this to work - can anyone who has a working chain post an rwheel.fbx so I can confirm hierarchy and pivots?
7
CAWS Mod Team / Re: SALZBURG
February 10, 2019, 04:11:37 pm
Thank you Davide, the track is due an update soon and I will use these as the default.
8
Mods / Re: SkyDomes and Track Scales?
January 28, 2019, 07:12:13 pm
3DS has an unusual way of scaling and needs configuring.

https://www.youtube.com/v/aPc02tZzj8c
9
Tracks / Re: Help! Track conversion issues
January 26, 2019, 09:16:06 pm
x86 is for all the old 32bit windows compatability files
10
Brilliant, never relaised this was already possible.

Thank you
11
Would it be possible to add the option for multiple versions of skies (i.e. clearsky1, clearsky2, clearsky3 etc) to be added to .amb and then the engine randomly  (or they could be in order of cloudiness/weather intensity) selects one for the session ?

Might be an easy way to add some visual variation to sessions at the same track and give the illusion of weather.
12
Would it be possible to add a key to .amb to rotate the skydome model to make it easier to align the lighting positions?
13
Support / Re: Any tips for skydomes?
January 05, 2019, 07:27:53 pm
Thanks for the tip Steven, tried a couple of skies and it is significantly better than before  :)
14
Support / Re: Any tips for skydomes?
January 04, 2019, 10:21:26 pm
About the solution I have arrived at  :(

Did a bit more experimenting and it appears to be jpeg compression artifacts (posterization levels) causing the problems - a big problem when nearly all web hosted images use jpeg compression.

Tried filtering the images to blend the level step changes but with the lighting model of the dome they are still very obvious.

It would appear the only solution are original images that have never had any lossy compression apllied.
15
Support / Any tips for skydomes?
January 03, 2019, 08:57:49 pm
I have been experimenting with new skydomes but I am observing some odd behaviour. Even using a large texture (8k) I observe abberations in the sky texture(pixellation/banding) as if it has been mip-mapped or down sampled. Tried various model styles (icosphere, triangular) but the results are the same.

Using max64 converter exporting edf mesh, original texture is tga and looks fine in the 3D model.