PITCH - how the camera is set in up/down axis. In other words, if it looks more towards the ground or sky TILT - how the helmet camera is tilting left or right when the rider turns LOCK BIKE - alternative onboard camera. If you unlock it from the bike, the view is like from point of riders view. If you lock it to the bike its more like tank camera, translating all the movements, wobbles of the bike to the camera. Here is the difference: https://www.youtube.com/watch?v=Ong7w0x5niY&t=178s RIDER F/B LEAN - moving rider weight forward or backward RIDER L/R LEAN - moving rider weight left or right DIRECT LEAN - you set here the percentage of thumbstick accuracy. If you set it to 100% the movement of thumbstick is directly translated into bike movement. I play at 50% but on higher values the bikes are very ustanble for me.
I play in these settings: PITCH - 60% TILT - 20% LOCK VIEW TO BIKE - off RIDER F/B LEAN - manual RIDER L/R LEAN - automatic DIRECT LEAN - 50%
I have played many motorcycle games. But despite GP Bikes graphics are not as beautiful as other titles there is something special in this game. If I play MotoGP/Ride or other Milestone games Im tired and bored after 30 mins. In GP Bikes for some reason I can do laps over and over. The realism and feeling of the bike is the best. I hope that PiBoSo will soon add more tracks and bikes so we can enjoy different class races.
@davidboda46 I had the same issue but I have smoothed out the steering input so the problem disapeared. The same issue was with Manus MotoGP mod. In most of the cases the issue is with how the inputs are set up.
Yes you are very right. Milestone is the best example of that. They released bad version of MotoGp 18, they even admited on facebook that the game wasnt created as they wanted. After year they made very good MotoGP19.
In case of Milestone they probably have a contract with Dorna they will release a game every year so they can at least have excuse that its Dorna who force them to release game every year.