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March 28, 2024, 08:21:29 AM

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Topics - passerBy

1
Suggestions and wishlist / .pkz usage
April 16, 2019, 09:40:24 AM
This is actually a suggestion for modders.

There is very little to no reason at all to be using RAR for packing stuff up these days. Not only WinRAR is payware, it loses to open source 7Zip in terms of packing effectiveness. But even if it didn't, is the size difference between a usual zip-packed archive and a rar-packed one warrant paying for WinRAR just for that?

Zip file format is understood by the majority of software. In fact, PKZ is basically a zip-file with its extension changed to .pkz.

So, here is my request: please, guys, pack your mods as zips instead and either leave them as .zip or better yet, change the extension to .pkz

And if you absolutely refuse to lose in the packing effectiveness department for whatever reason, how about switching to 7Zip and .7z instead?
2
Edit: this feature is called Automatic Dab and was introduced in 12b.

The automatic nature of this behavior has been poisoning my time with GPB for a while now. Never once the kicking saved me, yet it drove me into a wall so many times... Therefore, the proposal: let this kind of behavior be activated with a separate button. Maybe even make it into a "kick the ground" button.

At the very least make the kicking an option, please. I can't navigate tight hairpins with this on.
3
Not always, but on longer (bumpier?) tracks like Nordschleife, Island of Man, etc. Especially noticeable while starting to roll. At the new Nordschleife though it's pretty much all the time, but that track demands a lot of resources, so it's only partially usable even without the issue.

Here's what happens at IoM:
http://www.youtube.com/v/wLcxLCmwBDQ

Nevermind the bad riding :P
4
First of all, hello everyone :) I'm not really new here, but it seems that the majority of my previous posts perished with the old forum, and since it's been around 4 years, no wonder :)

As the description says, I would really love to see the headtracking translational movements also implemented in GPB. Why bother, you ask? Well, there can be use for them other than simply being able to shift the viewpoint. For example, we could use the longitudinal and lateral translations to affect the rider's leaning. This would help tremendously those of us who use wheels or other controllers with not enough analog axes to spare. And especially helpful for the direct steering mode while using a wheel.

With that out of the way, further I will try to recall any other new suggestions that was springing into my mind recently.

I think DST needs more love, now that it's proven it can be used without the level of frustration of the earlier betas. It needs a UI option in the settings screen. Preferably, a page of its own. Also, maybe some hybrid mode where the UI rider would do the most of the keeping the bike on the wheels, but the user could request steering position/relative steering position. Yes, the latter would be pretty much the directsteer=2 mode, but with less accidental capsizes. A simulation of the virtual rider's inner ear so that he could better keep the balance?

Would also be nice to have the ability to see the bike's info right next to the bike itself. Or maybe like it's done in Automobilista (for the cars), with the specs being presented on the loading screen. Not everyone prefers kW over bhp, so the better solution here to give both :) Torque and hp curves could be of some use as well :)

More FFB options. I would like to crank it a little higher, but in some cases the FFB gets a little bit violent. An adjustable filter could help with that. Also the "small forces" amplifier setting that made its way into mostly every decent car sim out there.

Can't remember what other things I had on my mind at the moment... Will add them later.