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November 27, 2021, 02:22:32 PM

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Topics - neoraptor

One thing that is easy to change and would be much easier to read:
In the analysis view, instead of making the best sector bold, underline them (or do both).

Playing in VR, it is quite difficult to see where the best sector is.
For example : https://prnt.sc/jspdag

In this screenshot, all the best sectors are displayed but it is really hard to see them:
T1 12.265 / T2 7.886 / T3 12.445 / T4 13.131

Thanks !

I would like to know if some kind of hour counter already exists, to know how many time was spent riding GPB.
It should count either when on track or when game is launched.
Is there such feature?

Also, in a session (local or online) it would be nice while to have a way to compare our previous personal best lap, sectors and ideal lap (not to be seen by other player).
And maybe a way to reset it (in case someone faster plays on the PC, my brother for example :P).

Small bug already reported in the MaxHUD thread : the plugin only displays if the FPS is active. Otherwise it is not visible.

Thanks for this great game ! I keep enjoying it !
Tracks / Import KRP tracks
May 30, 2018, 08:39:02 AM

Is it possible to import (properly) the KRP/MX-Bike tracks (to play with the small bikes:80cc and 12")?

When I try, the finish and sector lines are not imported correctly and I don't have any laptimes ingame.
Any idea?

Thanks ;)
Bikes / GPB bike modding wiki
January 17, 2014, 01:46:25 PM

I started a wiki to document the various file of the bike's folder to ease the creation of new bikes.  :D
It is still a WIP, but there is already a lot of useful information there.

The wiki is split into 3 main categories : graphic files, sound files and physic files.

If you want to participate, you are warmly welcome to do it.   ;)
Anyone can add content on the wiki.

>> http://gpbikes-mods.wikia.com/ <<

There is a bike creation checklist, to be sure not to forget anything when building your new bike > http://gpbikes-mods.wikia.com/wiki/Checklist  ;)

The tyres and geometry section are still WIP, but more and more content are there.
I added some section about graphic and sound files, but they are still empty.

If someone knows how these files work, it would be great to fill the according section :
* Graphic section : http://gpbikes-mods.wikia.com/wiki/GPBikes_mods_Wiki#Modding_your_bike_-_Graphics
* Sound section : http://gpbikes-mods.wikia.com/wiki/GPBikes_mods_Wiki#Modding_your_bike_-_Sounds

PS: I put the guide here instead of the mods section as it is more related to bike modding as MaX told me ;)
Here is my wishlist to improve the game experience:
* Driver suit, gloves and boots separated from the bike (as helmet now)
* Setting to reduce max angle for the bike or tyre as reducing grip influences too much the grip
* Allow to change bikes when online (to avoid quitting and reentering the server to swap bike)
* Ability to use plugins in replay view (for analysis for example)
* Separated Start and finish lines for rallye stages

* Add some bike informations when choosing bike (for example : power curve, max speed with standard transmission, ...)
* Allow to change bike with the steering commands in the menu (on top of the droplist)

* Documentation about the geometry of the bike (in particular fork)
* Documentation about tyre textures and wear handling

I am overall happy on how the game and community is evolving.
We can already find some informations by ourselves since the files are now unencrypted.
However a little documentation will help the modding community a lot to make more realistic mods instead of having always the same geometry.
I am not asking for finished tools as I know it takes time, but documentation would be great.
Bug Reports / How can we improve bug detection/removal?
January 03, 2014, 06:04:23 PM
I would like to know if PiBoSo needs some kind of log file wenn a core.exe happens.
How can we help you to detect and solve bugs?

I noticed that a loss of internet connection results in a core (simply unplug your router while playing).
Suggestions and wishlist / Telemetry
December 24, 2013, 07:44:56 PM
Is there some kind of telemetry already available, to see how the bike is doing.
It would be really nice to be able to review data on a software like Motec, AEMData (this one is available for free).

Thank you,
Paints / [SEARCH] Yamaha R6 skin for Beta 4
December 21, 2013, 12:08:53 PM

I completed the development of an R6 engine and would like to put some paint on it.
So far, I found one, based on a Varese R6 paint (from beta 3 bike), but it is not working in replay.
As I don't have any experience in paint mod, I would need some help.

Thanks for the info ;)
Translations / French translation
December 18, 2013, 06:34:01 PM
Hello everyone,

I had some free time this afternoon and did the translation in french of GP Bikes.

To install it, simply create a folder ui in GPBikes/gpbikes and drop the file "français.srt" in it.
Then, launch the game, go to "Profiles" and change the language to "français".

Feel free to ask for any modifications if you find errors. ;)

Enjoy  ;D


Bonjour à tous,
Ayant eu un peu de temps libre cet après-midi, j'ai traduit GP Bikes en français.

Pour l'installation, créer un dossier ui dans GPBikes/gpbikes et y déposer le fichier français.srt.
Il suffit ensuite de démarrer GP Bikes, d'aller dans la section "Profiles" et changer la langue en "français".

Si vous avez une question ou remarquez des erreurs, n'hésitez pas à me le signaler pour que je modifie la traduction. ;)

Profitez bien !!  ;D

* 31.01.2018: updated for GPBikes 13
* 02.02.2018: updated sauver (au lieu de sauvegarder) + écraser le trainer
* 03.02.2018: updated bike selection title
* 16.07.2018: updated for GPBikes 14
* 09.09.2019: updated for GPBikes 16
* 25.05.2021: updated for GPBikes 19 You cannot see attachments on this board.