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April 21, 2019, 08:52:20 am


GP Bikes beta15b available! :)

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Topics - Myst1cPrun3

Support / Adjust Head Tracking Sensitivity
April 17, 2019, 11:23:59 pm
I'm currently trying to set up my Oculus to run the 'Rider Tracking' option in VR, allowing me to control the rider weight with movement of my VR headset.

At the minute, whenever I tuck in, In order for my rider to get down I end up popping my head on the number board at the front, and to sit up under braking I have to move onto where the gyro tail cam would be. It is very unrealistic and sadly kills any attempt at me using the Rider Tracking Option

What I was wondering is if there is a way to adjust the scaling, for instance, make it so moving half the distance IRL would move double in GPB, thus allowing me a full range of in game movement without having to walk around my room. Is there a file somewhere to edit this? Thanks in advance
Support / Open .scn files?
April 14, 2019, 03:31:39 pm
How do I go about opening .scn files in a 3d editor like blender or 3ds max?
Support / MV Triple Link?
April 14, 2019, 10:54:55 am
Anyone have a link to the MV triple? Can't seem to find it and the link on the bike release page doesn't seem to work any more  :(
Paints / 2018 WSSP 600 Shadow Template
April 08, 2019, 08:35:57 pm
I was wondering if anyone had a link to a shadow template with a transparent back for the 2018 WSSP yamaha. The one in the mod pack only has a shadow layer with a white background that over-rides my livery, and I'm not sure how to remove this to a decent standard.

Any help would be awesome thanks :)
UPDATED 13/04/2019:

  • Added STK 2014 Kawasaki Paint Scheme

This is a skin pack that will contain my personal skins for some Modern riders + machines. (I've already got a classic skin set here : https://forum.piboso.com/index.php?topic=6572.0 )

Leathers - MODERN TYPE 1: https://mega.nz/#!RDpyQYyI!xJ8RwTpH4t9DrkbUOnRUZMMNFkOgquTtciBb6WvXVvk
2018 Yamaha R6 WSSP: https://mega.nz/#!FO4AiARJ!TaJjB-ovFopVUug_gxAsHqedu2EN8hV1GWH_8sM8MCQ
2014 STK1000 Kawasaki ZX-10R: https://mega.nz/#!ESoURQAA!Q7ngjX0fGs6b1uWh7hJvH-l94GaQYI6JPfXYbkf39CA

Still to come:
More Bikes + Helmet

UPDATED 31/03/2019 : Added Honda NSR250 Skin
UPDATED 03/04/2019 : Added MSM 125rr Skin
                              Changed Stretch Colours on Leathers

Here is my personal skin pack for the 'Myst1cPrun3 Racing Honda Classic Team.

Contains my personal Leathers, and a bike skin for the Honda NSR500, the Honda NSR250, and the MSM 125rr 2007

Due to me repeatedly adding and updating this pack there are individual links for each updated skin, and a full pack for those who don't already have it installed.

Link Full Pack: https://mega.nz/#!cO5xGK7R!bAClQ-MXwKcXwCKXXUesZGCzqZN1Xd53EpToxPnL98E

Link GP500_Honda_NSR_'92: https://mega.nz/#!tbpHkA5C!A8e4Y5wKh2Glz28T9WpCZ2H3GaIX9ht40Extkigl7GY

Link GP250_Honda_NSR250: https://mega.nz/#!ICBR2SrB!5dWsgBF4Abv1Upu19wJvKEjC_1VGnMDuD8KSVN-C5-M

Link MSM_125rr_07: https://mega.nz/#!tbgBDAqA!MOwWyPTX_haj0VtbMnntnptXgsT_IWmblSe47RR4vNc

Link Leathers: (LEGENDS): https://mega.nz/#!0ew1xSSA!IUFWHSw8rMM-0nzq7A_nSOWpPcoYvf9mmWwCtZFpje8

Support / How to Open Biped Mixer Files?
March 25, 2019, 05:26:02 pm
I've got some '3ds Max Biped Mixer' files here, that I would like to open in 3ds max, and was wondering what plugins/settings I'd need if any?
I've come across a little video online and I was wondering what program the devs in it were using. I only have a few screenshots of the program, and the title bar has been cropped down.

