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January 21, 2020, 11:44:50 pm

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Messages - HornetMaX

1
Plugins / Re: MaxHUD plugin
January 03, 2020, 08:51:48 pm
V2.1.7 out (2020/01/03)
  • Changes for KRP beta10 (reference UI is now 16:9).
  • GPB only: option in HUDInputs to show either "throttle" or "engine throttle": "throttle" is what comes out of your input device, "engine throttle" is what goes into the engine (i.e. corrected buy the ECU with idle control, traction control, anti wheeling and rev limiter).

Happy New year all !
2
Plugins / Re: MaxHUD plugin
January 03, 2020, 08:51:34 pm
V2.1.7 out (2020/01/03)
  • Changes for KRP beta10 (reference UI is now 16:9).
  • GPB only: option in HUDInputs to show either "throttle" or "engine throttle": "throttle" is what comes out of your input device, "engine throttle" is what goes into the engine (i.e. corrected buy the ECU with idle control, traction control, anti wheeling and rev limiter).

Happy New year all !
3
Quote from: Valentino74 on December 07, 2019, 05:05:44 pmHello
MaxTM is working but how can I display data on the graphs. When I click my runs it just show me lap times, nothing else

Read the 1st post of this thread.
4
Quote from: Myst1cPrun3 on November 19, 2019, 04:23:28 pmWhat I would ask, Is should you manage to get it into recording the telemetry live, would there be a way to integrate the window into gp bikes menus like with MaxHUD where you press caps lock to bring a 2d menu etc?
It could be done, but it would be terribly ugly and non-interactive (e.g. can't use mouse to zoom).
GPB allows me to draw rectangles and text on the screen and I have to live with that.
Outside GPB I can use powerful libraries to have a UI that looks decent, complex graphs etc.
5
Quote from: Valentino74 on November 18, 2019, 07:14:43 pmThis program can be opened while game is running? Like when I finish, for ex, practice, can I view immediately my data? Or even better, can I display it on a second monitor?
Data is saved when you go back to pits so you can open a data file as soon as you're back to the pits (with GPB still running).
Yes you can put it on a second monitor.

I was tempted to have it display the telemetry data in real time (while riding) but never started working on it. It's surely possible.
6
Plugins / Re: MaxHUD plugin
October 22, 2019, 07:19:34 am
Quote from: DidietXFuera on October 16, 2019, 03:12:12 amCan you make the standing riders like this, Max?

In what exactly ? The look (fonts/icons) ? The gaps ?
7
Plugins / Re: MaxHUD plugin
September 23, 2019, 07:09:51 am
Quote from: davidboda46 on September 22, 2019, 02:40:47 pmI don't know if it's your doing or Piboso's (I'm guessing the latter) but the throttle representation with MaxHud in the latest Beta is not good according to me. I use it to glance down to see exactly how much throttle I'm applying and to know if I'm giving it max throttle or not (my custom controller is mechanically not a 100 accurate when it comes to the last bit, sometimes I think I'm at 100% but it turns out I'm only at around 90-95%). So with the latest beta it seems that the throttle gauge in Maxhud is displaying the engine power output and not the physical throttle position (i.e. right hand). It's also confusing when it shows the idle engine throttle but the physical throttle is at zero. Is there a way to change it back to the way it was before? Maybe by changing some settings in some .ini file?
GPB now provides 2 separate data fields for the rider's input throttle (i.e. more or less what comes out of your controller) and the throttle that gets applied to the engine (corrected by the ECU's idle, TC, AW and rev limiter).
Initially I wanted to display both (on the same bar), but it looked pretty confusing so I settled for the engine throttle (instead of the input throttle), as this allows you to see what TC and AW do.

I don't thikn this prevents you from checking if you're really gving 100% throttle: just ride and open wide on a straight (low revs, so that AW and TC won't kick in).

But I can make it configurable to show one or the other next time I update something.

8
Quote from: Tom HWK on September 22, 2019, 11:03:07 amIs there anyway of adding tyre temps into the telemetry and HUD? or on HUD having a light for tyre overheating? I think race bikes have a light for it or at least gp bikes..
No, unless PiBoSo decides that tyre temps are worth to be passed to plugins.
9
Plugins / Re: MaxHUD plugin
September 15, 2019, 12:52:40 pm
Quote from: Myst1cPrun3 on September 14, 2019, 05:08:11 pmMuch like the rest of Max Hud it seems to render in a fixed to the bikes when running In vr, it doesn't follow the headset.

Can see what I mean in this vid, the helmet overlay does a similar thing:
OK I see. Nothing I can do about that though: it would need PiBoSo to think about how plugin quads & strings renders in case of VR.

In any case, the helmet rotation is tied to the bike roll, so in case of VR I'm not sure it makes much sense.
10
Plugins / Re: MaxHUD plugin
September 14, 2019, 04:36:04 pm
Quote from: Myst1cPrun3 on September 14, 2019, 01:14:58 pmQuick question, would it be possible to get the helmet overlay working in VR?

Used to run it on my TrackIR and it looked pretty good, but it just stays fixed in VR.

Hmm weird, I do not do anything special to differentiate between VR and non-VR situations.
Also, the "helmet" rotation depends only on the bike's roll, so I'm puzzled it stays fixed in VR.

Sure you haven't disabled the rotation ?

I have no VR hardware so I can't check.
11
v2.2 out:
  • Updates for GPB beta16.

I've added a PayPal donate button in the 1st post 8)
12
v2.2 out:
  • Updates for GPB beta16.

I've added a PayPal donate button in the 1st post 8)
13
Plugins / Re: MaxHUD plugin
September 11, 2019, 09:13:08 pm
V2.1.6 out (2019/09/11)
  • Changes for GPB beta16.

14
Plugins / Re: MaxHUD plugin
September 11, 2019, 09:13:02 pm
V2.1.6 out (2019/09/11)
  • Changes for GPB beta16.

15
Plugins / Re: MaxHUD plugin
September 10, 2019, 09:12:36 pm
Trivial changes, first night I have 15min I'll update. Hopefully beta16b won't need another update :)