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Messages - Myst1cPrun3

Support / Re: Any question before buy
May 20, 2019, 12:52:32 pm
In order to use Mods you have to buy the game
Quote from: doubledragoncc on May 20, 2019, 06:28:34 amCant they at least spam in english......

Speaking of...
Manu's Mods / Re: MotoGP 2018 MOD v.2.0
May 19, 2019, 10:27:33 pm
Quote from: Manu on May 19, 2019, 09:04:04 pmWe resume the work. We have been able to solve the bugs.

Next Friday we will upload the mod.

Whoop whoop
Off Topic / Re: MotoGP19
May 19, 2019, 05:10:57 pm
Quote from: doubledragoncc on May 19, 2019, 04:43:28 pmI have already done an xbox one controller mod and works okay BUT it still has over sensitive steering and I hate it.

If I'm not mistaken, the Xbox one Elite Controller has adjustable sensitivities with a program from the windows store. Not sure if it can be used with the original controllers, or how that would translate to your system however.

As for the MotoGP games, better inputs would be a massive improvement, but it all depends on how much they're allowed to do I feel, from both MotoGP/Dorna themselves and Sony. But yeah, better inputs, and Headtracking/VR support would be nice.
Testing out My new M2 Skins on Misano

UPDATE - 19/05/2019 - Added Schwaben M2 Skin - Updated Glove Texture (Leathers Need Re-Downloading)
Off Topic / Re: MotoGP19
May 19, 2019, 11:53:26 am
Off topic post here:
If I remember right you use a bodnar board and a program to register your controllers on pc?
I don't know much about hardware etc, but would it not be possible to re-route the joysticks and buttons on an xbox/ps controller, and use the original dualshock/xbox board in your system?
Would than not solve the issues as it still technically is being registered as a supported controller just with a different layout. Or is it a different issue.

And Sony are stubborn b******s when it comes to their products, they won't even speak to Microsoft about cross compatibility and stuff like that, because, and I quote:
"PlayStation is the only way to play"
That was quite literally what they said, and they've lost a load of business because of it, xbox and pc games are now merging to 'Microsoft exclusives' and Sony are left in the dust.
Only now, around 4-5 years later, (initially it was surrounding rocket league) have Sony even talked to Microsoft and even then that's for streaming and not gaming.

Fanatec also have to make seperate purpose built wheel bases for PS4, despite their pc ones working with a PS4 rim, as Sony don't want to have to share anything. The even forced Fanatec to make the new clubsport wheelbase (think it's 2.5) to be
incompatible with their own system as they believe their system was above the tech that could be used on xbox. Only a bit later, and with a custom PS4 rim did they get PS4 compatibility. Even now their new direct drive wheels have to have seperste ones for xbox one and PS4. However to maintain the upper hand the PS4 one is compatible with the xbox with the right rims, but Sony have forced Fanatec to make the xbox one not compatible with their stuff.
Tldr: Sony are d***s, ea of hardware, money over players, So yeah don't hold out on any help from Sony.
Off Topic / Re: MotoGP19
May 19, 2019, 11:28:08 am
Ps: there's even a difference in controller detection/feedback between the PS4 versions and Xbox versions, xbox coming off worse, despite arguably being better hardware than the PS4, so it's not just the PC market that's badly affected by this.

As for keeping the esports gamepad only, I understand and kind of agree with it, although that isn't probably what you want to hear. In the end, it's got to be an equal playing field, and homologating things like controllers and other hardware will achieve this. As for the fact it is a 'gamepad', like I said Sony are partnered with motogp to my knowledge, and won't want someone using a potential competitors product, and certainly won't want anyone doing better with it.
Off Topic / Re: MotoGP19
May 19, 2019, 11:25:47 am
There may also be some issues with licensing in that regard, as Sony are partnered with motogp and won't want to promote anything that isn't theirs, which means it limits what milestone can do. So the problem may not actually be their fault.
I remember code masters have similar issues with f1, In that they used to only be able to use thrust master wheels resulting In the ffb and detection being awkward on other wheels, and lacking behind compared to the other games. This was notable on the logitech stuff, as that didn't seem to be supported at all in 2015+2016 games, even though logitech is arguably the most accessible company for cheap reliable ffb, with the g27 and then the g29/920.
I can understand why its frustrating from a hardware developer however, but again, the issue, while potentially a easy fix, milestone may be 'banned' from fixing it so to speak
Off Topic / Re: MotoGP19
May 19, 2019, 10:32:36 am
If milestone can do with motogp what codemasters have managed with f1, it'll be a beast game series.
The f1 games are some of the best 'sim-cade' games on the market, and have only been going from strength to strength so we'll ll see.

I'd does sort of prove what I thought though gou, in that ride 3 and motogp 18 were filler games to port over assets to the new engine but it does look good.

However it still is milestone so we'll see. (I remember saying this all the way back for f1 2016 for codies and that was a huge step up so I'm still hopeful)
Off Topic / Re: MotoGP19
May 18, 2019, 11:16:59 pm
So motogp 19 is going to be the most in depth motogp game...
Providing it works...
Limited number of engines per season, so I'm presuming there's mechanical failures as well..
Pro career mode, as 100% weekends, cockpit only, andno hud and max ai isn't easy enough.

Handling looks, 'loose' to say the least. But the Milestone handling never looks good on videos, but seems to feel better when actually riding. Not realistic, but better than videos.

They also had MotoGP esports guys and 'community members', (guessing YouTubers etc etc) to test the early build, similar to what codies did with the f1 games, and they're going from strength to strength so it'll be interesting to say the least.

Still skeptical, but Milestone is going in the right direction by the looks. Only time will tell.

(I still want vr/trackIR support, but after ride 3 and MotoGP 18 I'll settle for non suicidal AI)

Javiliyors' Mods / Re: [REQUEST] Le Mans Circuit
May 17, 2019, 09:24:02 pm
Quote from: Docfumi on May 17, 2019, 09:01:52 pmI think it's great you want to redo this track but will you add the 24hrs layout as well?  ;)

Oh Jesus XD
*Without Chicanes. Then a Moto3 championship maybe?
Javiliyors' Mods / Re: [REQUEST] Le Mans Circuit
May 17, 2019, 08:37:10 pm
I can see that, it does seem to lack some details, however at the same time, the racing surface itself is very high in terms of quality, considering. FPS, seems good to, although like you said, it does seem a little unfinished , and could be due an update.

Either way, high quality Javi tracks (or mods now he's doing bikes) are always a win :)
Tracks / Re: Milestone Conversions?
May 17, 2019, 07:26:03 pm
Quote from: Blackheart on May 17, 2019, 07:02:11 pm
Quote from: Myst1cPrun3 on May 17, 2019, 06:15:19 pmWould it be possible then to transfer bikes from Milestone games?
(I'm presuming that's where the 'MotoGP' mods came from?

I may have to look into that, as I really want a 'super single' in GPB, and the new ducati fits the bill nicely
Tracks / Re: Milestone Conversions?
May 17, 2019, 06:15:19 pm
Would it be possible then to transfer bikes from Milestone games?
(I'm presuming that's where the 'MotoGP' mods came from?