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August 09, 2022, 11:44:20 PM

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Messages - sandbiter

1
General Discussion / Re: Udemy C++ course
January 11, 2018, 11:33:05 PM
I've bought two courses a couple of months ago. The deal on those would end in a few hours it said. It's currently still on sale.

I've read that Udemy's 'sales' are fake. It's more like a couple of days a year the price is normal, the rest of the year it's a 'sale'. That's their marketing strategy, and that's how they make money.

Anyway, C++ sounds cool! Like I said I've bought two courses. Javascript (to learn all the theory behind it) before diving into the next course about AngularJS. Trying to get as much front-end dev knowledge as I can at this time before getting better at back-end development. Currently almost done with the Javascript course and I absolutely loved it. I thought I was pretty good at Javascript already but I've learned a lot!
2
Suggestions and wishlist / Re: Pacenotes
December 29, 2016, 11:49:50 AM
So I don't really have to worry about finishing my rally course at the moment? Might finish it eventually though.
3
Cars / Re: Physics Editor Style GEOM Preview
December 10, 2016, 01:07:50 PM
Quote from: TheFatController on December 10, 2016, 12:21:18 PM
I'm going to make something first to try and get the techniques down, then sure..
Alright! I still haven't worked on my farmlands again. I only have the basic heightmap and trees/shrubs in place.
Quote from: TheFatController on December 10, 2016, 12:21:18 PM
Although I found anything larger than 1000 x 1000 heightmap is going to cause problems for getting road objects and heightmap terrain to work together well.
So 1000 x 1000 still works? My goal with my rally track was to have terrain deformation as well, so I really need a big heightmap.
4
Cars / Re: Physics Editor Style GEOM Preview
December 10, 2016, 12:17:00 PM
Quote from: TheFatController on December 10, 2016, 08:33:07 AMI'll be working on a rally track with an enduro and possibly a small mx track in a field for use with both WRS and MXB.

That was exactly what Damien and I were planning for the British farm lands. What do you think about collaborating? We both have our strong and weak points and Damien can perhaps model objects for us. I feel like we can create something really sick.
5
Tracks / WIP tracks
December 04, 2016, 10:48:08 PM
So, I didn't see a topic about work in progress tracks yet. I feel like with a topic where we post everything to do with work in progress tracks the forum will stay cleaner and people won't get their hopes up when they see another topic thinking they can download a new track.

I'll begin. It's not a whole lot yet, but it's a begin!



British farm lands.
I'll probably be making a rally course for WRS and an Enduro course for MXB. Textures will take some time though and I'll have to figure out how to create some good looking roads.

Nothing is final yet, except for the tree and shrub models I guess. The models are fairly low poly but still look decent.

The whole map is 1 kmĀ² and the highest point is 150 m.
6
General Discussion / Re: ReShade v3
November 13, 2016, 04:08:28 PM
This is great! Mx Bikes looks even better now! :)

Almost no FPS drops for me.
7
General Discussion / Re: Couple questions
November 09, 2016, 09:51:33 PM
Still don't have the sim. I know, it's bad, I should've bought it by now haha.

I'm still enjoying the demo so far. I just have trouble setting up my steering, it feels really twitchy. I have 100% smooth etc.. steering should be really slow and smooth I think, but it is not. Could anyone help me out? Is this sim made for a steering wheel? It's not impossible to drive with the twitchy-ness, but I'd like it to be a little less.

Since the netcode is being updated I almost don't doubt about buying this sim anymore. I'm sure I'll have fun with GPB as well. Still doubting if people will want to race f1 style racing with me. I'd love to host f1 style championships for WRS, but if noone will join me, theres no point. I also like RX and I think Nescar could be fun in WRS, but I'd love some f1 style racing.
8
Tracks / Re: Hockenheim RX WIP
October 25, 2016, 11:24:48 AM
Quote from: LauZzZn on October 25, 2016, 10:54:37 AM
BTW, still waiting for your PM ;)
Yes, sorry. I'll pm you later Today with the Stuff that I need. Currently in the train going home.
9
Tracks / Re: Hockenheim RX WIP
October 24, 2016, 09:08:54 PM
Quote from: LauZzZn on October 24, 2016, 08:08:57 PM
Wfite me a pm on what you need and Ill pack you something together :)

Thanks a lot!

Quote from: LauZzZn on October 24, 2016, 08:08:57 PM
To be honest I am nkt very much interested in MXB even tough its a great sim!

I actually meant that I could help you out to create real RX tracks. Including terrain, its textures and terrain deformation. Since you said you didn't figure out yet how a proper RX track is done with dynamic features.
10
Tracks / Re: Hockenheim RX WIP
October 23, 2016, 03:54:52 PM
Thanks LauZzZn!
I actually tried to make something yesterday. It was pretty bad, but a good test. Next time I'll make a track for WRS it'll be lots better than what I tried this time.