Suggestions and wishlist / Trainers - More options
March 17, 2019, 11:05:15 pm
I'd love the ability to hear trainers bikes when running with them, as for me personally the noise of being followed adds a whole new layer to lapping in GPB, and would get newer players used to it before they jump online.
Also the ability to see trainers in replays would be awesome, it would allow for mod packs such as MotoGP packs to be showcased all at the same time on track, and if its combined withe the sounds it could be awesome to see and hear. Especially if it can load separate paints
Off Topic / Game engine Conversions + Updates
March 16, 2019, 10:33:04 pm
I've recently seen that someone has remade Star Wars Podracer in UE4, and it got me thinking what would it be like if some lovely modder remade some old classic motorcycle games in a similar way?

I really like the PS2 Jester TT games, however theyre looking a little dated and may be a little hard to access the files to remake them due to the unusual file types. (It uses Lamp Libraries or .lmp files for short)

I would love to see this and some of the older SBK games remade, such as SBK 2001 and SBK 07, as they're perhaps my favourites. I mean can you imagine something like SBK 2001 with modern graphics, and some netcode installed for online play? It'd be awesome IMHO.

What games would people here like to see remastered in a modern engine? I'm sure there's going to be at least one GP500 suggestion, and maybe even some Richard Burns Rally lol.

I sadly lack the knowledge, skills, and patience to embark upon such a project, (Painting skins in GPB is pushing it for me), so if anyone is willing to have a bash at something similar, It'd be a nice little project.

Here's the PodRacer Remastered video I saw:

Mods / Paints Plugin?
March 16, 2019, 12:44:52 pm
Spent some time on iRacing, then I browsed GPB forums for some paints, to see if there's any new ones available. It's not a big deal installing paints, just pop them in the relevant folder, but it did get me wondering if it'd be possible to create a 'Trading Paints' style app for GPB, that can download/access the skins for that rider/helmet/bike automatically, providing the program is running in the background of course.

I don't really know much about plugins, or how the GPB server connections work, but even old games like Minecraft have the ability to see other peoples skins (MC has had this feature for as long as its had Multiplayer) without going into the files, hence my asking.
Mods / Rossi Ranch Dirt Track Training?
March 13, 2019, 08:37:39 pm
Possible wrong topic/forum here, but I recently purchased Pibosos MXB, and have been having a little fun with the supermotos. This got me wondering if any of the skills learned here, such as the braking and sliding, could be applicable to GPB, as many professional riders use dirt track/mx as a training tool.

Long story short I was wondering if there was a mod to something like Rossi's ranch, either in MXB or GPB, just to train on and have a bit of a bash at?
Bikes / Disengage Max Torque Settings
March 12, 2019, 06:39:29 pm
Due to the release of beta 15 there have to be a few settings updated in most modded bikes, and so far there's only a few that have had the updates done 'officially', leaving it up to us to figure out some values.
The main one I've found to get bikes working In b15 is the 'Disengage Max Torque' setting in the bikes cfg file, which once setup right allows the bike to be run in b15/b15b
This can be troublesome, as different people will use different values, and thus create a mod mismatch and incompatibility with other users, which is fine for offline play but wouldn't work online.

What this topic is intended to be, is sort of like a file reference of recommended values for most of the bikes, where people can post the edited values and then we can sort of get a standardised value for most mods/bikes out there.

Some people already have posted updates to their mods, and there are some servers up with their recommended settings, however I don't personally think thats' ideal. (I don't think this is ideal either but it seemed an easier all encompassing solution)

I did do a bit of testing for the update to the WSBK pack, and I found a few things regarding riding style that can affect what values are used.
(For instance, on the MGP18 bikes and the WSBK pack, I have a tendency to run little to no electronic aids, and slide the bike considerably more than others seem to in videos and online, thus skipping the gears as the torque settings have changed)

The values that work for me are below

Feel free to post other bikes settings if you've tested them.

I'll try and add a new bikes value every other day.
Off Topic / MotoGP19
March 12, 2019, 10:35:58 am
Announcement trailer released for MotoGP19
It seems to promise to fix all previous issues with the games, and seems focused around esports?..
I hope they get it right, as a full mgp game is fun but I doubt they will
Tracks / Terrain Height Data?
March 10, 2019, 04:23:42 pm
I've been debating making an attempt at modding a track, and was wondering where I'd find height data from? Is it something I'd need to pay for or is there a decent free site/location out there?
Any help on how to get started would be great.
Thanks.   :)
Here is the skin I plan on running in Julix's R3 Cup championship together with Alvaro, providing all goes to plan. May be changed or updated in future.

