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Messages - poumpouny

1
When i thought about what Hornetmax said :

-If you use Loadcell, it means you will use DST or you will just controll DSA with torque input ?

-If DSA controlled with torque input, this mean you'll use the arduino analog input from loadcell as "lean" input in controller mapping ? which mean you're FFB wheel will no longer be consider as "lean/steer" input cause you can only map 1 axis to  the lean input (in this case the loadcell) and then you're FFB wheel will no longer receive the angle output from GPbikes ? or can GPB take input from 1 controller and return the FFB (steering angle) into another input ?

2
As I continue to explore Direct Steering, the most difficult thing is to know how much ar you leaning, that's why i'm asking if it is possible to add a gentle vibration in the FFB when the rider knee hit the road. Like when you're on curbs but less ....
3
Hornet Max : i've respond to you in the other threand about you asking why people insist about DST, when you've compared it with car simracing .......

And why are you so sceptic about DST ? have you tried to build something and failed or are you just assuming it will never work ?
4
General Discussion / Re: DS2 users
May 07, 2019, 01:36:11 pm
I dont undrestand what you mean by : "the bar must have a feedback loop to track the angle provided by GPB". Of course it need that feedback, like all normal wheel. the ffb motor will be a normal FFB motor like any wheel, it just need to not be "turned by the user by inputing angle, but torque, even if of course the handle bar will turn when you input torque".

Why whould be the FFB torque be a problem cause when it is static then the torque calculated is just the torque you apply on the loadcell witch is a separate input on the handle bar (nothing to do with the ffb motor or sensor). if the ffb return angle that may be caused by curbs or whooble then you just need to apply more torque, just like in real life .......


Edit : Car sim is not comparable, cause you turn your wheel way larger in angle than a bike handle bar. That's why apply in torque is more intuitive and natural then turning and applying angle .......

Edit 2 : It just like when you use head tracker to controll rider lean wich influance the bike lean ........just replace the ed tracker by the loadcell and the bike lean by steering angle .....
5
General Discussion / Re: DS2 users
May 07, 2019, 11:28:16 am
For those who have trouble using DSA to get out of pit, please note that in DS mode, the virtual rider auto lean doesn't do anything, you are forced to use manual rider lean. I victoria, i take the bike out of garage by using the "push bike" command that i assigned with the wheel up and down button then when i'm aligned to the pit line i lean forward and centered and it is easier to Start. I'will make a thread with a video of me riding in DSA mode and explain to you that with a relative simple setup (in my case a G920 wheel + a ps3 cam that track my face with facetracknoir) you can enjoy Direct Steering ......
6
General Discussion / Re: DS2 users
May 07, 2019, 08:06:42 am
What would perfectly mimic the real world with DST 1 (torque) will be :

- A handle bar with torque sensor (load cell) which you push when you want to lean, and which will sent torque input to gpbike
- Then Gpbikes calculate the appropriate steering angle resulting from that torque, and then re send it to a FFB motor in which is attached the handlebar. (the motor need to be powerfull enough to not receive "false angle" when you push on it ) this loop need to have the smallest latence possible. So you think your turning your handle bar when actually you just input torque.

- Then Gpbike add the virtual rider lean torque calculated for exemple from a Track ir attached to the rider and then lean the bike accordignly.

I don't know if GPbikes can separate the torque input and the steering angle output but even assuming it is the case, the real problem with Direct steering is (DST and DSA) : In real life you have the centrifugal force that tell you your leaning + off course your knee and what your eyes see. In Gpbikes DS mode you only know you reach your maximum lean angle when your tyres start losing grip, which is of course too late......
 
7
General Discussion / Re: DS2 users
May 06, 2019, 02:00:12 pm
The worst thing about DS is that it is way more difficult than riding a real bike, because of the lack of feedback and dedicated controller ........
8
General Discussion / Re: DS2 users
May 06, 2019, 08:59:29 am
I would vote for "Love it but cannot manage to stay on my wheel" option lol
9
General Discussion / Re: DS2 users
May 05, 2019, 01:06:57 pm
i'm trying since year but ............... ;D
10
Support / GPbikes infected or false positive ?
May 05, 2019, 07:22:02 am
Hi all,
After a long time not playing gp bikes, i'm now back and go downloaded the latest beta, but, Windows defender keep deleting the downloaded file, saying it is infected by a dangerous malware called "unwaders.c ml". I've tryed every link and all is infected ...

My question is : Is it really a virus, or a false positive. i've searched for unwaders.c ml on the internet and it seems dangerous. So before i create an exeption in my antivirus, i wanna be sure.

Thx
11
Virtual Reality / Re: motion sickness
April 23, 2019, 02:09:06 pm
i think the best option is to link the rider lean to the VR headset lean, so you're forced to lean yourself actually .....
12
Custom hardware / Re: incredible mixed reality video
April 11, 2019, 07:58:34 am
Wow, i think this guy is on forum, i don't remember his name but this video just blow my mind. and he is very good with Hardcore mode !!!!
13
Off Topic / Re: MotoGP19
April 11, 2019, 07:49:44 am
Quote from: Myst1cPrun3 on April 08, 2019, 05:50:27 pm
Quote from: poumpouny on April 08, 2019, 01:59:56 pmI think Rfactor 2 had it for years ... or i'm missing something ?

In terms of AI, its a first for the industry, seemingly quite close ideologically to the SKYNET in terminator, where it learns from itself and imitates a human thought process, although the parameters are hugely different (I hope lol).
 
As for the helmets, IDK if Rfactor2 has this feature, not looked at paints for that, just the driving.

One of the things that was in Rfactor/Rfactor2 is sidecars. Would love to see those in GPB, or WRS considering their handling characteristics, but its unlikely as supporting them isn't on Pibs radar to my knowledge sadly :(


I means the AI thing exist for Rfactor 2 since many years. Rfactor 2 AI is adapting to track / player. Which mean, when a new track is released, the AI is slow but the most they race on it the faster they become ...
So i think the name "Neural" is just a Marketing thiing that milestone is so used to fool people for decades now .....
14
Off Topic / Re: MotoGP19
April 08, 2019, 01:59:56 pm
I think Rfactor 2 had it for years ... or i'm missing something ?
15
Custom hardware / Re: mini handlebars for gamepad
March 12, 2019, 01:12:31 pm
wow  :o