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Messages - Kevo

1
Cars / Re: Animation of car geometry
December 15, 2016, 04:53:14 AM
Quote from: Phathry25 on December 15, 2016, 02:29:58 AM
THANK YOU VERY MUCH!!!!!!!!

I hope the growing team means that good things are happening for PiBoSo. :)

You're welcome :)
2
Cars / Re: Animation of car geometry
December 14, 2016, 11:31:39 AM
I havent had much experience with the gfx.cfg files yet, but I may be able to help you.

      linkage0
      {
         name = SUSP_LINK_LF1
         pos
         {
            x = 0.0
            y = 0.0
            z = -1.5
         }
         axle
         {
            x = -0.065
            y = 0.267
            z = 0.0
         }
      }

From what I understand from animating the monster truck suspension, "pos" is the length of the suspension linkage, along the axis that it shows as in 3DS Max. "axle" is the location of the pivot on the axle side, relative to the centre of the axle.

      shock
      {
         name = SUSP_SHOCK_BODY_LF
         refobj = SUSP_SHOCK_SHAFT_LF
         pos
         {
            x = 0
            y = 0
            z = 0
         }
         link
         {
            x = -0.58
            y = 0.166
            z = -0.004
         }

         link_scene = 1
         
         slideaxis = y-
         slidescale = 1
         reflength = 0.30
      }

"link" is the location of the bottom end of the shock along the x,y and z axes, relative to the centre of the axle. "reflength" I dont know the exact definition, but increase or decrease this value to get the bottom of the shock model to sit in its proper location. Perhaps it is the length of the shock model in 3DS Max, minus the minimum shock length found in the .geom file.

Hopefully this helps.
3
Physics / Re: Beam axle
December 14, 2016, 11:16:18 AM
Quote from: Cory_Hayes.11 on December 14, 2016, 08:55:03 AM
Any chance you can specify what linkage is what on the beam suspension setup?

axle1
{
   type = beam
   shock0_bodylink = -0.359, 0.649, -1.092
   shock0_axlelink = -0.428, 0.19, -1.092
   shock0_minlength = 0.345
   shock1_bodylink = 0.359, 0.649, -1.092
   shock1_axlelink = 0.457, 0.19, -1.092
   shock1_minlength = 0.345
   num_linkages = 4
   linkage0_bodylink = 0.0, 0.173, -0.063
   linkage0_axlelink = 0.0, 0.233, -0.829
   linkage1_bodylink = 0.0, 0.173, -0.063
   linkage1_axlelink = 0.1, 0.095, -0.827
   linkage2_bodylink = 0.0, 0.173, -0.063
   linkage2_axlelink = -0.1, 0.095, -0.827
   linkage3_bodylink = -0.3, 0.299, -0.94
   linkage3_axlelink = 0.49, 0.249, -0.94
   hub0_link = -0.705, 0.249, -1.016
   hub1_link = 0.714, 0.249, -1.016
}



Linkages 0-2 are the longitudinal ones that go from the front end, the torque tube pivot, to the final drive casing. Linkage 3 is effectively a panhard bar, to control the lateral movement on the rear end. The values are simply positions of the pivots on the x,y and z axes, relative to the centre of the model.