09/03/2019: Quick Update: Changed the logos on leathers from Michelin to Pirelli

LINK Full Pack - https://mega.nz/#!teo1najR!jKzEdP1Hi_HKO2BIY2LgpxHYM5md3l-amuErF2rpHgM

Or download the individual leathers on their own here:

Alvaro250 Leathers:     https://mega.nz/#!1bhFUI7C!65klJ0uEsQcT5wS6KbM_sMIorOnVjDRb_VhsurO9rrU
Myst1cPrun3 Leathers: https://mega.nz/#!kLhnAAiZ!_sM8csiL7HQmKqk6TdFESrglzUp2zkjxryxDV4vW1K4

Support / What are Adobe Photoshop 3d models?
March 08, 2019, 02:03:25 pm
I've seen with the IMT WSSP 300 that there is a 3d model that can be imported into Photoshop. I was wondering what the reason was for this, and whether it's be possible to edit and save the bikes livery on it? If so that would make it so much easier lining up stripes if you could.
Just debating whether it's going I be beneficial finding a link for a Photoshop or a similar program, as I've been using paint.net with a psd plugin.

Any advice on what's possible in the 3d Photoshop model would be great thanks.  :)
Virtual Reality / 1/2 Rider Tracking
March 08, 2019, 08:16:58 am
The rider tracking option for using a great headset/trackIR to control rider weight is a great idea, and would be perfect and intuitive. However there are a few things that I've found that could be improved/changed.

1) Options to control how far I have to move my head irl compared to how far my rider moves in the SIM. A sensitivity option would be nice, as often a 1:1 ratio is not practical. I don't know if this can be changed in the files with parameters, but it'd be nice to have some sliders in the menus.

2) Rider tracking moves the top half of the body only upon request. I think this option would be a nice little middle ground, whereas using the auto L/R lean controls only where the rider is located on the seat, and the headset controls where the top half/head appears, both visually and in the body positioning for tuckin/braking. To me it like seem more natural that way rather than moving my head to the left and the rider moving his lower half first, as in my chair I don't have that option.
Combined with the first suggestion this could be a lot more natural, although in the grand scheme of things, maybe not more realistic when compared to hanging off ones chair.
Although for me, something that feels natural and intuitive, (But is still with comparable inputs to the real world) is much more immersive that something that is designed to be 100% realistic, but awkward to use. Its the reason why I don't use the current option for rider tracking, despite me using VR in GPB
Suggestions and wishlist / VR Hand controls
March 07, 2019, 09:04:37 pm
So I've got my VR and I love it, GPB is brilliant, and the sheer immersion in this and other games is just awesome.

I've been playing something called VTOL VR, which is basically a flight simulator that utilizes the Oculus touch handsets, (and others) instead of a mappable solid joystick/gamepad. It's quite an intuitively done, and is awesome to use. So satisfying actually seeing your in-game hand push buttons and start the plane, as well as using the gyros to move the joystick/throttle etc.

I was wondering if there's ever going to be something similar implemented in GPB, as having the option to manually move your arms on the bike would be pretty cool, as well as actually pushing the pit button and grabbing the bars.

VTOL VR is developed by a single person, (I think), and it's implemented really well, and really smoothly, albeit the game is built completely around this concept.

It'd be a fun little thing to see in GPB, and while I doubt it'd be as good as a full handle bar setup, it'd be a nice little gimmick, and could open up so many different development paths.
Imagine actually having to crouch in your room and pick up the bike manually. You've been framed would have a field day
Paints / [SKIN - Personal] MPR YAMAHA CLASSIC R3 #93
March 07, 2019, 07:14:02 pm
Here is my updated personal skin for the IMT Yamaha R3 SSP machine.
Not sure if I like it so may do a new one for Julix R3 championship.

LINK: https://mega.nz/#!FCJ3gYxD!T_dHpaRIQKOjgHWmTPHo-tZTJHivVXhIamoSpSQ_WuM