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Topics - bsauder189

1
Tracks / Belle-Clair Speedway - Full Release
January 17, 2017, 01:40:47 AM
Credits: Original track model made by qWaynick for rFactor. Thanks to Phat for helping me get this in the game.

We were running some "wip" stuff around and had some issues with the dry sections of the track turning into straight corn fields but with the 410 winged cars and after a few changes to the other "wip" mod we have figured it wasn't the track that was causing it.

Hopefully you guys enjoy a tight bullring, it does require some white knuckle, up on the wheel driving. Especially in the 410 winged cars.


Link is down below

https://files.fm/f/5xy9gbr6

2
Physics / Solid Beam Axle Question
January 11, 2017, 11:44:07 PM
I can remove the linkages from the rearend and it stays in place and moves the exact same that it would with the linkages "attached" to it. Do the rear linkages not react upon the beam axle? Theoretically the left side at a higher angle should drive the left rear down faster than the right rear.

Just something I was wondering because if they don't act upon the rearend depending on angles, modding the rearend to a "realistic" status would be difficult to accomplish "realistic" car attitude.

Thanks,

Barry S.
3
Tracks / WIP - BelleClair : Belleclair, Illinois
January 10, 2017, 04:43:06 AM


Here's a picture of a few laps around the place. I'll attempt to get it up for download some time in the next few days after I work out some stuff.
4
Bug Reports / Have a feeling......
January 08, 2017, 08:10:19 PM
We have been running quite a bit of WRS lately. We have been running 100% deforming tracks. What I have noticed with the core.exe crashes is this. If we start a session and run 30 minutes,  say another person tries to join, they can run 1 lap then get kicked. If we start the whole weekend over, fresh track, everyone can get on the track and they have no crashes what so ever. I don't know if that is something to do with data sending back and forth, but that seems to be linked to all of our core.exe crashes at this point.

Just wanted to point this out, maybe you already know/knew about it.

Thanks again,

Barry S.
5
Cars / Physics Editor Style GEOM Preview
December 09, 2016, 11:41:30 PM
I was wondering if there is a program to simulate the GEOM points outside of the game? Rough program or something that would make the process of editing vehicles a little more simple.

Thanks,

Barry S.
6
Paints / Sprint Car - Sidewall Texture
December 05, 2016, 07:06:13 PM
I noticed in a few screen shots of the sprint car skins that are published that some people have black sidewalls. Is there any way to alter the texture for the sidewalls to change the "branding" of the tires?

I know a lot of the copyright issues with publishing the game with branded material in it without contracts, but aside from that, modding them wouldn't really infringe upon that would it?

Thanks,

Barry Sauder
7
Bug Reports / Crashing while racing Winged 410 Sprints
December 04, 2016, 02:56:23 AM
This is the error that my friend is getting while trying to race the Winged 410 Sprints.

Any insight?

Thanks!

http://imgur.com/a/i9OBe