Hi! As you might know, I will be streaming races of the STK 1000 championship, but I need some help to do so in proper way. As things are happening fast in GP Bikes ( crashes, disconnects etc.) I need to be sure that what I'm commenting is truth. So here is my problem. I need a live timing plugin capable of showing small circles ( maybe with different colours ) with riders numbers on it around map of the track we are racing. Can anyone, familiar with plugins, tell me if that is possible?
Hi there. I have some concerns that came to my mind lately. It's not like "I don't like it so it must be wrong" but some general law of physics that doesn't seem to work now. Hope to discuss it with users with engineering experience.
First of I doubt that clutch simulation works in proper way. By my knowledge from university of technology where I study torque carried by friction clutch ( used in most petrol engine vehicles) is based on the friction parameter, size of the clutch and the normal force working on the clutch. So with the clutch lever I directly decide how much torque I put on the rear wheel and all corresponding elements (gearbox, chain and everything that has mass). The bike engine with it's spinning mass energy on the passive revs (the minimum revs of the engine to keep going. Ones that throttle closed) with torque it generates should be able to get bike going even with really low acceleration ( keeping in mind that bike ecu keeps the fuel level high enough to not let engine stop.) However in GP Bikes even with the revs on about 7000 its not possible to not shut the engine down, no matter how gentle you are with clutch. If you won't add throtle the engine will stop. If you look at this picture for example http://pirateslair.net/RemusS1000RRFullSysDyno1.JPG you will see that on 7000 RPM bike generates about 90 Nm. So If I will use 40 of it by using my clutch the revs should go down to the level when the forces are equal and the bike should keep accelerating with the torque of more or less 40 Nm. But in GP Bikes revs goes down all the time causing engine to stop.
I have no more time now so I'll finish latter with my other concerns.
Hi everyone. I'll try to reincarnate the steam group. I Just think that's really good way to communicate with players and finding others to ride with. so... follow the link http://steamcommunity.com/profiles/76561198065891201/groups/. Follow the instructions and PLAY! Will try to make it nice and interesting over time.
It's just a lot nicer to see "someone111 is playing GP Bikes", then you instantly run it too
Since we are able to create new content for our beloved game in the proper way I would like to suggest something like GP Bikes Central. For example, every one who played rFactor knows RFCentral site. If you want to get something for rF1 you can easily go there and find. Who can help with creating such thing? A site with all the tracks and mods properly sorted and accessible, moderated by a few. Creators of mods would post there their work, and it would be a place with most actual mods.
Hi everyone I'm in contact with the biggest simracing community in Poland as we want to start Polish championship. But since GP Bikes wasn't stable enough in terms of joining the server, I would like to stress test a server to be sure that everything is alright now.
Is it possible for Dibu to set a server? How you think "community", can we gather about 30 people at once to see if server can handle it?
I'm moving to Linux all the way from Windows in some time. My first try is Ubuntu, but that may change in some time. But to the point. I've heard, that its not a big problem runing GP Bikes on Linux. Is there anyone to explain how to do this?