Sorry for the bump, but this topic came to mind again and i feel like i'm not translating my idea properly. Mind you English is not my native language.
yes indeed, and it is dictated by the physics model, and the interaction of the rider body and its mass/cog in conjunction with the bike. In the mode of the rider sitting [laterally] central on the bike. Moving the stick laterally at speed, the rider would lean with the bike (keeping inline), and at slow speed, lean the bike and move his weight opposite to compensate, or exiting a turn for that matter. Now to combine this with the traditional "direct input" method is what causes difficulty of controlling a computer model because obviously that feedback you have IRL doesn't exist in a simulation, and of course it's not even possible. A body tracker works to some degree, but thats another subject matter. The simulation must represent and allow for this behavior, which it doesn't right now.
Having the 2 modes of sitting central or laterally/hang off the bike, provides some of the feedback not just visually, but also in form of a representative input model depending on what the rider experiences when he sits central or hanging off. Again, external programs dont have access to the physics model, and neither would this affect body trackers. In fact, these 2 modes could be triggered by the body tracker, or contacts patches in the physical simulator.
Does this make more sense?
Quote from: Vini on July 11, 2022, 04:42:09 PMrider lean going to opposite direction of lean happens plenty irl.
yes indeed, and it is dictated by the physics model, and the interaction of the rider body and its mass/cog in conjunction with the bike. In the mode of the rider sitting [laterally] central on the bike. Moving the stick laterally at speed, the rider would lean with the bike (keeping inline), and at slow speed, lean the bike and move his weight opposite to compensate, or exiting a turn for that matter. Now to combine this with the traditional "direct input" method is what causes difficulty of controlling a computer model because obviously that feedback you have IRL doesn't exist in a simulation, and of course it's not even possible. A body tracker works to some degree, but thats another subject matter. The simulation must represent and allow for this behavior, which it doesn't right now.
Having the 2 modes of sitting central or laterally/hang off the bike, provides some of the feedback not just visually, but also in form of a representative input model depending on what the rider experiences when he sits central or hanging off. Again, external programs dont have access to the physics model, and neither would this affect body trackers. In fact, these 2 modes could be triggered by the body tracker, or contacts patches in the physical simulator.
Does this make more sense?