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Messages - Tiego

Bikes / Re: [bikes][WIP] FZ6
August 02, 2015, 06:41:51 PM
FZ6 Engine maximum power is 98hp at 12 000 rev/min and rev limiter appears at 14 000 rev/min. It's the yzf-R6 engine wich have been a little lowered (yzf-r6 it's 120hp and a rev limiter at 16 000 rev/min).
The same engine have been lowered a little more and put in the xj6 (78hp)
they knows how to recup the cost of an engine at Yamaha. like their front break caliper wich have been mount on the R1, R6, FZS600, Fz6, and FJR1300  ;D

In comparaison with GPbike, the maximum speed I can reach on magny cours it's 215 km/h in real life (gps speed and with a 15 teeth front sprocket)

Currently I am modifying few things in geometry model, in order to put riders' hand on streering bar for example. I will also remake some of the 3f model pieces in order to add the possibility of making skins. actualy the mesh is too messy to be unwrap.

by the way, thanks all for your comments  ;)
Tracks / Re: [beta] A-7000 Road
July 17, 2014, 11:43:20 PM
wow this track is just awesome  :o. And it can be played fast (I tested it with the 996) without an every turn falling.
thanks a lot for this track, look forward to some online session on it  ;D
Bikes / Re: [bikes][WIP] FZ6
July 16, 2014, 07:34:43 PM

To those who would like to try the Fz6 in its current state, here is download link

model details :

-3D model from scratch exept for the wheels (this is my thirst 3D model, so don't look too close   :-\ )
-front and rear wheel are 500cc ones
-new .geom file
-real power response and gear boxe (but you can adapt front sprocket)
- I add a downshift help in order to avoid rearwheel blocking. but this can be deleted in future version.

main problem

- uvw are far too ugly to make skins. Only global color car be modify.
- 1st to 2nd gear is very tricky. Actualy, I don't use the first gear on track (as in real life by the way...)
- rider put his elbows in fuel tank when turning  ::)
- 990 stock sound (maybe a good things with regard to Fz6 stock sound  ;D)

download link


Media / RealLife/GPbikes comparaison on Lezennes
May 16, 2014, 11:38:58 PM
A one lap video between me in GPBikes with a GSXR600 WSS and a FSBK pilot (Charles Geers) in Real Life with a S1000RR superstock :

Bikes / Re: [bikes][WIP] FZ6
May 14, 2014, 06:32:26 PM
this bike still "WIP" but it's slow because I also work on several track.
this model is also full of mistakes and several peaces have to be rebuild (frame and tank for example). Then I still don't understand how tu unwrap uvw correctly.

the reason my model have clip-on unlike the real bike wich have handle bar is because I start this model in beta3, when the rider's position wasn't customizable. Thus I had to set commands' position to match the 990cc rider position.
Bikes / Re: Vespa ET3 VPI Open-Pro 144cc
April 05, 2014, 05:50:26 PM
today on Carole racetrack  ;)
Bikes / Re: Vespa ET3 VPI Open-Pro 144cc
March 09, 2014, 11:35:03 AM
I've just tested it and it's a really great job. with this bike there is non more "too small" track for gpbikes  8)

thanks a lot !!  ;)
Tracks / Re: [Track] WIP Breuqauin-Ville
February 22, 2014, 02:45:41 PM
first post updated with download link.

Because most a turn are shape with variable curve, this track is a nightmare until you understand all the trajectory. Be aware you'll taste the grass (I had a lot of time  ;D)

for the record my personal best laptime is 3mn45s with the RCV213. 
Tracks / Re: [Track] WIP Breuqauin-Ville
February 11, 2014, 10:08:40 PM
Video of an entire lap

Tracks / Re: [Track] WIP Breuqauin-Ville
February 07, 2014, 10:45:11 PM
Quote from: HornetMaX on February 06, 2014, 10:54:08 PM
Please tell me you've put some "gendarmes" hjere and there :) :)

yes there is some speedtrap  ;D

Tracks / Re: [Track] WIP Breuqauin-Ville
February 06, 2014, 10:48:33 PM
Not yet, the track il not fully playable. I hope the first version can be released during the month.

few more screenshot

Tracks / [Track] WIP Breuqauin-Ville
January 26, 2014, 12:48:02 AM
Hi all, I am beginning a new topic about my new racetrack :  Breuquain-Ville


autor: Tiego
elevation: 150m
length : 10km
width : 10 m

After modeling 3 small french racetrack, I am begining a new one which is the exact opposite in design : it's long, fast and take place on closed road.
This track is totaly imaginary, with a maximum élévation of 150 m but sloping gently. It cross different landscape as : countryside, forest, mountain and a small village.

Exept in village, this track hasn't straight line but a sequence of fast and tight corner. Thus it's a difficult track to play when you don't know it perfectly because the trajectory is very importante.

the standard laptime is around 4mn

There is lot of work to do in order to make this track fully playable (lot of bump on cross section). Landspace also still very empty at this point..



NB : in this video, start line is not at the right place


Tracks / Re: Le Mans Bugatti WRS & GPB
January 19, 2014, 10:57:21 PM
Quote from: janaucarre on January 19, 2014, 10:28:29 PM

but it lacks banking in some turns( La Chapelle, the first left of Les S Bleus principaly)...

the first right of the S bleus  ;). and the banking of "la chapelle" is an invert one.

from what I remember :

I agree with the fact that the highest point of the track is the dunlop bridge, then the track go down to the middle of "la chapelle" , go up to the entry of "le musée", go down to "garage vert", then go up to "le chemin au boeuf". from this chicane to the start line the track is quite flat.
Tracks / Re: Le Mans Bugatti WRS & GPB
January 19, 2014, 09:40:28 PM
download in progress.

Don't have much photo of it but there what I got :

straight line from platform

"S-bleu" chicane from the same platform

straight line from pit

Tracks / Re: Folembray
January 19, 2014, 09:15:54 PM
wo Folembray  :o, my second experience on track  ;D.  downloading it right away

hier some picture of the real track I made when I was there (with tipycal "picard" weather) :