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March 03, 2021, 08:18:47 AM

News:

GP Bikes beta19b available! :)


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Messages - Myst1cPrun3

1
Quote from: HornetMaX on February 25, 2021, 10:50:50 AM
Quote from: Myst1cPrun3 on February 23, 2021, 01:08:50 PMABS: This is perhaps the only thing I disagree with. It is perhaps more unsafe as it removes feel from the brakes and upsets the bike, as well as reducing the available braking force.
We're talking road bikes here, not race ones. Wet road, emergency braking: I take even a half-decent ABS, you take your brake feeling and we see who comes out alive ?

Even on a dry road, if you're braking so hard the ABS is kicking in, you're probably pushing too much for a public road. So either don't, or just lower the ABS setting. If you're on a track with your bike, of course you can switch it off.


I'm on about road bikes here too.

They add considerable distance to stopping should you need to stop quickly (emergency stop).

And should you make a mistake into a turn they judder can upset the bike and cause a crash.

Also, EU law prevents manufacturers from allowing their systems to be turned 100% off, meaning that no matter what, all new bikes have it on all the time. It can be turned down but (depending on manufacturer) it usuallt still cuts in even at 'country' road riding speed/style
2
ABS: This is perhaps the only thing I disagree with. It is perhaps more unsafe as it removes feel from the brakes and upsets the bike, as well as reducing the available braking force.

TCS: For road bikes, (above a 125) it is almost a MUST HAVE. especially in the UK where our roads are utter b*****s, and there is oil/diesel everywhere, it can be a life saver. I'm all for the thrill of riding the bike, but I'd actually like to ride the bike, not fall over on oil a 1993 diesel bus dropped as it's an old PoS... On the road this is an absolute MUST, to say people are less of a biker, or old farts because of it, is incredibly naive, horrendously detached from reality, and frankly... Stupid.

Cruise Control: I get the appeal, and in a van or car it's great. Not sure how it would work on a motorcycle however. I'd have to try it I guess.

Power Modes: Not so much necessary, but it allows much more choice when riding. It means the same bike can be calm and tame on a commute to work, but then still put up a good show on the track, with minimal fuss. It opens up so much more for fuel economy as well, making it useful for those adventure/off road bikes.When combined with a flyby wire throttle that can have curves mapped to it rather than just a cable, it really enables customisation for a rider, and allows them to get the most out of a bike 100% suited to them.
Extremely useful it they're new to either riding, or the bike, or both.

Quick Shifter: A really satisfying piece of equipment to use. Once one is used, it is very unlikely the rider will go back to without, given the choice.
Combined with reverse GP shifting it is a hugely enjoyable feeling, and really adds to the feeling of riding the bike. And sometimes they make a cool noise as it cuts the ignition not the fuel  ;)  ;D

(My Dad is a perfect example of quick Shifter changes, 40 years riding, adamant it isn't needed, got a new bike with one fitted. After weeks of persuasion to not take it off like he wanted, and to try it once, he now is on about flipping his shift pattern to GP to better use it. Says it's a game changer and enjoyed riding more as he could focus on the riding and not worrying about missed shifts)

Auto Blip: I haven't used one so I don't know about it. However I imagine the feeling to be very comparable to a quick-shifter.

Launch control: on road bikes this is just a willy waving tool. On race bikes it's almost essential. Depends what it's wanted for.

3
Off Topic / IoM TT Game Fan Voice
February 22, 2021, 09:45:27 PM
The offical license team of the Isle of Man TT have released a Facebook update on the Isle of Man TT Races Facebook page asking about what fans want in a TT video game title.

This is independent from Kylotonn, which leads me to believe they're perhaps exploring 'other' avenues.

If you're interested, and want the TT games to perhaps improve, here is a link to their Survey.

https://us5.list-manage.com/survey?u=d4c3b2aba0787cdb36500861f&id=5296cfcbf7

It's something that I have never seen before, it'd be like dorna asking about the MotoGP titles instead of milestone, which is why I'm thinking it's the best shot we have at getting a decently realistic title for a TT game. (Similar, if not better than the old PS2 ones)

Have a mooch and fill it in, no contact details, or info required.
4
Support / Re: Stability/leanhelp
February 22, 2021, 09:41:14 PM
Quote from: Chris_Beeves on February 22, 2021, 06:58:05 PM
Quote from: Myst1cPrun3 on February 22, 2021, 02:59:52 PMI used it on mxb
You wouldn't by any chance remember the values used?

