Hello all,
I recently inquired as to the possibility of updating the entire GP-Bikes Graphics package. I specialize in 3d art, and want to update the engine to support better shaders, and the overall graphical look and feel of the game. For those of you who have a powerful PC like myself I want to make the game look as good as it handles. I have sent an E-mail to support inquiring about this but have not heard back from them. So now I am posting to see if anyone on these forums would be interested in a graphical overhaul of this game.
I will be back on these forums in a few days to see if anyone would know the proper procedure for me to take to make this happen...
(UPDATE)I will be updating this post as I add more stuff while at work...(UPDATE)
Not to get into too many specifics but I would be interested in the following...
Updating the Track's/Bikes/Maps to support Normal maps / Height Maps / Bump Maps
Maybe even adding some tessellation Features(DX11), As well as particle effects for the sparks, smoke, rain (Puddles and on the motorcycle)
This is the difference between a bump map and none
These wet shaders would be a nice addition to the updates for wet races.
Imagine having the different texture properties to identify between metal and plastics on your CBR1000
I recently inquired as to the possibility of updating the entire GP-Bikes Graphics package. I specialize in 3d art, and want to update the engine to support better shaders, and the overall graphical look and feel of the game. For those of you who have a powerful PC like myself I want to make the game look as good as it handles. I have sent an E-mail to support inquiring about this but have not heard back from them. So now I am posting to see if anyone on these forums would be interested in a graphical overhaul of this game.
I will be back on these forums in a few days to see if anyone would know the proper procedure for me to take to make this happen...
(UPDATE)I will be updating this post as I add more stuff while at work...(UPDATE)
Not to get into too many specifics but I would be interested in the following...
Updating the Track's/Bikes/Maps to support Normal maps / Height Maps / Bump Maps
Maybe even adding some tessellation Features(DX11), As well as particle effects for the sparks, smoke, rain (Puddles and on the motorcycle)
This is the difference between a bump map and none
These wet shaders would be a nice addition to the updates for wet races.
Imagine having the different texture properties to identify between metal and plastics on your CBR1000