The texture quality should help, but any time you use red on a diagonal line, you will get some issues like that because of the texture compression. Might play around with some of the settings when saving it out of photoshop as well.
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Quote from: tirespin24 on November 14, 2018, 06:46:28 PMQuote from: bison160 on November 14, 2018, 02:17:37 PM
Its what drove me crazy and why I decided to never actually release anything for rfactor. Even though there were sites like rfcentral that tried to organize things, it didn't stay updated for long. Not only was there a ton of content to try to keep up with updates, different versions, etc, 99% of it was trash. Ripped from other older games or made quickly in Bobs Track Builder. Most cars didn't have any attention to detail and none of the features worked, sounds hodge podged together, no working guages etc. It was just a mess so I decided to steer clear.
Even though WRS has almost no mods, I'm already seeing negative effects of it being open mod. I haven't announced officially anywhere else but on these forums that I am working on a Dirt Latemodel mod specifically for WRS, but there are a handful of people that follow my page on FB and also have seen my posts on here that bought WRS specifically for my mod even though I told them they should probably wait in case PiBoSo doesn't provide the needed features. In which case I would not release my mod for WRS. Although I have not released anything, I have had people message me after playing WRS and tell me that my graphics look old and dated and the tracks are not very good. Hopefully everything comes together for PiBoSo and WRS and I can release some good quality content which would be good for PiBoSo in that case.
As far as the original question is it good for developers? You almost have to look at the specific game and content to honestly answer that, and I'm not sure its something that can be answered without hindsight. WRS Specifically? I don't think WRS would ever take off without open modding. He clearly doesn't have the time to produce the amount of content it takes to be a popular sim on its own, and was probably released knowing that and relying on a modding community. If the sim is released and the developers plan on releasing enough content to sell the game on its own, I think they would be better off not allowing modding, or at least restricting it.
Dude you are so full of shit!!!