I'm afraid not. If they're the ones I'm thinking of theyre merely 'check' boxes in the aids menu in GPB itself. What you have perhaps found is the base binary 1-0 of them?
5
Support / Multi-Core Processor Support
February 22, 2021, 03:00:51 PM
Is this a thing in GPB?

If not can we please have it integrated. Would open up more performance, especially in VR.
6
Support / Re: Stability/leanhelp
February 22, 2021, 02:59:52 PM
Quote from: Chris_Beeves on February 22, 2021, 08:27:49 AMHello everyone!

The aids stabilityhelp and leanhelp that you can activate in profile.ini, does anyone have any info on that?



Lean help basically seems to stop you leaning over the limit of the tyre. (I used it on mxb)

as for stability I am not sure.
7
Tracks / Re: Isle Of Man
February 21, 2021, 06:14:30 PM
Quote from: Chris_Beeves on February 21, 2021, 05:56:01 AMTrackED has had a few updates since. Maybe it's time to try again :)

The version used was 1.36, so its only 2 versions behind, and the last updates to TrackED don't seem to have addressed the issue that appeared. Then there was the fact GPB crashed upon loading just the Tarmac Ribbon so Id say once you get past that hurdle there are gonna be bigger issues.

However I didn't do the conv in 3ds, so I don't really know. I won't be doing it either lol, you'll have to hit Matty up for that.
8
Tracks / Re: Isle Of Man
February 21, 2021, 03:55:31 AM
Quote from: h106frp on February 20, 2021, 03:25:34 PMI think the only chance at the moment would be a conversion of J Pearson IOM (new full version). He granted permission for RF2 so it might be possible with the correct approach.

I believe that was the one that was tried. Matty tried it and didn't get further than TrackED, but your mileage may vary
9
Tracks / Re: Isle Of Man
February 20, 2021, 01:18:46 PM
As far as I'm aware, a full 37.75 mi version was in 3ds max, and being ported over, but TrackED couldn't handle something of that scale. took a few days and then crashed apparently. (I wasn't the modder attempting it but that's what I was told.)

A more basic version, with no walls/scenery (Just the track) was able to be put in game, but it crashed GP Bikes instantly. (this I know as I tried the track, SPEC: RTX2080, i9 9820, 32GB RAM).

I am led to believe, that in its current form, a track of this length is simply not possible, with both the title and track tools provided.

I would like to be proven wrong but its a no-go at the moment.
10
It was confirmed the 'fully kitted' rider weight in GPB is 75kg. This was good to know, as it has allowed me to calculate the 'correct' spring rate for this rider.

HOWEVER, my problem comes, when putting in the spring rate into the CFG's the values don't add up. Even on Maximum  preload and minimum oil I'm only JUST getting 35mm of rider sag on the front end (rear seems OK With a 100N spring in which is right but the front is only just acceptable).

(25mm-35mm generally is the accepted mark for race bikes from my research)

As a result I'm wondering if there is something missing in the code, as the maths checks out on my end with the spring rates. Theoretically I could just bang a stiffer spring in, but I shouldn't have to do that to get the right SAG amount. (Also this is with the 'calculator' set to 'stiff' preference also)

Am I missing something simple here?

TIA

MPR
12
It's called a 'Push' test as that's the action you perform on the bike, but when you do it you're not testing how the forks go down, it's how the forks go up.

I've got close to what is deemed 'OK', by changing the brakes for the test, so I could consistently brake without pulling a stoppie.

Once I stopped I got the same data, but it isn't really accurate do there is still room for improvements.


13
How this could be integrated into the gpb garage idk, maybe on the suspension screen have the ability to view the live suspension travel and press a button to push it down.

Can sort of simulate it with maxhud and riding slow to a stop but it's not 100%
15
Quote from: Vini on February 03, 2021, 09:27:05 AMI still don't really understand how exactly this new feature would look and work.
Can you go into a bit more detail?

The ability that in the garage you push the suspension up and down while stationary.

Literally the ability to do this in the garage to front and rear