Is there anywhere where I can download premade textures and objects for either WRS, GPB or KRP? Do you have some stuff that I could use? I'd like to make something but I don't have the time to model every object myself (walls, banners, houses, cars, busses, trucks etc.).

I could help you out with the MXB track creations if you want.
11
Tracks / Re: Hockenheim RX WIP
October 21, 2016, 11:22:32 PM
Quote from: Phathry25 on October 21, 2016, 10:56:37 PM
The KRP/PiBoSo modding wiki is a damn good resource for tracks. The KRP forums also came in handy when I learned.
I was so tired of figuring out how to make tracks (Jason AKA Bearded4glory and I were the first to figure out most in MXB, it was a lot of fun! But also a lot of failures) that I didn't even look properly. Just found it at first glance. Thanks for making me look a little harder Phathry, got it now! :)
12
Tracks / Re: Hockenheim RX WIP
October 21, 2016, 10:07:47 PM
Maybe I could try to make a track as well. A simple one though, because I don't have a lot of time and I just want to learn it.

I'm good with 3ds max, and I can make tracks for Mx Bikes if that matters at all. The bad thing is that most tutorials that I've found are 'outdated'. By that I mean that 90% of the images on tutorials don't show up. Both for GPB, WRS and KRP. I have no idea how to make puddles and rubber marks. I'm also curious if the offtrack have different textures? On most track is has just one grass texture for example. I'd like to experiment with the visuals of WRS and see what's possible.

Maybe LauZzZn can help me?
13
General Discussion / Re: Couple questions
October 21, 2016, 05:38:54 PM
Looking at Rfactor2 now. Looks cool. There's there's too much variety in that sim IMO, I wouldn't be able to choose what I want to drive. I've really no idea where to start in that sim, I don't know how active it is and I don't know how active it will be in a couple of months.

The graphics of all racing sims seem to be pretty much the same. Some might look a little better than others, but with some time spend on objects and overall track appearance WRS could look really really good as well.

It seems like the community that is active at the moment likes rally and rallycross more than anything else, am I right?

Another question:
How are penalties handled?
How does unsportmanship work?
14
General Discussion / Re: Couple questions
October 21, 2016, 05:12:29 PM
Sounds great guys. Thanks for the quick answers!

Everything sounds very cool already. Just a couple of things that'd really make this game the best (at least for me it would), like the savety car.

By finishing I actually mean all/most features done (hint savety car haha), good working physics, no core's, good netcode, very few bugs (I've actually already had some weird flipper bugs in the demo on a 100% wet terrain. Once I slide out on the track it gets traction again and I flip over, or even fly off the track), and perhaps some more default content.

The damage sounds good already. A little car model impact dents (I've no idea how to call it) would make the visuals better and it'll attract more people since it'll be more realistic.

I'm not really into GP bikes in real life at all. Not something I really like tbh. Piboso's sim might be fun, especially championships. But I'm more hyped for WRS.

I'm a modder for Mx Bikes. Currently working on a big enduro map. This map contains a forest, dirtroads, asphalt roads and small village perhaps. If I ever get it done (probably not), I could make it into a rally map for WRS as well. It's based on dutch enduro's tho. So no real elevation at all. But just like you say, making mods for a sim without an audience isn't really motivating. In Mx bikes it is already a little demotivating when you post a picture of a WIP model or track and noone bothers to comment on it.

If I'll buy WRS it's probably more for the road racing (F1, indy cars, nescar perhaps). Sorry if I said anything dumb in that sentence. I have no clue what everything is called and how everything goes. I just like the sims (I watch F1 on tv sometimes tho, and I've played some f1 games). If there're going to be more modders that make good rally tracks I surely would play them as well!

A wheel is pretty expensive though. And since I don't really play any racing sims other than the demo of WRS at the moment I don't feel like buying one yet. If championships become reality and if it really is something I like, and if it's competitive enough I probably will buy one. Just not yet. I'd love it to get donations so I can buy one though! Always dreamt of having one.
15
General Discussion / Re: Couple questions
October 21, 2016, 04:41:55 PM
Thanks guys.

There surely are some good looking sims out there. But I keep searching excuses to buy WRS. I'm just more attracted to Piboso's games.

I really like the communities here and I love the modding. It's also a great thing that once you buy the game, you don't have to pay another 60 euros each year. Not sure about the other sims, but I feel like the community isn't as nice as the ones from Piboso. The communities might also not be as serious as I want it to be, and I've no idea how to get into their championships. I also feel like since the other sims have bigger communities I have a disadvantage because I don't have a steering wheel.

I really feel like if Piboso adds the feature I talked about in my first post, this'll be a great sim! If we'd host championships (when netcode and cores are fixed), stream them and upload videos on youtube it surely will take off, won't it? There must be more people that want a great sim, but yet don't want to spend so much money.

Is anyone interested in a championship series? If so, and if we get enough people to race I'd like to help.